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		<title>And Now an Interview with Matt Forbeck</title>
		<link>http://jimyesthatjim.com/2012/02/26/and-now-an-interview-with-matt-forbeck/</link>
		<comments>http://jimyesthatjim.com/2012/02/26/and-now-an-interview-with-matt-forbeck/#comments</comments>
		<pubDate>Sun, 26 Feb 2012 21:08:31 +0000</pubDate>
		<dc:creator>Jim Ryan</dc:creator>
				<category><![CDATA[Fandom]]></category>
		<category><![CDATA[12 for 12]]></category>
		<category><![CDATA[brave new world]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[inspectres]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[Matt Forbeck]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[vampire]]></category>
		<category><![CDATA[writing]]></category>

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		<description><![CDATA[(The audio of this interview is available at the bottom of this post!) JR: I am talking to author and game designer Matt Forbeck. Hello, sir! MF: How are you doing, Jim? JR: Good, good! Good to have you on here. MF: Thanks for having me. I appreciate it! JR: Of your many projects that [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jimyesthatjim.com&amp;blog=9468022&amp;post=579&amp;subd=otherdoc&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em>(The audio of this interview is available at the bottom of this post!)</em></p>
<p><a href="http://otherdoc.files.wordpress.com/2012/02/12for12.jpg"><img class="size-full wp-image-581 alignright" title="12for12" src="http://otherdoc.files.wordpress.com/2012/02/12for12.jpg?w=600" alt="12 for `12"   /></a><strong>JR:</strong> I am talking to author and game designer Matt Forbeck. Hello, sir!</p>
<p><strong>MF:</strong> How are you doing, Jim?</p>
<p><strong>JR:</strong> Good, good! Good to have you on here.</p>
<p><strong>MF:</strong> Thanks for having me. I appreciate it!</p>
<p><strong>JR:</strong> Of your many projects that you’ve got going on, something that I find particularly interesting as a writer is this <a title="12 for `12" href="http://www.forbeck.com/12-for-12/">12 for 12</a> project that you’ve got going. For anyone who’s not familiar, why don’t you tell us a little bit about what that is?</p>
<p><strong>MF:</strong> Sure. It’s this crazy idea I had last summer. I thought, “Hey, I write pretty quickly. I bet you I could write a novel a month.” (chuckles) Which is like this insane bar bet. And you know, it may have come up at <a title="GenCon" href="http://www.gencon.com/">Gen Con</a>, actually last year – the gaming convention.</p>
<p><strong>JR:</strong> Oh yeah?</p>
<p><strong>MF:</strong> And I looked at it and I thought, you know, I’d love to do that, actually. I think it’d be a lot of fun. I think I could certainly do it. The trouble is that I also have a lot of other gigs that I do as a freelance writer. Like I write the <a title="M:tG" href="www.wizards.com/Magic/">Magic: the Gathering</a> comic book for <a title="IDW Publishing" href="http://www.idwpublishing.com/">IDW</a>. And I have a few other things: computer games, toy work, a novel – <a title="Carpathia" href="http://www.forbeck.com/carpathia/">Carpathia</a> – coming out at the end of the month here from <a title="Angry Robot Books" href="http://angryrobotbooks.com/">Angry Robot</a>. So I didn’t think I could give all that up and I didn’t <strong>want</strong> to give all that up, right?</p>
<p><strong>JR:</strong> Yeah.</p>
<p><strong>MF:</strong> So, I thought, “Let me trim this down a little bit and instead of writing like 80,000 word novels, which is what I usually go for, I’ll try writing 50,000 word novels, which will give me a little bit more breathing room.” And I decided to launch that program back in last November as a <a title="Kickstarter" href="http://www.kickstarter.com/">Kickstarter</a> and said, “Look, hey guys, I really want to do this but I need to be able to eat so I’d like to basically take preorders for these books. And we’ll do some special editions. There’ll be autographed and hard covers and soft covers and things like that for people who are interested, and you can sign up for a high pledge and get your name in the book or create a character or something like that.” And it did pretty well. It started in November and ended on December 4<sup>th</sup> and we ended up racking up something over $13,000 for the first three novels. And I’m currently – just about a week and a half ago, launched the second Kickstarter for the second trilogy of novels. And that’s already up just shy of $5000 at the moment, I believe.</p>
<p><strong>JR:</strong> That is awesome. As someone who has tried <a title="NaNoWriMo" href="http://www.nanowrimo.org">NaNoWriMo</a> and just sitting there – and I’m still at like 30,000 words from last November…</p>
<p><strong>MF:</strong> (chuckles)</p>
<p><strong>JR:</strong>  …when I saw this project I was like, “Is he insane?!” (chuckles)</p>
<p><strong>MF:</strong> Well you know, I’m a full time writer, right? This is my day job. I look at my daily word count and I know I can do this, right? Back before I had a whole bunch of kids as a full-time freelance role-playing game designer I would write regularly 5000 words a day. Since the kids came along they cut into my writing time a little bit so I’m down to about 3000 words a day. But on good days I get to the 5-6,000 words.</p>
<p><strong>JR:</strong> That is very cool, and I think anyone who’s aspiring towards being a writer full time is definitely going to try to hit that goal.</p>
<p><strong>MF:</strong> Well, now if you’re getting paid by the word, generating more words helps. They all have to be quality words, mind you.</p>
<p><strong>JR:</strong> (laughs) That’s true.</p>
<p><strong>MF:</strong> They have to be publishable words. But being able to generate them quickly &#8211; and after you’ve been doing it for some 10-20 years you do get quite a little bit quicker at it.</p>
<p><strong><a href="http://otherdoc.files.wordpress.com/2012/02/bnw.jpg"><img class="alignleft size-full wp-image-584" title="BNW" src="http://otherdoc.files.wordpress.com/2012/02/bnw.jpg?w=600" alt="Brave New World"   /></a>JR:</strong> Very cool, very cool. So the <a title="12 for `12 - Brave New World Trilogy" href="http://www.kickstarter.com/projects/forbeck/12-for-12-10-bnw-novels">first trilogy</a> you already mentioned is already funded.</p>
<p><strong>MF:</strong> Yes.</p>
<p><strong>JR:</strong> And that was for your <a title="BNW Novels" href="http://www.forbeck.com/12-for-12/brave-new-world-novels/">Brave New World</a> novels.</p>
<p><strong>MF:</strong> Yes.</p>
<p><strong>JR:</strong> And why don’t you tell us a little bit about those?</p>
<p><strong>MF:</strong> Yeah, that’s based on a <a title="BNW RPG" href="http://rpg.drivethrustuff.com/product_info.php?cPath=4947&amp;products_id=62879">role-playing game</a> – not the <a title="Aldous Huxley" href="http://en.wikipedia.org/wiki/Aldous_Huxley">Aldous Huxley</a> <a title="Huxley's Brave New World" href="http://en.wikipedia.org/wiki/Brave_New_World">novel</a>. The original quote for Brave New World comes from Shakespeare’s <a title="The Tempest" href="http://en.wikipedia.org/wiki/The_Tempest">“The Tempest,”</a> actually, where <a title="Miranda" href="http://en.wikipedia.org/wiki/Miranda_%28The_Tempest%29">Miranda</a>, who’s the daughter of the wizard <a title="Prospero" href="http://en.wikipedia.org/wiki/Prospero">Prospero</a>, sees a man washed up on the shore of their private island – for the first time in her life she’s ever seen anybody but her father. And she looks up at this handsome guy who’s about to become her love interest and she says, “Oh brave new world, that has such people in it.” And I thought that was perfect for a superhero role-playing game. So, back in 1999 I came out with a superhero role-playing game called <a title="BNW RPG" href="http://en.wikipedia.org/wiki/Brave_New_World_%28role-playing_game%29">Brave New World</a> through <a title="Pinnacle Entertainment Group, Inc" href="http://www.peginc.com/">Pinnacle Entertainment Group</a> and it was later published by <a title="AEG" href="http://www.alderac.com/">Alderac Entertainment Group</a>, or AEG. And it’s been basically lying fallow for the last ten years or so. We did about eight or nine different books in the line and then cut it off. But we’ve had some people over at <a title="Reactor 88 Studios" href="http://www.reactor88studios.com/">Reactor 88 Studios</a> working on doing an independent film based on it. And I said, “Geez, you know, we’ve got this good fan base of game players out there and we’ve got a lot of people who are interested in my writing. Let’s see what happens if we cross the streams and combine them for this first set of trilogies.” And so far it seems to be going pretty well. For me it’s a lot of fun because I get to return to this world that I spent a lot of time and effort creating a dozen years ago.</p>
<p><strong>JR:</strong> Yeah.</p>
<p><strong>MF:</strong> And the fans seem to really be enjoying it so far, too.</p>
<p><strong>JR:</strong> Can you actually tell us anything about how the movie’s going?</p>
<p><strong>MF:</strong> Yeah. It’s currently on hiatus. We got a proof of concept <a title="BNW Movie - Proof of Concept" href="http://youtu.be/UO_KZdyWkoA">video</a> made which is about five to eight minutes long – I forget. It depends on which edit you look at. And basically the first eight pages of the role playing game are a comic book, and we took those and filmed those. And then we have a screenplay that follows it off after that and tells you what’s going to happen in the world. But we filmed the proof of concept hoping to go out and find funding for the rest of the movie. The problem is that being an over-the-top, high-action role-playing game with superheroes in it, this is not a cheap movie to make, right? (chuckles)</p>
<p><strong>JR:</strong> (chuckles) Yeah, I can imagine.</p>
<p><strong>MF:</strong> So, you know, we went back to the – well I mean we actually are now working on a couple of different movies, one of which is <a title="InSpectres Movie" href="http://youtu.be/WgMNbsHz6WI">InSpectres</a>, which is based on the role-playing <a title="InSpectres RPG" href="http://memento-mori.com/online-store/inspectres/">game</a> by <a title="Jared A. Sorensen" href="http://memento-mori.com/project/jared-a-sorensen/">Jared Sorensen</a>.</p>
<p><strong>JR:</strong> That is such an awesome game.</p>
<p><strong>MF:</strong> Yeah!</p>
<p><strong>JR:</strong> I really enjoy it.</p>
<p><strong>MF:</strong> Oh, we got a kick out of it. We love that stuff. I love Jared’s stuff from way back, actually. And so we have a screenplay that I and a guy named Jeff Dohm worked on that actually was shot last year and is currently in post-production, so that’ll be out some time later this year. And the idea there again is to prove to people with money that we have a team of people who can make these kind of movies and make them do well. And then hopefully use that as a means of leveraging funding out of people so we can make a bigger movie later on.</p>
<p><strong>JR:</strong> Excellent. I wish you the best of luck with that because I really want to see these movies! (chuckles)</p>
<p><strong>MF:</strong>  The InSpectres one is a boatload of fun and I honestly think this kind of slacker ghostbuster thing is a lot easier to shoot on a shoestring budget than you would expect.</p>
<p><a href="http://otherdoc.files.wordpress.com/2012/02/ss.jpg"><img class="alignright size-full wp-image-586" title="S&amp;S" src="http://otherdoc.files.wordpress.com/2012/02/ss.jpg?w=600" alt="Shotguns &amp; Sorcery"   /></a><strong>JR:</strong> Let’s move on to your <a title="Shotguns &amp; Sorcery" href="http://www.kickstarter.com/projects/forbeck/12-for-12-20-shotguns-and-sorcery-novels">second trilogy</a>, which is – as of this recording – still being funded.</p>
<p><strong>MF:</strong> Yes.</p>
<p><strong>JR:</strong> So the Kickstarter is still open for it. That’s the Shotguns &amp; Sorcery novels. And why don’t you tell us a little bit about those?</p>
<p><strong>MF:</strong> Yeah, people have until March 11<sup>th</sup> to get in on this Kickstarter. And just go to <a title="Kickstarter" href="http://kickstarter.com">kickstarter.com</a> or go to my web site at <a title="Matt Forbeck" href="http://forbeck.com">forbeck.com</a> and you can find out about it. But it’s based on a setting called Shotguns &amp; Sorcery that I originally developed as, again, a role-playing game setting for <a title="Mongoose Publishing" href="http://www.mongoosepublishing.com/">Mongoose Publishing</a> back in about 2001. But then my wife got pregnant with quadruplets and that kind of shattered everything to hell as far as getting that done. (chuckles) So I never actually got very far beyond the notes and selling it to Mongoose. And the rights reverted back to me. I said, “Geez, I’ve had this idea sitting around for a long time. I’d love to get back to this! It’s a lot of fun.” It’s kind of this noir-ish fantasy setting in this city called the Dragon City which is on the coast of this continent that’s basically overtaken by undead and other types of zombies. The city basically has a dragon emperor who controls the entire place and protects the people from the dead. But it’s striated – as you go up the mountain you get more and more powerful people. Like the orcs live at the bottom and the humans and the halflings live about a quarter of the way up, then you have the dwarves, then you have the elves, and then you have the dragon, who sits up top. So it’s got this great <a title="Raymond Chandler" href="http://en.wikipedia.org/wiki/Raymond_Chandler">Chandler</a>-esque, <a title="Dashiell Hammett" href="http://en.wikipedia.org/wiki/Dashiell_Hammett">Hammett</a>-esque kind of noir going on, but in a fantasy setting, right?</p>
<p><strong>JR:</strong> Yeah, that is very cool. I really love that mashup. I was actually just last night – I was looking at <a title="Goblintown Justice" href="http://www.forbeck.com/12-for-12/shotguns-sorcery/">Goblintown Justice</a>, the short story that you’ve put out.</p>
<p><strong>MF:</strong> Yes, that’s available for free for anybody who wants to read it, of course.</p>
<p><strong>JR:</strong> As soon as I got to the part where you’re using flying carpets as taxis, I was totally sold on it.</p>
<p><strong>MF:</strong> Yeah, I think that’s such a great image, you know.</p>
<p><strong>JR:</strong> Yeah!</p>
<p><strong>MF:</strong> It’s like I can flag down a flying carpet, you know. “Oh! Yeah, okay!” Suddenly you know exactly where you are – even if you’ve never seen this before.</p>
<p><strong>JR:</strong> I love both genres and just the whole mixing of them – the sweet and sour effect &#8211; is very cool there, I really like that.</p>
<p><strong>MF:</strong> Thank you.</p>
<p><strong>JR:</strong> So folks again have until March 11<sup>th</sup> if they want to get in on that.</p>
<p><strong>MF:</strong> The way it works is – what I did was I set a very low goal for the first book in the trilogy and then we try to see if we can hit stretch goals where we can unlock the second and third books in the trilogy. So right now we shattered the first one very quickly, I think in 32 hours. And now we’re stretching out to see if we can get the second book unlocked and then the third book unlocked. And usually this has me chewing my nails right until the last second. (laughs)</p>
<p><strong>JR:</strong> (laughs)</p>
<p><strong>MF:</strong> But it’s good fun and you know, usually what happens is you have this big spike at the beginning, and then it kind of levels out in the middle. And then in the last week everybody says, “Oh! Oh! Oh! I’ve got to do that or I’m going to forget it!” And then it spikes up again. And you know, the trouble of course is during that middle period you’re always sitting there going, “I hope the spike comes! I hope the spike comes!”</p>
<p><strong>JR:</strong> (laughs) Yeah, totally! Totally. Well, let us hope that that happens! Can you tell us anything about the remaining two trilogies you have planned?</p>
<p><strong>MF:</strong> Well, I can tell you a little bit. The fourth one I’m not quite sure about yet. I’m actually contemplating a set of thrillers for the next one that are more modern-day stuff. And for the fourth one I’m thinking either science fiction or maybe some combination of three individual one-shot books. So I’m going back and forth between them. Those are still a little bit off for me. Actually I have a really good idea for the thrillers that’s going to set them apart from everything else but I’m not quite ready to announce it yet.</p>
<p><strong><a href="http://otherdoc.files.wordpress.com/2012/02/carpathia.jpg"><img class="alignleft size-full wp-image-588" title="Carpathia" src="http://otherdoc.files.wordpress.com/2012/02/carpathia.jpg?w=600" alt="Carpathia"   /></a>JR:</strong> Cool, well we’re looking forward to that, then. And just looking over your <a title="Coming Soon" href="http://www.forbeck.com/in-the-works/">Coming Soon</a> list on your web site here, you’ve got – to put it mildly – quite a few plates in the air.</p>
<p><strong>MF:</strong> Yeah.</p>
<p><strong>JR:</strong> But I noticed that you have here – and you also mentioned that at the end of the month you’ve got a novel called <a title="Carpathia" href="http://angryrobotbooks.com/carpathia-matt-forbeck/">Carpathia</a> coming out. What’s that about?</p>
<p><strong>MF:</strong> The 100<sup>th</sup> anniversary of the sinking of the <a title="The Titanic" href="http://en.wikipedia.org/wiki/RMS_Titanic">Titanic</a> is coming up on April 15<sup>th</sup> and the ship that picks up the survivors of the Titanic was called the <a title="The Carpathia" href="http://en.wikipedia.org/wiki/RMS_Carpathia">Carpathia</a>. And the Carpathia, of course, is also named after a set of <a title="Carpathian Mountains" href="http://en.wikipedia.org/wiki/Carpathian_Mountains">mountains</a> that ring part of <a title="Transylvania" href="http://en.wikipedia.org/wiki/Transylvania">Transylvania</a> and is actually the mountain range in which <a title="Castle Dracula" href="http://en.wikipedia.org/wiki/Poenari_Castle">Castle Dracula</a> sits. So the connection here is: what happens if the ship that picks up the Titanic survivors is actually full of vampires on their way back to Europe?</p>
<p><strong>JR:</strong> (laughs) That’s awesome.</p>
<p><strong>MF:</strong> What kind of hell comes out of that? (chuckles)</p>
<p><strong>JR:</strong> (laughs) I think that qualifies as irony.</p>
<p><strong>MF:</strong> (laughs) Yeah, I mean my publisher is like, “The lucky ones went down with the ship.”</p>
<p><strong>JR:</strong> (laughs) Yeah.</p>
<p><strong>MF:</strong> You want to be respectful because this is a real disaster, right? I mean, it’s been 100 years, so that means we can play with it a little bit. But I mean there were a lot of people who died in this, but I’m taking care to be very respectful of the actual real-life individuals. And I concoct a lot of – obviously – fabricated vampires and such to battle it out with each other. So it’s good fun.</p>
<p><strong>JR:</strong> That’s excellent. Is there anything else you’d like to mention before we go?</p>
<p><strong>MF:</strong> Well, I do also have the Magic: the Gathering comic book I’m doing for IDW, and that’s coming out. The next issue will be on February 29<sup>th</sup>.</p>
<p><strong>JR:</strong> Is that based in like their core world or is there a separate world?</p>
<p><strong>MF:</strong> It kind of jumps around. It starts out in <a title="Ravnica: City of Guilds" href="http://www.wizards.com/magic/tcg/productarticle.aspx?x=mtg/tcg/ravnica/productinfo">Ravnica</a>. They don’t have really one core world, but the first issue starts out in Ravnica and from there it goes to <a title="Innistrad" href="http://www.wizards.com/magic/tcg/products.aspx?x=mtg/tcg/products/innistrad">Innistrad</a>, which is where the current block is. It’s a k<strong></strong>ind of horror-themed block. And from there – I shouldn’t probably reveal where it’s going to go from there quite yet.</p>
<p><strong></strong><strong>JR:</strong> Okay.</p>
<p><strong><a href="http://otherdoc.files.wordpress.com/2012/02/mforbeck.jpg"><img class="alignright size-full wp-image-590" title="MForbeck" src="http://otherdoc.files.wordpress.com/2012/02/mforbeck.jpg?w=600" alt="Matt Forbeck"   /></a></strong><strong>MF:</strong> But it’s a four-issue miniseries for that. And then they just announced that we’re going to be doing a second four-issue miniseries starting in the month after that.</p>
<p><strong>JR:</strong> That sounds like a lot of fun.</p>
<p><strong>MF:</strong> Yeah, let’s hope we can keep rolling on with them.</p>
<p><strong>JR:</strong> Well, now if folks want to find you online – you and your various projects – where should they go?</p>
<p><strong>MF:</strong> Go to <a title="Matt Forbeck" href="http://www.forbeck.com/">forbeck.com</a>. That’s F-O-R-B-E-C-K dot com. And I try to keep it updated fairly regularly.</p>
<p><strong>JR:</strong> I’ve been there. There is a lot of stuff on there and it is all <strong>very</strong> awesome. Thanks very much for talking to us!</p>
<p><strong>MF:</strong> Thanks for talking to me, Jim. I really appreciate it!</p>
<p><strong>JR:</strong> Thank you, take care.</p>
<p><strong>MF:</strong> You too.</p>
<h6>Click below to hear the interview:</h6>
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		<title>The Godzilla Theory of Cinematic Quality</title>
		<link>http://jimyesthatjim.com/2011/09/26/the-godzilla-theory-of-cinematic-quality/</link>
		<comments>http://jimyesthatjim.com/2011/09/26/the-godzilla-theory-of-cinematic-quality/#comments</comments>
		<pubDate>Mon, 26 Sep 2011 04:05:44 +0000</pubDate>
		<dc:creator>Jim Ryan</dc:creator>
				<category><![CDATA[Fandom]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[godzilla]]></category>
		<category><![CDATA[Jane Austen]]></category>
		<category><![CDATA[Jurassic Park]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[Star Wars]]></category>

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		<description><![CDATA[One day I found myself sitting in a movie theater watching something abysmal. I can’t remember what it was, exactly, but a moment of inspiration came to me as I found myself almost about to fall asleep for the thirteenth time. “You know what this movie could use?” I asked no one in particular. “Godzilla.” [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jimyesthatjim.com&amp;blog=9468022&amp;post=544&amp;subd=otherdoc&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>One day I found myself sitting in a movie theater watching something abysmal.</p>
<p>I can’t remember what it was, exactly, but a moment of inspiration came to me as I found myself almost about to fall asleep for the thirteenth time.</p>
<p><a href="http://otherdoc.files.wordpress.com/2011/09/godzilla.jpg"><img class="size-full wp-image-545 alignleft" title="Godzilla" src="http://otherdoc.files.wordpress.com/2011/09/godzilla.jpg?w=600" alt=""   /></a>“You know what this movie could use?” I asked no one in particular. “Godzilla.”</p>
<p>I realized that if <a title="Gojira!!!" href="http://en.wikipedia.org/wiki/Godzilla">Godzilla</a> had been in it, it would have been a much better movie.</p>
<p>It was then that the seed of the Godzilla Theory occurred to me. It goes something like this:</p>
<p>Sometimes I have trouble deciding on whether I think a movie is bad or good – and to be clear, I’m talking about the subjective definitions of “bad” and “good” that refer to my emotional reaction to a film, not the technical definitions used in art appreciation classes. So, when I want to be certain about how I feel, I just imagine what the movie would be like if Godzilla were in it.</p>
<p>If the inclusion of Godzilla would actually make it BETTER, then it’s a bad movie.</p>
<p>I can call it a theory because I tested it out multiple times back when it was but a lowly hypothesis. And it seems to work. Now, granted, it largely only provides a decent barometer of MY opinion of a movie, but I’m sure there are some folks out there like-minded enough for it to work for them as well.</p>
<p>The only kinds of movies this test doesn’t seem to work so well with are… well, giant monster movies. Because, honestly, what giant monster movie WOULDN’T be better with an extra dose of Godzilla in it? But all other movies are fair game.</p>
<p>For example, think about the two <a title="The Defendant" href="http://en.wikipedia.org/wiki/Joel_Schumacher">Schumacher</a> <a title="The Plaintiff" href="http://en.wikipedia.org/wiki/Batman">Batman</a> films. You know, those <a title="1st Offense" href="http://www.imdb.com/title/tt0112462/">two</a> <a title="2nd Offense" href="http://www.imdb.com/title/tt0118688/">movies</a> that I keep trying to forget ever existed and which seem to occupy a category of suck all to themselves (and which are the subject of an entirely different theory of mine that I might talk about some other time). Wouldn’t they be INFINITELY better if Godzilla were in them? Because, heck, if they’ve decided to throw causality out the window anyway they may as WELL get a giant monster with atomic breath involved.</p>
<p><a title="Although granted, it might be cool to see storm troopers fight Godzilla..." href="http://en.wikipedia.org/wiki/Star_Wars">Star Wars</a>, however, would NOT work so well with the addition of Godzilla to the cast. True, they had a similar character in <a title="The one that folks complained about but that started looking a LOT better when Phantom Menace came out..." href="http://www.imdb.com/title/tt0086190/"><em>Return of the Jedi</em></a>, but the <a title="Practically another Kaiju, really..." href="http://starwars.wikia.com/wiki/Rancor">Rancor</a>’s method acting manages to sate my desire for giant monster mayhem in that regard. I mean, when you can eat an entire <a title="Pig People" href="http://starwars.wikia.com/wiki/Gamorrean">Gammorrean</a> raw in every take and still manage to hit your cues on time, that’s quality. (And on a side note, from what I understand, the Rancor and Godzilla briefly studied together at <a title="Hey, they accepted Lady Gaga when she was 11..." href="http://www.juilliard.edu/">Juilliard</a>.)</p>
<div id="attachment_557" class="wp-caption alignright" style="width: 227px"><a href="http://otherdoc.files.wordpress.com/2011/09/mothra_vs_godzilla_poster.jpg"><img class="size-medium wp-image-557" title="Mothra_vs_Godzilla_poster" src="http://otherdoc.files.wordpress.com/2011/09/mothra_vs_godzilla_poster.jpg?w=217&#038;h=300" alt="" width="217" height="300" /></a><p class="wp-caption-text">images courtesy of Wikipedia</p></div>
<p>But what about the edge cases? Say… <a title="That Place Where They Grow The Dinosaurs" href="http://en.wikipedia.org/wiki/Jurassic_Park_%28film%29">Jurassic Park</a>?</p>
<p>Well, it seems to me that in the first and third Jurassic Park movies Godzilla would probably be redundant, so in my opinion they qualify as “not too bad.” The middle one, though? Yeah, it’s true they made a Godzilla joke in it, but it only reminded me of how badly I wanted to see the real Godzilla turn up and show the <a title="Tyrannosaurusususus" href="http://en.wikipedia.org/wiki/T-rex">T-Rex</a> who was boss. Plus I sometimes find it difficult to stare at <a title="No hard feelings, eh? I mean, I liked Transylvania 6-5000. That's got to count for something." href="http://en.wikipedia.org/wiki/Jeff_Goldblum">Jeff Goldblum</a> for more than a few seconds at a time without wishing for a giant monster to come along and eat him. (Sorry Jeff, but if you’re out there reading this, they tended to leave the camera on you for a tad too long whenever you were doing the “intense staring” thing in that movie.) So, I’ve got to put it in the “bad” category.</p>
<p>Similarly, some <a title="I have nothing funny to say here." href="http://en.wikipedia.org/wiki/Jane_Austen">Jane Austen</a> films pass the test and some don’t.  Of course, I’m slightly biased in that I’ve always wanted to see Godzilla turn up in a Jane Austen movie. (“Is that rather crude gentleman known to you, <a title="Hasn't been Colin Firth in a while, but he probably still gets letters about it." href="http://en.wikipedia.org/wiki/Mr._Fitzwilliam_Darcy">Mr. Darcy</a>?” “Which one?” “That tall, green one out there on the croquet lawn.” “The one engaged in fisticuffs with the <a title="MOTHRAAAAA!!!" href="http://en.wikipedia.org/wiki/Mothra">giant moth</a>?” “Indeed, sir.” “Certainly not, madam! The unruly cad has disintegrated your potting shed with his atomic breath and, what’s worse, he’s trampled your flower garden. I would never associate with such an uncouth misanthrope!”) I can only hope that one day the film adaptation of <a title="I Kid You Not" href="http://en.wikipedia.org/wiki/Sense_and_Sensibility_and_Sea_Monsters"><em>Sense &amp; Sensibility &amp; Sea Monsters</em></a> will be half as riveting as the image I’ve built up in my head.</p>
<p>So, if you’re not sure how you feel about a movie, try adding a dash of Godzilla and see how it looks then. If it doesn’t work for you, then no harm, no foul. But if it does, you may find that there’s nothing more valuable than the sense of perspective you get from a giant lizard.</p>
<h6>Click below if you&#8217;d like to hear me read the article:</h6>
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		<title>And Now an Interview with Eloy Lasanta</title>
		<link>http://jimyesthatjim.com/2011/05/18/and-now-an-interview-with-eloy-lasanta/</link>
		<comments>http://jimyesthatjim.com/2011/05/18/and-now-an-interview-with-eloy-lasanta/#comments</comments>
		<pubDate>Wed, 18 May 2011 04:08:30 +0000</pubDate>
		<dc:creator>Jim Ryan</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Eloy Lasanta]]></category>
		<category><![CDATA[gods]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[mythology]]></category>
		<category><![CDATA[Part-Time Gods]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[savage worlds]]></category>
		<category><![CDATA[Third Eye Games]]></category>

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		<description><![CDATA[(The audio of this interview is available at the bottom of this post!) JR: I am talking to Eloy Lasanta of Third Eye Games and we’re going to be talking about his game Part-Time Gods. Welcome, sir! EL: Hello everyone! JR: First off, for anyone who might not be familiar, tell us a little bit [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jimyesthatjim.com&amp;blog=9468022&amp;post=516&amp;subd=otherdoc&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em>(The audio of this interview is available at the bottom of this post!)</em></p>
<p><strong>JR: </strong>I am t<a href="http://www.thirdeyegames.net/"><img class="alignright size-full wp-image-521" title="Third Eye Games" src="http://otherdoc.files.wordpress.com/2011/05/3eg_shaded_logo.png?w=600" alt="Third Eye Games"   /></a>alking to Eloy Lasanta of <a title="Third Eye Games" href="http://www.thirdeyegames.net/">Third Eye Games</a> and we’re going to be talking about his game <a title="Part-Time Gods" href="http://www.kickstarter.com/projects/135802053/part-time-gods">Part-Time Gods</a>. Welcome, sir!</p>
<p><strong>EL:</strong> Hello everyone!</p>
<p><strong>JR:</strong> First off, for anyone who might not be familiar, tell us a little bit about the game Part-Time Gods.</p>
<p><strong>EL:</strong> The game Part-Time Gods is where you play characters who are just regular people who have been imbued with the powers of gods. And you are given this huge amount of divine responsibility that you then must go and enact. And there’s a certain amount of juggling that has to be done – as in, you have to juggle your real life versus your divine responsibilities, and going and trying to obtain power is actually the same thing as leaving your mortal life behind. And it’s a fun kind of balancing game that Part-Time Gods has become.</p>
<p><strong>JR:</strong> Let’s talk a little bit about the Source. What’s that?</p>
<p><strong>EL:</strong> The Source – oh, the Source is the entity within the setting that has released the energy that then produces what a god actually is. Way back in the day the gods actually sealed it away and found a way to kind of siphon its power and it has now recently erupted again and it’s trying to escape. And that’s why now, in the game, there’s a big surge of a lot more gods popping up in the modern day – very suddenly, and it’s because the Source is trying to come back. So you might just be walking down the street – all of a sudden, you get hit with this immense power and you find out that you’re the God of Sidewalks or whatever. And then all of a sudden you have this giant Cyclops coming after you at that point and it’s like, “Wait! What’s going on here?!” And it’s very much about that. It’s very much about a regular person – what if a regular person was put in these types of situations?</p>
<p><strong>JR:</strong> So I guess the primary conflict… well, it’s that you have two different layers of conflict, which – let’s talk about that a second. I find that very interesting that you’ve got both the supernatural conflicts and then the mundane conflicts that you have to deal with. I’m curious how you weave that together in the game.</p>
<p><strong>EL:</strong> Well, very… very awesomely, I’d like to think.</p>
<p><strong>JR: </strong>It sounds it!</p>
<p><strong>EL:</strong> (chuckles) The divine conflicts are mostly between the gods, themselves. So a lot of it is god-on-god. You and your other people in your group – they are the pantheon that rules that area. And a lot of the game is contingent upon the pantheon getting along, maybe doing things to countermand each other – kind of like how gods used to be back in the day. Also other gods coming in to try and take your territory or even if you and your group want to go and try and expand into other gods’ territory, you can do that as well. But the way that the game works and how it kind of interweaves the mundane and the divine is you create what are called Bonds during character creation for your character. And these are the things in their life that link them to their humanity, which link them to being a regular person. And as these things come under fire or get damaged, they then start to take on some of the worst aspects of humanity, basically. And then they start to kind of drift away from being a regular person and more into becoming a god. The reason for this is because it’s more to reflect kind of what the gods of myth all kind of represent. You know, and it was <a title="Hera" href="http://en.wikipedia.org/wiki/Hera">Hera</a> – at one time – was a very motherly deity.</p>
<p><strong>JR:</strong> Yeah.</p>
<p><strong>EL:</strong> And then she was consumed with jealousy and hatred and all of these things, and these are very real things that can happen to your character – where, you know, it’s no longer the love of your wife that starts to motivate you, it’s the hatred for this thing. And it starts to become a balance of you becoming less caring about the things that a human would care about.</p>
<p><strong>JR:</strong> How do you set up the mechanics in a game like this? What are the mechanics like?</p>
<p><strong>EL:</strong> The mechanics for this game actually follow the DGS Lite, which is a slightly lighter version than the classic DGS – Dynamic Gaming System – which I created for my other two games, <a title="Apocalypse Prevention, Inc." href="http://rpg.drivethrustuff.com/product_info.php?manufacturers_id=2546&amp;products_id=59016&amp;filters=0_0_0_0&amp;manufacturers_id=2546">Apocalypse Prevention, Inc.</a> and <a title="Wu Xing: the Ninja Crusade" href="http://rpg.drivethrustuff.com/product_info.php?manufacturers_id=2546&amp;products_id=82054&amp;filters=0_0_0_0&amp;manufacturers_id=2546">Wu Xing: The Ninja Crusade</a>. And this one is broken down a little bit more, but just like the classic DGS it only uses a single d20 and it uses difficulties from 10, 20, 30 and up to 40. And you can go higher as you get more and more powerful but 40 is usually about the max that a starting character can actually get to. It’s a simple – roll a d20, add your attributes plus skills plus applicable modifiers and see what you roll and then see what happens. It works really nicely and the playtests for Part-Time Gods have come back and everybody’s very happy with the results so far.</p>
<p><strong>JR:</strong> Okay, that’s very cool. And part of what I guess I was wondering when you were talking about that was if there was any sort of mechanic that had been put in there specifically to represent that whole balancing act.</p>
<p><strong>EL:</strong> You know, when you get your Bonds, you have to have actually built them and they get numbers to represent the strength of the Bond. And these numbers are counterbalanced with the strength of your divine Spark. And the more powerful that your Spark becomes, you’ll eventually have to start giving up some of your Bonds or weakening the ones that you have.</p>
<p><strong>JR:</strong> That is very cool. I really like that idea because it’s just so often that you see in RPGs where people seem to have superpowers of some kind with absolutely no consequences for wielding them.</p>
<p><strong>EL:</strong> Exactly.</p>
<p><strong>JR:</strong> That is very good. So where did you get the idea for this game?</p>
<p><strong>EL:</strong> It came from me watching a TV show called <a title="Dead Like Me" href="http://en.wikipedia.org/wiki/Dead_Like_Me"><em>Dead Like Me</em></a>, and I was watching the show I mean, like, “You know, that would be really interesting. What if it wasn’t just grim reapers? What if they were just a collection of gods? What if they were a pantheon who sat in a coffee shop just talking about baseball? It kind of became the idea of these very mundane things where basically being a god isn’t what it’s really cracked up to be.</p>
<p><strong>JR:</strong> Yeah.</p>
<p><strong>EL:</strong> Being a god is actually more of a hassle than, you know, “I’m a divine person and I ought to go on mythic quests!” No, sometimes it’s like, “You know what, I really would just like to go home and eat dinner with my wife but I can’t do that because I have to go get this goblet from the Fire.”</p>
<p><strong>JR:</strong> (laugs) “Sorry, I’m going to be late for dinner, honey. I’m fighting <a title="Titan" href="http://en.wikipedia.org/wiki/Titan_%28mythology%29">Titans</a> this evening.”</p>
<p><strong>EL:</strong> Exactly. That’s kind of where the humor of the game also comes out. Anything that I write has to have at least a little bit of humor. I don’t have it in me to write a completely serious thing. So yeah, it has to have a little bit of humor and that’s kind of the tone that Part-Time Gods is taking.</p>
<p><strong>JR:</strong> There have been one or two other games that try to do something similar – I believe <a title="Scion" href="http://www.white-wolf.com/scion">Scion</a> is one of the bigger ones – and so the question would be what really separates Part-Time Gods from something like that?</p>
<p><strong>EL:</strong> When you play Scion, first of all the power levels get ridiculously wonky as soon as you are not like a starting character. And so, I mean, there’s that. <strong><a href="http://www.kickstarter.com/projects/135802053/part-time-gods"><img class="alignleft size-medium wp-image-520" title="Part-Time Gods" src="http://otherdoc.files.wordpress.com/2011/05/ptg.jpg?w=300&#038;h=225" alt="Part-Time Gods" width="300" height="225" /></a></strong>The whole thing about Scion was you aren’t really a regular person. You’re <strong></strong>the child of a god and you have to go and you fight things that are just <strong></strong>destroying everything and you are super-powerful and you eventually become a god yourself and travel and will join the pantheon and stuff. And Part-Time Gods actually leaves a lot of what you would expect from a quote-unquote “god game” behind and I’m trying to really kind of take a new angle at it. The other game that tried this was <a title="Nobilis" href="http://en.wikipedia.org/wiki/Nobilis">Nobilis</a>, but then Nobilis is more of a &#8211; like you are a <strong></strong>concept. Like you’re not a God of Death, you ARE <a title="Death" href="http://en.wikipedia.org/wiki/Death_%28personification%29">Death</a>. You’re not a God of Enlightenment, you ARE Enlightenment. And that’s why there’s no dice and whatever.</p>
<p><strong>JR:</strong> More sort of <a title="Anthropomorphic Personification" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/AnthropomorphicPersonification">anthropomorphic personifications</a> rather than gods.</p>
<p><strong>EL: </strong>Yeah, yeah. Like it gets kind of weird. And what I tried to do is I read up on both of the games and I’m trying to hit a nice balance between the two. When I say that you can be the god of fill-in-the-blank, you really can.</p>
<p><strong>JR:</strong> Whenever I actually get around to playing this game I now have a terrible urge to play the God of Fill-In-the-Blank.</p>
<p><strong>EL:</strong> “I am the God of <a title="Mad Libs" href="http://en.wikipedia.org/wiki/Mad_libs">Mad Libs</a>!”</p>
<p><strong>JR: </strong>Yes! “I can take any concept and replace it with another concept!”</p>
<p><strong>EL: </strong>You know, if I was actually going to be the God of Mad Libs I would just make it sound like you’re saying ridiculous things.</p>
<p><strong>JR:</strong> Yes, exactly!</p>
<p><strong>EL:</strong> And you have no clue you’re saying it, but everyone else is hearing you saying ridiculous things.</p>
<p><strong>JR: </strong>That would be so cool.</p>
<p><strong>EL:</strong> It would be hilarious. I try and gear people away from that sort of thing when in the character creation (chuckles).</p>
<p><strong>JR:</strong> (chuckles)</p>
<p><strong>EL:</strong> You know, there really should not be a Goddess of Cheese or Jeff, the God of Tacos. There really shouldn’t be these types of things. Gods should be like big, mythic, flashy things. You know, like you really don’t need a God of Sidewalks.</p>
<p><strong>JR: </strong>Well, the sidewalks aren’t going to go on existing by themselves, are they?!</p>
<p><strong>EL: </strong>I mean it’s gonna happen, but I’m just saying… (chuckles)</p>
<p><strong>JR:</strong> (laughs)</p>
<p><strong>EL:</strong> I try to give people a way…</p>
<p><strong>JR:</strong> Doing what tiny amount of damage control you can get in at this point?</p>
<p><strong>EL:</strong> Exactly. I also give tons of examples so I try to cover all my bases and – giving lots and lots of examples of different things that you can do with the power sets and stuff like that. So, I’m hoping it goes off well.</p>
<p><strong>JR:</strong> One of the interesting things about this project is the way that you’re funding it. You actually have set up a <a title="Kickstarter" href="http://www.kickstarter.com/">Kickstarter</a> campaign for it. So what led you to decide you wanted to do that?</p>
<p><strong>EL:</strong> You know, I actually hadn’t heard about Kickstarter until a friend of mine actually mentioned it and they said, “I saw this kickstarter for <a title="Do: Pilgrims of the Flying Temple" href="http://www.kickstarter.com/projects/danielsolis/do-pilgrims-of-the-flying-temple-a-storytelling-ga">Do</a>.” And I’m like, “What’s a kickstarter?” So, they sent me a link to this game called Do and it’s pretty cool, and I went ahead and contributed to that and I started thinking about what I could do. And I like the setup. It reminds me of back in the day when the kings would become a <a title="Patronage" href="http://en.wikipedia.org/wiki/Patronage">patron</a> to an artist and would take an artist under their wing and pay their room and board and make sure that they had all the materials they had and everything. Then like the king gets to say, “I found this artist and look at all of the wonderful things that I have allowed him to do!” It kind of reminds me of that, only instead of a nobleman, it’s all of the fans. All of the fans get to let me make a game for them. It’s a really fun concept and a fun way of approaching it versus the, “I’m going to release a game and I hope people like it.” You know, it’s more of a, “Hey, here’s what I’m doing! If you are interested in this type of thing, preorder.” Because basically I’m using it as a preorder but I’m also giving lots of incentives, T-shirts, stuff like that. Trying to make sure that anybody who does give to the kickstarter is gonna get their money’s worth for helping up front.</p>
<p><strong>JR:</strong> It’s an interesting thing because you feel kind of like you’re a part of the project…</p>
<p><strong>EL:</strong> Yeah!</p>
<p><strong>JR: </strong>…when you contribute to it.</p>
<p><strong>EL:</strong> And I’ve even gone through and I’ve started taking some chances on a couple of smaller projects to see if they go through. You know, and that’s kind of the thing, is – Kickstarter isn’t guaranteed. If you don’t make enough money then…</p>
<p><strong>JR:</strong> Yeah.</p>
<p><strong>EL:</strong> …it all kind of falls through and then whatever. But if you hit your goal, then it’s awesome!</p>
<p><strong>JR:</strong> As of this recording, you’ve still got a bit over a month left if anyone wants to go on and contribute to this project. I think it’s really cool and I’m looking forward to playing it – I really want to play this game. So I really encourage folks to do that. Before we sign off here and we give information for people who want to go and check that out, is there anything else that you’ve got going on you want to give any quick little plugs for?</p>
<p><strong>EL:</strong> Yeah, most definitely! The newest sourcebook for Wu Xing: the Ninja Crusade, my second game line of warring clans of ninja, just dropped its first <a title="Wu Xing: The Firebrands" href="http://rpg.drivethrustuff.com/product_info.php?products_id=90911&amp;filters=0_0_0_0">sourcebook</a> and it already has a 10 out of 10 <a title="Review of Wu Xing: The Firebrands" href="http://www.rpg.net/reviews/archive/15/15259.phtml">review</a>. So if you guys are waiting for a review, it’s got a perfect review on <a title="RPGnet" href="http://www.rpg.net/">RPGnet</a> so yay! Just got that today – so happy about that. And the newest sourcebook for Apocalypse Prevention, Inc., which is <a title="Demon Codex: Spectrals" href="http://rpg.drivethrustuff.com/product_info.php?products_id=87932">Demon Codex: Spectrals</a> just dropped a couple of months ago. And it’s getting also very good reviews, so if you’re a fan of Apocalypse Prevention, Inc., don’t forget to go get that thing.</p>
<p><strong>JR:</strong> Cool, awesome. I actually have some friends in a gaming group that I think are wanting to try out API sometime soon, so there may be more of that happening.</p>
<p><strong>EL:</strong> (chuckles) Well, and we’r<img class="alignright  wp-image-522" title="The Infamous Eloy Lasanta" src="http://otherdoc.files.wordpress.com/2011/05/eloy_l.jpg?w=156&#038;h=207" alt="Eloy Lasanta" width="156" height="207" />e also working on an API: Savage Worlds Edition.</p>
<p><strong>JR:</strong> Oh, cool!</p>
<p><strong>EL:</strong> …which I’m really, really hoping that I can get out by <a title="GenCon" href="http://gencon.com/">GenCon</a>. I’m REALLY, really hoping that we can. (chuckles) It’s hitting all of its playtest marks so it’s looking like there should be no issue, however it COULD not make it, but I’m really, really hoping it does.</p>
<p><strong>JR:</strong> Nice! Me too, that sounds great. <a title="Savage Worlds" href="http://en.wikipedia.org/wiki/Savage_Worlds">Savage Worlds</a> obviously being a system I’m a lot more familiar with, so… (chuckles) That always makes me happy.</p>
<p><strong>EL:</strong> Savage Worlds is a setting that I kind of fell in love with from the first time that I played it. And you know it has a different flavor from the Dynamic Gaming System that I designed, but both are really fun ways to play. So, API: Savage Worlds Edition – we’ve been working really hard to make sure that it keeps the feel that the DGS has, but reflecting in Savage Worlds rules and it’s coming along VERY nicely.</p>
<p><strong>JR:</strong> Yeah, Savage Worlds is moldable enough that you can do a lot of different things with it.</p>
<p><strong>EL:</strong> Most definitely.</p>
<p><strong>JR:</strong> So that’s always very cool that that’s working out. So if anyone wanted to go online to find you or your site or the Part-Time Gods project, where would they go?</p>
<p><strong>EL:</strong> Well, <a title="The Part-Time Gods Kickstarter Project" href="http://www.kickstarter.com/projects/135802053/part-time-gods">the Part-Time Gods project is primarily on Kickstarter</a>. If you just go to search and hit “part time” it’s gonna come up, it’s gonna be the first one. Our web site is <a href="http://www.thirdeyegames.net/">thirdeyegames.net</a>. I also have a blog and that’s <a title="Eloy the Saint" href="http://eloythesaint.com/">eloythesaint.com</a>.</p>
<p><strong>JR:</strong> Excellent. Well, I urge everyone out there to go and check it out. And thanks very much for coming and talking to me. I appreciate it!</p>
<p><strong>EL:</strong> Thanks, Jim.</p>
<h6>Click below to hear the interview:</h6>
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<h6><a href="http://everyworldnews.com/blog/Blog-028.mp3">Download</a></h6>
<h6>Music by <a href="http://incompetech.com/">Kevin MacLeod</a></h6>
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		<title>Don&#8217;t Kill My Buzz, Man!</title>
		<link>http://jimyesthatjim.com/2011/04/16/dont-kill-my-buzz-man/</link>
		<comments>http://jimyesthatjim.com/2011/04/16/dont-kill-my-buzz-man/#comments</comments>
		<pubDate>Sat, 16 Apr 2011 04:11:15 +0000</pubDate>
		<dc:creator>Jim Ryan</dc:creator>
				<category><![CDATA[Observation]]></category>
		<category><![CDATA[caffeine]]></category>
		<category><![CDATA[psychology]]></category>

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		<description><![CDATA[As you may have noticed from the audio of the monologue at the end of my previous post, I’m a fan of caffeine. The problem, though, is that the further I creep into that thing which, for the sake of argument, we’ll call my thirties, I find that I’m becoming more a fan of the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jimyesthatjim.com&amp;blog=9468022&amp;post=436&amp;subd=otherdoc&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://otherdoc.files.wordpress.com/2011/04/cup_of_coffee.jpg"><img class="alignleft size-full wp-image-437" title="cup_of_coffee" src="http://otherdoc.files.wordpress.com/2011/04/cup_of_coffee.jpg?w=600" alt=""   /></a>As you may have noticed from the audio of the monologue at the end of my <a title="It's Coming!" href="http://jimyesthatjim.com/2011/03/18/its-coming/">previous post</a>, I’m a fan of caffeine.</p>
<p>The problem, though, is that the further I creep into that thing which, for the sake of argument, we’ll call my thirties, I find that I’m becoming more a fan of the IDEA of caffeine than the actual caffeine itself.  As I get older I notice that caffeine has a much subtler but more pronounced effect on me than it did in the past.</p>
<p>Back in the good old days when I was ridiculously young and agile and crazy like a <a title="The Majestic Jackalope!!" href="http://en.wikipedia.org/wiki/Jackalope">jackalope</a>, I would guzzle down caffeinated beverages like there was no tomorrow.  Back then the only real work I did was for a theatre company and the rest of the time I was a professional wastrel. I’d usually stay up until 3 or 4 in the morning regardless of what I’d been drinking that day.  Even so, I’d be able to go to bed mere seconds after I’d had caffeine and not have the least bit of trouble getting to sleep.</p>
<p>While cola, tea and the like were staples for me, they seemed to have little or no effect. But coffee was a different story.  One sip of java and I’d be bouncing off the walls.</p>
<p>Nowadays, if I drink ordinary caffeinated beverages, I seem to get very little in the way of an energy boost from it.  To all appearances, nothing significant happens… until I try to go to bed.  If I’ve had more than, say, a couple of thimblefuls of caffeine in the last few hours, sleep is utterly IMPOSSIBLE.</p>
<p>But one thing has remained consistent, and that’s my reaction to coffee.  One sip of java and I’m bouncing off the walls.  Okay, maybe it takes TWO sips these days, but the effect is the same.</p>
<p>This is how I eventually came to admit to myself that my reaction to coffee is probably a placebo effect.  I came to this realization not too long ago when I guzzled two <a title="The Majestic Frappucino!!" href="http://en.wikipedia.org/wiki/Frappucino">frappucinos</a> in preparation for <a href="http://otherdoc.files.wordpress.com/2011/04/coffee_couple.jpg"><img class="size-full wp-image-438 alignright" title="coffee_couple" src="http://otherdoc.files.wordpress.com/2011/04/coffee_couple.jpg?w=600" alt=""   /></a>participating in the morning show that’s produced at <a title="CSB" href="http://www.csbradiotv.com/">my broadcasting school</a>’s <a title="89.3 The Storm" href="http://csbthestorm.com/default.aspx">radio station</a>.  The idea that coffee can turn me into a wired and witty cartoon character is so powerful to me that when I drink the coffee, that’s what happens.</p>
<p>But sadly, it’s naught but an illusion.  The truth is that caffeine doesn’t really GIVE me energy.  It just changes WHEN I have it.</p>
<p>Does it matter, though?  We do all kinds of crazy things to motivate ourselves – you only need to see footage of any random sports rally to confirm that.  So why not let me have my fantasy of a magical concoction that throws my personality into overdrive?  If it amuses me and helps me get things done at the same time, I call that a victory.</p>
<p>What this really means is that while I’m not drinking nearly as much caffeine as I did in the old days, I’m more determined than ever to harness my power of self-delusion and use the resulting tide of caffeine-inspired wackiness for <a title="THE GREATER GOOD... THE GREATER GOOD..." href="http://www.youtube.com/watch?v=yUpbOliTHJY">the greater good</a>.</p>
<p>So don’t kill my buzz, man!  Don’t rain on my parade!  Don’t repossess my <a title="Euphonium!" href="http://en.wikipedia.org/wiki/Euphonium">euphonium</a>!  Lest my army of <a title="The Work of the Encaffeinated ONE!" href="http://theweirdshow.com/">encaffeinated</a> ninjas descend upon you!!</p>
<p>Er… or words to that effect.</p>
<h6>Click below if you&#8217;d like to hear me read the article:</h6>
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<h6><a href="http://everyworldnews.com/blog/Blog-027.mp3">Download</a></h6>
<h6>Music by <a href="http://en.wikipedia.org/wiki/Django_Reinhardt">Django Reinhardt</a></h6>
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		<title>It&#8217;s Coming!</title>
		<link>http://jimyesthatjim.com/2011/03/18/its-coming/</link>
		<comments>http://jimyesthatjim.com/2011/03/18/its-coming/#comments</comments>
		<pubDate>Fri, 18 Mar 2011 22:32:56 +0000</pubDate>
		<dc:creator>Jim Ryan</dc:creator>
				<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Abduction Etiquette]]></category>
		<category><![CDATA[announcement]]></category>
		<category><![CDATA[caffeine]]></category>
		<category><![CDATA[monologues]]></category>
		<category><![CDATA[theatre]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[writing]]></category>

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		<description><![CDATA[Hey, folks! I&#8217;m making a little entry here to let you know that I have a book coming out and it has just gone into pre-order! The book is called Abduction Etiquette and it contains about 50 or so monologues that I wrote to perform at open mic nights at coffee houses and the like. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jimyesthatjim.com&amp;blog=9468022&amp;post=422&amp;subd=otherdoc&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Hey, folks!</p>
<p>I&#8217;m making a little entry here to let you know that I have a book coming out and it has just gone into pre-order! The book is called <a href="http://www.mainstreetrag.com/JRyan.html">Abduction Etiquette</a> and it contains about 50 or so monologues that I wrote to perform at open mic nights at coffee houses and the like. They&#8217;re all very short pieces and I have performed each and every one of them in public. So, these all come pre-tested for audience reaction! <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I am incredibly excited about<a href="http://www.mainstreetrag.com/JRyan.html"><img class="alignright size-full wp-image-425" title="Ab Et" src="http://otherdoc.files.wordpress.com/2011/03/ab-et.jpg?w=600" alt=""   /></a> this. Right now it&#8217;s looking as though the publication date is going to be some time in August, but that may be subject to change depending on the number of pre-orders we get.</p>
<p>Now, the cover price of the book, when it&#8217;s published, is going to be $14 (plus S&amp;H) but right now there&#8217;s a pre-order sale going on! Anyone who pre-orders the book right now will be able to get it for $9 (plus S&amp;H).</p>
<p>Now here&#8217;s where I&#8217;m going to ask for a little bit of help.</p>
<p>If you&#8217;re interested in ordering the book, by all means, feel free to do so. I&#8217;ll be more than happy for you to. If you&#8217;re not so sure, then that&#8217;s okay. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  BUT I&#8217;d appreciate it if you let anybody that you know &#8211; who you think might be interested &#8211; know about the book. So if you have any friends who are into acting or comedy or who like strange poetry, people who are involved in theatre or in university theatre departments, actors, acting students or folks who just like silly character pieces, I would very much appreciate it!</p>
<p>Before this book can come out I&#8217;ve got a target of at least 100 pre-sales I need to make. If it doesn&#8217;t make 100 by August then the publication date may get pushed back. If, on the other hand, we make 100 pre-sales well <strong>before </strong>the publication date, then it may come out early! And of course nothing would thrill me more, and I&#8217;m sure anybody else who actually goes in and pre-orders it would be cool with that coming out to them early as well.</p>
<p>With your help, I think we can definitely pull it off.</p>
<p>The pre-order deal is currently available at:</p>
<p><a href="http://www.mainstreetrag.com/JRyan.html">http://www.mainstreetrag.com/JRyan.html</a></p>
<p>This is the first time I will ever have an actual book out. I am ridiculously excited about it and I thank you very much for having the patience to let me ramble about it a bit.</p>
<p>And now, if you&#8217;re curious about what kind of monologues these are, there are three samples on that site, but I&#8217;ve also recorded one  for you and will be putting it at the end of the audio file for this blog post.</p>
<p>Thanks again and I hope you enjoy it!</p>
<h6>The monologue, Kingdom of Java, is at the end of the recording! Click below to listen:</h6>
<span style='text-align:left;display:block;'><p><object type='application/x-shockwave-flash' data='http://s0.wp.com/wp-content/plugins/audio-player/player.swf' width='290' height='24' id='audioplayer1'><param name='movie' value='http://s0.wp.com/wp-content/plugins/audio-player/player.swf' /><param name='FlashVars' value='&amp;bg=0xf8f8f8&amp;leftbg=0xeeeeee&amp;lefticon=0x666666&amp;rightbg=0xcccccc&amp;rightbghover=0x999999&amp;righticon=0x666666&amp;righticonhover=0xffffff&amp;text=0x666666&amp;slider=0x666666&amp;track=0xFFFFFF&amp;border=0x666666&amp;loader=0x9FFFB8&amp;soundFile=http%3A%2F%2Feveryworldnews.com%2Fblog%2FBlog-026.mp3' /><param name='quality' value='high' /><param name='menu' value='false' /><param name='bgcolor' value='#FFFFFF' /><param name='wmode' value='opaque' /></object></p></span>
<h6><a href="http://everyworldnews.com/blog/Blog-026.mp3">Download</a></h6>
<h6>Music by <a href="http://www.flashkit.com/cgi-bin/soundfx/search.cgi?query=Dave%20Girtsman&amp;mode=auth&amp;id=1&amp;nh=1">Dave Girtman</a></h6>
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			<media:title type="html">otherdoc</media:title>
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			<media:title type="html">Ab Et</media:title>
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		<title>I Can Quit Whenever I Want</title>
		<link>http://jimyesthatjim.com/2011/03/06/i-can-quit-whenever-i-want/</link>
		<comments>http://jimyesthatjim.com/2011/03/06/i-can-quit-whenever-i-want/#comments</comments>
		<pubDate>Sun, 06 Mar 2011 23:00:23 +0000</pubDate>
		<dc:creator>Jim Ryan</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[addiction]]></category>
		<category><![CDATA[adventure games]]></category>
		<category><![CDATA[computer games]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[Quest for Glory]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://jimyesthatjim.com/?p=407</guid>
		<description><![CDATA[I’ve been playing a ridiculous amount of World of Warcraft lately. I’m sure if a cyber-cop pulled me over on the Information Superhighway and gave me a virtual breathalyzer test I’d be several points over the legal WoW limit. Why am I so captivated?  What is it about this game that’s got me wondering if [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jimyesthatjim.com&amp;blog=9468022&amp;post=407&amp;subd=otherdoc&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I’ve been playing a ridiculous amount of <a title="World of Warcraft" href="http://www.worldofwarcraft.com">World of Warcraft</a> lately.</p>
<p>I’m sure if a cyber-cop pulled me over on the Information Superhighway and gave me a virtual breathalyzer test I’d be several points over the legal WoW limit.</p>
<p>Why am I so captivated?  What is it about this game that’s got me wondering if I need to join a 12-step program?</p>
<p><strong> </strong></p>
<div id="attachment_410" class="wp-caption alignleft" style="width: 324px"><strong><strong><a href="http://otherdoc.files.wordpress.com/2011/03/gorbirian-2.jpg"><img class="size-medium wp-image-410" title="Gorbirian 2" src="http://otherdoc.files.wordpress.com/2011/03/gorbirian-2.jpg?w=314&#038;h=236" alt="" width="314" height="236" /></a></strong></strong><p class="wp-caption-text">When he&#039;s not busy fighting for the Horde, Gorbirian likes to kick back and do some bass fishing.</p></div>
<p><strong>Is it the Immersion?</strong></p>
<p>Have I begun to slip heedlessly into a fantasy world and lost all sense of reality?  Nah, probably not.  I’m more of what one would call a “casual gamer.”  I understand the fear of entering a game world and feeling as though one is more a part of it than one’s own life.  That’s often the kind of problem one sees in science fiction stories about people entering virtual reality and losing all sense of self.  But the truth of the matter is that World of Warcraft is pretty cool, but the Matrix it’s not.  Heck, even the <a title="The Short-Lived Matrix MMORPG" href="http://en.wikipedia.org/wiki/The_Matrix_Online">Matrix MMO</a> wasn’t.  Besides, I don’t have all that much of a sense of reality to lose in the first place.</p>
<p><strong>Is it the Simplicity?</strong></p>
<p>World of Warcraft is very easy to play.  The controls are easy to learn.  There’s very little in the way of resource management (aside from how much space you have in the bags you carry around to stuff quest items, fishing poles, alchemy bottles and magical pairs of pants into).  You receive instructions, get pointed in a direction and usually go off to either kill things or pick things up off the ground – sometimes both.  Not a lot of thought is required.  If you want to interact with other players, you can, but recent updates to the game mean that you don’t really have to socialize if you’d rather go solo.  I must admit that the game’s convenience factor is a pretty big deal.  The fact that I don’t have to devote a lot of time to it means that I end up… devoting a lot of time to it.</p>
<p><strong> </strong></p>
<div id="attachment_412" class="wp-caption alignright" style="width: 343px"><strong><strong><a href="http://otherdoc.files.wordpress.com/2011/03/wow-map.jpg"><img class="size-medium wp-image-412" title="WoW Map" src="http://otherdoc.files.wordpress.com/2011/03/wow-map.jpg?w=333&#038;h=249" alt="" width="333" height="249" /></a></strong></strong><p class="wp-caption-text">The world of Azeroth. As you can see, there&#039;s a high pressure system currently moving in on southeastern Kalimdor and a Level 6 Maelstrom in the vicinity of the Lost Isles, so goblin commuters are urged to proceed with caution.</p></div>
<p><strong>Is it the Potential?</strong></p>
<p>One of the major draws for me with games like World of Warcraft is not what you can do with it, but what you COULD do with it.  Azeroth is a huge, new, shiny, undiscovered world (okay, maybe a bit less shiny since the <a title="CATACLYSM!!" href="http://en.wikipedia.org/wiki/World_of_Warcraft:_Cataclysm">Cataclysm</a>) and I haven’t visited every single corner of it yet.  I’m one of those obsessive bastards who tries to see ALL of a game’s available content.  Some of it – like, say, any given dungeon – requires you to team up with other players, which is something I don’t usually have a lot of time for, but I still feel a need to keep quests involving said content on my to-do list.  Even though it’s highly unlikely I’ll ever get to them.  If you add to that the fact that they’re regularly updating the game with MORE shiny, new things, you can see that this game may be holding my attention for a very long time.</p>
<p><strong>Is it the Adventure Gaminess?</strong></p>
<p>Back in the crazy, carefree days of the 1980’s, we had these things called “<a title="Ahh, adventure games..." href="http://en.wikipedia.org/wiki/Adventure_games">adventure games</a>.”  Among my favorites were the games in the <a title="Quest for Glory!" href="http://en.wikipedia.org/wiki/Quest_for_glory">Quest For Glory</a> series.  These were games in which you had a character with RPG-like stats and the freedom to have him wander around, fight monsters and explore different plot threads.  The developers at one time had an idea to make it into an online game, but that plan never came to fruition.  World of Warcraft seems, to me, to be the closest thing to what they had been hoping to do.  So maybe I play it as a way of trying to recapture my youth – which I’m told is much safer and cheaper than the usual method of buying a muscle car and treating every road as though it’s the <a href="http://en.wikipedia.org/wiki/Daytona_Speedway">Daytona Speedway</a>.</p>
<p>But, anyway…</p>
<div id="attachment_415" class="wp-caption alignleft" style="width: 285px"><a href="http://otherdoc.files.wordpress.com/2011/03/wow-map-gnome-2.jpg"><img class="size-full wp-image-415" title="WoW Map Gnome 2" src="http://otherdoc.files.wordpress.com/2011/03/wow-map-gnome-2.jpg?w=600" alt=""   /></a><p class="wp-caption-text">My gnomish wizard, Map. He&#039;s currently working on a degree in Engineering.</p></div>
<p>I think that if I try to be brutally honest with myself, World of Warcraft – or any other MMO, for that matter – is, more than anything, an excuse to listen to a bunch of podcasts.  I like the game music and only listened to it while playing at first, but as soon as I got comfortable enough with the game that it didn’t require my full concentration, I started playing podcasts in the background instead.  MMOs and podcasts can make an awesome combination.  I’ve already blogged about my deep <a title="Affliction... Addiction... Potato... Po-TAH-to..." href="http://jimyesthatjim.com/2009/09/28/podcast-addiction/">podcast affliction</a>, so I won’t go into detail about it here.  But I think it’s interesting that I’ve essentially got two addictions that feed into each other.  If one desperate need wanes, the other will always be there to drag me back to my plush Obsession Suite in the Junkie Hotel overlooking Dependence City.  Lucky me.</p>
<p>All kidding aside, though, I’ve gone several months at a time without playing WoW, and if my schedule requires it, I’ll go cold turkey once again.  I’ve done it voluntarily before – most recently when I hit a point in the game at which I felt I couldn’t progress further on my own and decided to just park my characters in a corner and wait for the Cataclysm.  And, lo and behold, when the Cataclysm happened, there was enough new content to pull me back in.  I’m not sure what it says about me that it takes a near-apocalypse to garner my interest these days, but that’s another topic entirely.</p>
<p>To return to somewhere in the general vicinity of the point, I’m sure that what with all the various things I’ve got going on my life, sooner or later I’ll need to take another break from WoW.  It will be a sad day indeed but I’ll find some way to survive.  After all, there’s always <a title="City of Heroes" href="http://en.wikipedia.org/wiki/City_of_heroes">City of Heroes</a>.</p>
<h6>Click below if you&#8217;d like to hear me read the article:</h6>
<span style='text-align:left;display:block;'><p><object type='application/x-shockwave-flash' data='http://s0.wp.com/wp-content/plugins/audio-player/player.swf' width='290' height='24' id='audioplayer1'><param name='movie' value='http://s0.wp.com/wp-content/plugins/audio-player/player.swf' /><param name='FlashVars' value='&amp;bg=0xf8f8f8&amp;leftbg=0xeeeeee&amp;lefticon=0x666666&amp;rightbg=0xcccccc&amp;rightbghover=0x999999&amp;righticon=0x666666&amp;righticonhover=0xffffff&amp;text=0x666666&amp;slider=0x666666&amp;track=0xFFFFFF&amp;border=0x666666&amp;loader=0x9FFFB8&amp;soundFile=http%3A%2F%2Feveryworldnews.com%2Fblog%2FBlog-025.mp3' /><param name='quality' value='high' /><param name='menu' value='false' /><param name='bgcolor' value='#FFFFFF' /><param name='wmode' value='opaque' /></object></p></span>
<h6><a href="http://everyworldnews.com/blog/Blog-025.mp3">Download</a></h6>
<h6>Music by <a href="http://incompetech.com/">Kevin MacLeod</a></h6>
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			<media:title type="html">otherdoc</media:title>
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			<media:title type="html">Gorbirian 2</media:title>
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		<title>Answering Machine Flashback</title>
		<link>http://jimyesthatjim.com/2010/11/07/answering-machine-flashback/</link>
		<comments>http://jimyesthatjim.com/2010/11/07/answering-machine-flashback/#comments</comments>
		<pubDate>Sun, 07 Nov 2010 01:50:56 +0000</pubDate>
		<dc:creator>Jim Ryan</dc:creator>
				<category><![CDATA[Interaction]]></category>
		<category><![CDATA[answering machine]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[Jabba the Hutt]]></category>
		<category><![CDATA[message]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[Return of the Jedi]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Young Frankenstein]]></category>

		<guid isPermaLink="false">http://jimyesthatjim.com/?p=398</guid>
		<description><![CDATA[I was going through the contents of an old disk and stumbled across some answering machine messages that I&#8217;d recorded and done some audio editing on back in the 90&#8242;s &#8211; sort of an early example of me playing around with audio from some of the earlier strata of my life. And I thought it [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jimyesthatjim.com&amp;blog=9468022&amp;post=398&amp;subd=otherdoc&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://otherdoc.files.wordpress.com/2010/11/blue-phone.jpg"><img class="alignright size-thumbnail wp-image-399" title="Blue Phone" src="http://otherdoc.files.wordpress.com/2010/11/blue-phone.jpg?w=150&#038;h=97" alt="" width="150" height="97" /></a>I was going through the contents of an old disk and stumbled across some answering machine messages that I&#8217;d recorded and done some audio editing on back in the 90&#8242;s &#8211; sort of an early example of me playing around with audio from some of the earlier strata of my life. And I thought it would be amusing to play them for you.</p>
<p>I&#8217;ve got two answering machine messages. The first one used samples from <a href="http://en.wikipedia.org/wiki/Young_Frankenstein"><em>Young Frankenstein</em></a> and the second used samples from <a href="http://en.wikipedia.org/wiki/Return_of_the_jedi"><em>Return of the Jedi</em></a>. And I know I have a couple of friends that I had told about these messages and they were wondering if they&#8217;d ever get a chance to listen to them.</p>
<p>So here they are, guys. Be kind!</p>
<h6>The messages are at the end of the recording! Click below to listen:</h6>
<span style='text-align:left;display:block;'><p><object type='application/x-shockwave-flash' data='http://s0.wp.com/wp-content/plugins/audio-player/player.swf' width='290' height='24' id='audioplayer1'><param name='movie' value='http://s0.wp.com/wp-content/plugins/audio-player/player.swf' /><param name='FlashVars' value='&amp;bg=0xf8f8f8&amp;leftbg=0xeeeeee&amp;lefticon=0x666666&amp;rightbg=0xcccccc&amp;rightbghover=0x999999&amp;righticon=0x666666&amp;righticonhover=0xffffff&amp;text=0x666666&amp;slider=0x666666&amp;track=0xFFFFFF&amp;border=0x666666&amp;loader=0x9FFFB8&amp;soundFile=http%3A%2F%2Feveryworldnews.com%2Fblog%2FBlog-024.mp3' /><param name='quality' value='high' /><param name='menu' value='false' /><param name='bgcolor' value='#FFFFFF' /><param name='wmode' value='opaque' /></object></p></span>
<h6><a href="http://everyworldnews.com/blog/Blog-024.mp3">Download</a></h6>
<h6>Music by <a href="http://www.flashkit.com/cgi-bin/soundfx/search.cgi?query=Dave%20Girtsman&amp;mode=auth&amp;id=1&amp;nh=1">Dave Girtman</a></h6>
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		<title>And Now an Interview with Joel Kinstle</title>
		<link>http://jimyesthatjim.com/2010/09/01/and-now-an-interview-with-joel-kinstle/</link>
		<comments>http://jimyesthatjim.com/2010/09/01/and-now-an-interview-with-joel-kinstle/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 04:44:45 +0000</pubDate>
		<dc:creator>Jim Ryan</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[concarolinas]]></category>
		<category><![CDATA[deadlands]]></category>
		<category><![CDATA[great rail wars]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Joel Kinstle]]></category>
		<category><![CDATA[miniatures]]></category>
		<category><![CDATA[rippers]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[savage worlds]]></category>
		<category><![CDATA[showdown]]></category>
		<category><![CDATA[weird wars]]></category>

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		<description><![CDATA[(The audio of this interview is available at the bottom of this post!) When I went to ConCarolinas this year I got a chance to sit down and talk to Joel Kinstle, VP of Pinnacle Entertainment Group, the makers of Deadlands and Savage Worlds.  The interview was for one of the shows I do on [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jimyesthatjim.com&amp;blog=9468022&amp;post=385&amp;subd=otherdoc&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em>(The audio of this interview is available at the bottom of this post!)</em></p>
<p>When I went to <a href="http://www.concarolinas.org/">ConCarolinas</a> this year I got a chance to sit down and talk to Joel Kinstle, VP of <a href="http://www.peginc.com/">Pinnacle Entertainment Group</a>, the makers of <a href="http://en.wikipedia.org/wiki/Deadlands">Deadlands</a> and <a href="http://en.wikipedia.org/wiki/Savage_Worlds">Savage Worlds</a>.  The interview was for one of the shows I do on <a href="http://www.warpigradio.com/">War Pig Radio</a> and we talked mostly about the Savage Worlds <a href="http://www.peginc.com/downloads.html#showdown">Showdown</a> rules – and <a href="http://en.wikipedia.org/wiki/Tapioca">tapioca</a>!  Here’s the interview in full.</p>
<p><strong><a href="http://otherdoc.files.wordpress.com/2010/09/swex.jpg"><img class="alignleft size-full wp-image-388" title="SWEX" src="http://otherdoc.files.wordpress.com/2010/09/swex.jpg?w=600" alt=""   /></a>JR:</strong> I’m here at ConCarolinas and I’m talking to Joel Kinstle, who is Vice President of Pinnacle Entertainment Group!</p>
<p><strong>JK:</strong> Well hello, folks!</p>
<p><strong>JR:</strong> Greetings, sir!  And the specific thing that I wanted to talk about today is the Showdown rules, skirmish rules for Savage Worlds, because I don’t think that gets very much attention.</p>
<p><strong>JK:</strong> Well that’s kind of sad.  They’re actually very nice rules and, special bonus: they’re free!</p>
<p><strong>JR:</strong> Yeah, that’s always the really awesome thing.  You guys are giving things away left and right.  It’s like, every time I go to the web site, they’re giving away more stuff and I’m like, “I hope they can stay in business!” (laughs)</p>
<p><strong>JK:</strong> That’s because we love our fans so much and are such foolish business people that we’re desperate for milk for our children.  All donations are welcome!</p>
<p><strong>JR:</strong> (laughs) Awesome.  Just for those who may not be familiar, how do the skirmish rules differ from the regular RPG rules in general?</p>
<p><strong>JK:</strong> The skirmish rules differ from the regular RPG rules in general in that they focus pretty much on the mechanical aspects and tabletop use.  All the Hindrances and most of the social Edges that you might run across tend to be washed out or transmuted into something that would apply on the tabletop.  Some of the Edges that tend toward being social or like a quirk that may be in how you play a character get defined mechanically in a way that you can repeat on a tabletop setting.  That doesn’t really make for a good role playing experience, but the role playing experience does not translate at all directly to a pure minis game.</p>
<p><strong>JR:</strong> How many different Showdown settings do you have out right now?</p>
<p><strong>JK:</strong> The Showdown rules, themselves, the 2.0 version, are somewhat recent.  Probably out for about five months or so…?</p>
<p><strong>JR:</strong> Okay.</p>
<p><strong>JK:</strong> But, my brain’s something like tapioca, so you’re gonna have to take that with a… well, grain of tapioca.</p>
<p><strong>JR: </strong>I know the feeling.</p>
<p><strong>JK:</strong> (chuckles) But, what we have out right now for them is… we have a couple of scenarios that are not really so much setting-specific on the web.  We have <em><a href="http://www.studio2publishing.com/shop/product_info.php?products_id=2884">Raid on Fort 51</a></em>, which is a <a href="http://www.peginc.com/games.html#Deadlands">Deadlands</a>-specific scenario.  It’s really more of a mini-campaign.  It’s a series of engagements that things change for one engagement based on what happened in the prior engagement, and the force makes changes a little bit as the story unfolds and that’s a product for sale on the web site.  We’ve got a <a href="http://www.studio2publishing.com/shop/product_info.php?cPath=41&amp;products_id=2770">Weird War II</a> scenario that will be coming out on the web site hopefully soon.  I’m not sure what will be the next piece out but it can be easily suited to any of the settings.  If you could’ve played it in Savage Worlds, you can play it with Savage Showdown.</p>
<p><strong>JR:</strong> That’s cool.  Now, I remember <a href="http://www.peginc.com/games.html#Rippers">Rippers</a> started as a Showdown setting, didn’t it?</p>
<p><strong>JK:</strong> Well, for the history of <em>Showdown </em>– for those folks who remember <a href="http://www.studio2publishing.com/shop/index.php?cPath=46_30">The Great Rail Wars</a>, which was the minis version of Deadlands – <a href="http://www.studio2publishing.com/shop/index.php?cPath=26_89_82">Deadlands Classic</a> – that was the game that’s kind of turned into the Savage Worlds game itself.</p>
<p><strong>JR:</strong> Yeah.</p>
<p><strong>JK:</strong> And so, distilling it back down to minis only <a href="http://otherdoc.files.wordpress.com/2010/09/rippers.jpg"><img class="alignright size-full wp-image-389" title="Rippers" src="http://otherdoc.files.wordpress.com/2010/09/rippers.jpg?w=600" alt=""   /></a>wasn’t so tough since a lot of that had really already been done.  But with prior rules and trying to get everything balanced out there was still some work to do to it.  So, the minis game that came of Deadlands Classic turned into Savage Worlds, which produced, of course, <a href="http://www.studio2publishing.com/shop/index.php?cPath=26_89_87">Deadlands: Reloaded</a>. (chuckles) So really, it’s all very much related.  There’s a lot of similarities amongst it all.  <a href="http://www.studio2publishing.com/shop/product_info.php?products_id=81">Rippers: The Horror Wars</a> was sort of a Great Rail Wars or Showdown-ification of the Rippers setting.  There’s nothing out there right now for Showdown 2.0 that is in the Rippers setting, but that’s a setting that’s rife with stuff that can be turned into Showdown.</p>
<p><strong>JR:</strong> Well, it seems to me that virtually any setting, because of how simple Savage Worlds is… and by simple I mean easy to play with!</p>
<p><strong>JK:</strong> I know what you mean!</p>
<p><strong>JR:</strong> (chuckles) It seems to me that any setting – any of your settings could easily be converted over to a Showdown setting.</p>
<p><strong>JK: </strong>Oh, they really could.  But what you don’t tend to have is a lot of the social, discussion, investigation.  Because at that point you’ve turned it into a me-versus-you or us-versus-them fight game.  Which I’m not about to say is a bad idea!  There’s a lot to be said for sitting down and going, “You know, that boy needs to die.”  And putting him down.  There’s a LOT to be said.</p>
<p><strong>JR:</strong> Well yeah, sometimes you’ve just gotta go bust some heads.  But, er… I know that there was probably another question in there… floating around in my melon and I… have to now fish for it…</p>
<p><strong>JK:</strong> You may borrow some of my tapioca. (chuckles)</p>
<p><strong>JR:</strong> Ah, thank you!  I appreciate it!  Mmm… delicious Brain Tapioca… (chuckles)</p>
<p><strong>JK:</strong> For the younger folks out there, tapioca used to be a form of pudding that only old people like me and my father ate.</p>
<p><strong>JR:</strong> (laughs) I remember tapioca!  We used to have that served to us in my grade school cafeteria, and that’s probably…  I’m going to try to blame the fact that I can’t remember my next question on the fact that I was served tapioca as a child somehow…</p>
<p><strong>JK:</strong> I will admit that I’m wandering very far afield here, but when <em>I</em> was in elementary school our lunch ladies tended to like to make homemade chocolate pudding, which was great!  The pudding was excellent.  But they really did make homemade-cooked pudding, so they would always end up with this not quite inch-thick layer of skin on the top that they would pull off, cut into squares and give to children who wanted it.  And there were FIGHTS for that stuff, man.</p>
<p><strong>JR:</strong> Wow.</p>
<p><strong>JK:</strong> There is no accounting for the taste of children.  But since I never had it, in full fairness I can’t claim it was horrible.</p>
<p><strong>JR:</strong> (groans) I can’t imagine – just the…  They get into fights over pudding skin in a school cafeteria… I think…</p>
<p><strong>JK:</strong> I grew up in a rural area. (chuckles)</p>
<p><strong>JR:</strong> Well, you know that actually…  You’re talk about kids getting into fights in a school cafeteria over pudding skins.  That… You may be coming up right now with a possible new Showdown setting.</p>
<p><strong>JK:</strong> That could EASILY be a Showdown scenario!  Special bonus points if you dunk the nerdy kid straight head-first into the pot.</p>
<p><strong>JR:</strong> That would be great! (laughs) Well, let’s see…  Is there anything that you can tell us that we might look for in the future at some point with respect to the Showdown rules?</p>
<p><strong><a href="http://otherdoc.files.wordpress.com/2010/09/jpk.jpg"><img class="alignleft size-full wp-image-390" title="jpk" src="http://otherdoc.files.wordpress.com/2010/09/jpk.jpg?w=600" alt=""   /></a></strong><strong>JK:</strong> The Showdown rules are broad and kind of all-inclusive and occasionally when you try and use the building tools to simulate a specific setting very closely, you can run into a few points mismatches.  You can produce something that just seems like, “X seems more powerful than Y, but really, shouldn’t Y cost less, I mean something’s wrong here…”  They’re kind of rare, but when you’re trying to pin something down PRECISELY, if you’ve got that persnickety feel that you know exactly how that setting ought to go, it can go a little bit around it.  And one of the things we’re considering doing is making setting-specific packages for Showdown.  Like, perhaps – and this is pure speculation – perhaps repackaging an actual Great Rail Wars-specific set of Showdown bits.</p>
<p><strong>JR:</strong> That would be cool!</p>
<p><strong>JK:</strong> Or something like that for some of the other settings.  I would say the ones most prone to having so much combat that you’d want to do that for would be Great Rail Wars and the Weird Wars lines.  What I CAN promise, though, for sure, are more actual Showdown scenarios that’ll be up on the web site and maybe some more freebies for it as well.</p>
<p><strong>JR:</strong> Awesome.  Well, believe it or not – perhaps it was the ingestion of tapioca, I don’t know – but my brain has returned to me the question I wanted to ask.</p>
<p><strong>JK:</strong> Oh, so we’re getting to the ambush part of the interview, is that it?</p>
<p><strong>JR:</strong> Potentially, potentially.</p>
<p><strong>JK: </strong>You can’t prove I was there, I tell you!</p>
<p><strong>JR:</strong> Ah ha!  I’d like you to look at these photos and tell me your immediate reaction…</p>
<p><strong>JK:</strong> Never seen that girl before in my life.</p>
<p><strong>JR:</strong> Wait… those are the wrong photos… never mind.  (chuckles) ANYWAY.  Well, one of the questions I wanted to ask is have you had a chance to play the skirmish rules at all at any point?</p>
<p><strong>JK:</strong> A little bit.  I’ve honestly not played a whole lot of them myself because when I have gamer buddies handy, they tend to be handy in big “we wanna role play” clumps.  I don’t tend to have the occasional gamer buddy show up and just want to blow stuff up.</p>
<p><strong>JR:</strong> Ahhh.</p>
<p><strong>JK:</strong> If they’re mad, they just want to blow stuff up, they don’t come looking to me. (laughs) I’m not sure exactly what that says but it tends to be true.</p>
<p><strong>JR:</strong> (laughs) Well, you know, yeah…  I was gonna ask what you think your favorite setting might be for use with the Showdown rules?</p>
<p><strong>JK:</strong> My favorite setting…  One thing I’d really like to see done in Showdown rules which I think would be very nifty – and now that you’ve brought it up I think I may have to set somebody to it – is some material for <a href="http://www.savagesticks.com/">Sticks and Stones</a>.  Sticks and Stones had come out as a minis game a long time ago and we’ve reproduced it in a different format.  Last year it came out as a <a href="http://www.studio2publishing.com/shop/product_info.php?products_id=2771">card game</a>.  The actual role playing game is in the works.  So, yes, I’m sure somebody out there will have an “Ooga Booga” stat, but… (chuckles) or perhaps it’s a skill, I’m not quite sure.  It’s not finished yet.  But having some scenarios for Sticks and Stones I think would be a lot of fun.</p>
<p><strong>JR:</strong> I’d love to see that.  That would be great.  If people want to come and find your products and they’re roving about online, where do they go?</p>
<p><strong>JK:</strong> They would go to the Pinnacle home page, which is <a href="http://www.peginc.com/">www.peginc.com</a>.</p>
<p><strong>JR:</strong> Thanks very much!</p>
<p><strong>JK: </strong>Any time, happy to help.</p>
<h6>Click below if you&#8217;d like to hear the interview:</h6>
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<h6><a href="http://everyworldnews.com/blog/Blog-023.mp3">Download</a></h6>
<h6>Music by <a href="http://www.flashkit.com/cgi-bin/soundfx/search.cgi?query=Dave%20Girtsman&amp;mode=auth&amp;id=1&amp;nh=1">Dave Girtman</a></h6>
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		<title>Why I Need a Doctor</title>
		<link>http://jimyesthatjim.com/2010/07/22/why-i-need-a-doctor/</link>
		<comments>http://jimyesthatjim.com/2010/07/22/why-i-need-a-doctor/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 07:29:59 +0000</pubDate>
		<dc:creator>Jim Ryan</dc:creator>
				<category><![CDATA[Fandom]]></category>
		<category><![CDATA[doctor who]]></category>
		<category><![CDATA[psychology]]></category>

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		<description><![CDATA[I think I’ve just figured out why Doctor Who is so important to me these days. I know, it’s shocking – a geek like myself being a fan of Doctor Who.  I’ve been one since I was about seven years old.  I’d been hearing for years about that odd, British, science fiction show about a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jimyesthatjim.com&amp;blog=9468022&amp;post=366&amp;subd=otherdoc&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I think I’ve just figured out why Doctor Who is so important to me these days.</p>
<p>I know, it’s shocking – a geek like myself being a fan of <a href="http://www.bbc.co.uk/doctorwho/dw">Doctor Who</a>.  I’ve been one since I was about seven years old.  I’d been hearing for years about that odd, British, science fiction <a href="http://en.wikipedia.org/wiki/Doctor_who">show</a> about a dimensionally transcendent police box and a guy who can travel in time and change his appearance, and at that time I’d never been interested enough to look at it.  But then, one day back in the early 1980’s, I happened to catch part of a special early evening showing of <a href="http://en.wikipedia.org/wiki/The_Five_Doctors"><em>The Five Doctors</em></a> on PBS – not too long after it had first premiered in the United States – and thought I’d go ahead and give watching it a try.  After that, they showed the regularly scheduled story for that week, <a href="http://en.wikipedia.org/wiki/The_Creature_from_the_Pit"><em>The Creature from the Pit</em></a>.  By the time I got to the end of the evening, I was fully hooked and would never miss an episode if I could help it.</p>
<div id="attachment_369" class="wp-caption alignright" style="width: 197px"><a href="http://otherdoc.files.wordpress.com/2010/07/tardis-trans.png"><img class="size-medium wp-image-369" title="TARDIS-trans" src="http://otherdoc.files.wordpress.com/2010/07/tardis-trans.png?w=187&#038;h=263" alt="" width="187" height="263" /></a><p class="wp-caption-text">photo by Andrew Wong</p></div>
<p>The show was like a life-line for me.  It encouraged people to revel in being different – which meant quite a lot to me.  To say I was a bit odd as a child would be a gross understatement.  My horrifyingly bad grade school experiences kept beating the idea into me that being different was bad, but here was a TV show giving me a completely different message – and in a much more entertaining way than I’d encountered from the name-calling bullies on the playground.</p>
<p>I kept watching the show right up until it went on what we can now happily call a long but temporary hiatus in 1989.  Then there was a long dry spell punctuated only by an American <a href="http://en.wikipedia.org/wiki/Doctor_Who_%281996%29">TV movie</a> and a few <a href="http://en.wikipedia.org/wiki/Virgin_New_Adventures">books</a> from Virgin that I managed to pick up every now and then.  I no longer had Doctor Who in my life in a significant way (though I’d go back and watch episodes that I’d recorded every now and then).  But I was okay with that.</p>
<p>The dynamic changed again, though, when the new series started in 2005.  I put off watching it for a while, but then when I did I became utterly hooked on it once again, and was soon as deeply attached to it as I’d ever been.  The new series had begun acting like a life-line for me again.</p>
<p>I didn’t realize why that was the case until a very short time ago.  It wasn’t because of the whole “being different” thing – that’s pretty much a given at this point – but because of the struggle the Doctor goes through in the new series.</p>
<p>You see, for all practical purposes, my life pretty much fell apart in 2005.  It had started falling apart long before then, but 2005 was the year of the final collapse.  I won’t go into too much detail about it right now, but suffice it to say that I went through some very difficult changes that left me a depressed shell of a person for quite a while.  Eventually, though, I started learning once again how to interact with people and even how to trust them.</p>
<p>It’s still not easy, though.  I’ve gotten to the point now that I can behave as though I’m alive and can go out and do things with friends from time to time.  But there’s always a struggle to keep myself from sinking back into the abyss.</p>
<p>In the new TV series, the Doctor’s life has fallen <a href="http://otherdoc.files.wordpress.com/2010/07/milkyway.jpg"><img class="alignleft size-medium wp-image-367" title="Milkyway" src="http://otherdoc.files.wordpress.com/2010/07/milkyway.jpg?w=180&#038;h=180" alt="" width="180" height="180" /></a>apart as well.  He’s <a href="http://en.wikipedia.org/wiki/Time_War_%28Doctor_Who%29">lost</a> nearly everything he cares about.  And he’s always struggling to keep himself from falling into the darkness.  Since the premiere of the new series there have been three new Doctors, and no matter which one of them you look at, you can see that struggle going on.</p>
<p>Maybe it sounds a bit nuts, but it’s an interesting parallel, and nuts or not, it’s working for me.  After helping me deal with the pressures of early life, my childhood hero went away for a while.  But when I needed him again, he came back.</p>
<p>The Doctor has his ups and downs, but when it counts, he’s able to remind himself that he’s not alone.  Despite everything that’s happened to him, he’s continuing to reach out to people.  He’s trying to befriend them and learn to trust them again, even to the extent of taking on new traveling companions.  Even though he had to watch as so much he held dear was destroyed, he’s still trying to keep going – to get back to living his life.</p>
<p>And if the Doctor can do that, then maybe I can too.</p>
<h6>Click below if you&#8217;d like to hear me read the article:</h6>
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<h6>Music by <a href="http://incompetech.com/">Kevin MacLeod</a></h6>
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		<title>Publication News</title>
		<link>http://jimyesthatjim.com/2010/07/11/publication-news/</link>
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		<pubDate>Sun, 11 Jul 2010 23:56:02 +0000</pubDate>
		<dc:creator>Jim Ryan</dc:creator>
				<category><![CDATA[Observation]]></category>
		<category><![CDATA[announcement]]></category>
		<category><![CDATA[anthology]]></category>
		<category><![CDATA[dark]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[From the Dark Side]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[Main Street Rag]]></category>
		<category><![CDATA[monologues]]></category>
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		<description><![CDATA[Hey, folks! Just wanted to let you know about a few things of mine that are seeing the light of day. A couple of my monologues were recently published in Main Street Rag, which is a local magazine.  It&#8217;s the first time any of my monologues have seen print and I am very excited about [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jimyesthatjim.com&amp;blog=9468022&amp;post=348&amp;subd=otherdoc&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Hey, folks!</p>
<p>Just wanted to let you know about a few things of mine that are seeing the light of day.</p>
<p>A couple of my monologues were recently published in <a href="http://www.mainstreetrag.com/"><em>Main Street Rag</em></a>, which is a local magazine.  It&#8217;s the first time any of my monologues have seen print and I am <em>very </em>excited about that!</p>
<p>Also, the <a href="http://jennybeans.net/2010/07/09/from-the-dark-side-a-charity-anthology/"><em>From the Dark Side</em></a> anthology has just come out.  It&#8217;s a charity anthology benefiting <a href="http://www.lettersandlight.org/index.php">Letters and Light</a> &#8211; that&#8217;s the organization involved with <a href="http://www.nanowrimo.org/">NaNoWriMo</a> (National Novel Writing Month).  So if you&#8217;re interested in helping support and encourage new writers, I suggest you check it out.  The anthology includes a short story I wrote quite a while ago called <em>The Looking Glass at Lughnasa</em>, where I kind of put a fey twist on a few of Lewis Carroll&#8217;s ideas.</p>
<p>You&#8217;ll see the links to both of those in this article and as a new part of the general sidebar on my web site as well.  It&#8217;s a really great honor to be included among the very talented writers in both publications and I&#8217;m really happy about it!  And I&#8217;d be very pleased if folks would go and take a look at them.</p>
<p>Well, that&#8217;s all I&#8217;ve got for now.  See you suddenly!</p>
<p><a href="http://www.mainstreetrag.com/store/back_issues.php#2010"><img class="size-medium wp-image-351 alignnone" title="MSR2010Spring" src="http://otherdoc.files.wordpress.com/2010/07/msr2010spring.jpg?w=185&#038;h=279" alt="" width="185" height="279" /></a><a href="http://www.amazon.com/Dark-Side-Charity-Anthology-ebook/dp/B003V4B3MQ/"><img class="alignnone size-medium  wp-image-352" title="from-the-dark-side" src="http://otherdoc.files.wordpress.com/2010/07/from-the-dark-side.jpg?w=188&#038;h=280" alt="" width="188" height="280" /></a><a href="http://www.smashwords.com/books/view/18495"><img class="alignnone size-medium  wp-image-353" title="looking-glass-at-lughnasa" src="http://otherdoc.files.wordpress.com/2010/07/looking-glass-at-lughnasa.jpg?w=186&#038;h=280" alt="" width="186" height="280" /></a></p>
<h6>Click below if you&#8217;d like to hear me read the article:</h6>
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<h6><a href="http://everyworldnews.com/blog/Blog-021.mp3">Download</a></h6>
<h6>Music by <a href="http://www.flashkit.com/cgi-bin/soundfx/search.cgi?query=Dave%20Girtsman&amp;mode=auth&amp;id=1&amp;nh=1">Dave Girtman</a></h6>
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		<title>And Now an Interview with Jennifer Hudock</title>
		<link>http://jimyesthatjim.com/2010/05/14/and-now-an-interview-with-jennifer-hudock/</link>
		<comments>http://jimyesthatjim.com/2010/05/14/and-now-an-interview-with-jennifer-hudock/#comments</comments>
		<pubDate>Fri, 14 May 2010 15:47:47 +0000</pubDate>
		<dc:creator>Jim Ryan</dc:creator>
				<category><![CDATA[Fandom]]></category>
		<category><![CDATA[Christina Rossetti]]></category>
		<category><![CDATA[dark]]></category>
		<category><![CDATA[Dark Journeys]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[Farrago]]></category>
		<category><![CDATA[Goblin Market]]></category>
		<category><![CDATA[goblins]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Jennifer Hudock]]></category>
		<category><![CDATA[labyrinth]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[writing]]></category>

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		<description><![CDATA[(The audio of this interview is available at the bottom of this post!) JR: Welcome to jimyesthatjim.com, the blog that continues to exist in spite of itself. For those who are listening or reading this I am online with Jennifer Hudock, who is the author of Goblin Market. The thing that I find most interesting [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jimyesthatjim.com&amp;blog=9468022&amp;post=313&amp;subd=otherdoc&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em>(The audio of this interview is available at the bottom of this post!)</em></p>
<p><strong><a href="http://otherdoc.files.wordpress.com/2010/05/blog-tour.jpg"><img class="alignleft size-medium wp-image-316" title="blog-tour" src="http://otherdoc.files.wordpress.com/2010/05/blog-tour.jpg?w=282&#038;h=164" alt="" width="282" height="164" /></a>JR:</strong> Welcome to jimyesthatjim.com, the blog that continues to exist in spite of itself. For those who are listening or reading this I am online with Jennifer Hudock, who is the author of <a href="http://jennybeans.net/goblin-market/"><em>Goblin Market</em></a>. The thing that I find most interesting actually that I wanted to just sort of address first is that you are a full-time writer, and that is something that is incredibly impressive to someone like me. And, I just was wondering, how did you end up doing that?</p>
<p><strong>JH:</strong> I went to college when I was 26, and the funny thing is that I actually went at the time – I mean, I’ve been writing since I was a little kid. It’s all I’ve ever done. I had tried to get things published traditionally before I went to college, and when I went to college I actually went for Criminal Psychology. I was on campus for about a year before I switched my major over to English and Creative Writing. And my advisor at the time thought I was insane and said, “I know somebody who went into that major and I’m going to tell you right now, she graduated four years ago and right now she works at Pizza Hut!” And that was discouraging, but I’m a pretty determined person so I told myself – before I had gone back to college I had worked in retail, I had worked in restaurants and offices – and I told myself that after I graduated I was NOT going to get another job like that. So, once I graduated I started looking into freelance venues and I started working. It wasn’t even writing at the time, it was more internet research for a company that had just started off at that time. And because I was working with them, I got introduced to other people who were working for another company who was more focused on a combination of freelance writing and research. And I worked for them for about two years and somebody that I worked with through that company had moved on and was actually editing a blog for another company. And he really liked my writing and we had a good work relationship and he actually invited me to come and work for him. So, I have been working from home, freelancing and now writing full time for the last three years.</p>
<p><strong>JR:</strong> That’s wonderful. I aspire one day to perhaps get to where you are if I can overcome my own sloth and other issues. (chuckles)</p>
<p><strong>JH:</strong> (chuckles) It’s not easy. It takes a lot of discipline. I mean, there are days where I wake up and I would rather stay in bed and sleep in until noon like I used to do but because I have to focus on my work like that it’s more disciplined. And because I learned that discipline of having to work at home and being responsible completely for your own income it motivated me in a lot of other ways, too – I mean, even with podcasting and writing fiction. You have deadlines and you have to meet them so, it’s been a help in a lot of different ways.</p>
<p><strong>JR:</strong> Do you use any of those two years of Criminal Psychology in your writing at all?</p>
<p><strong>JH:</strong> Actually, this is really funny. The thing that prompted me to go into Criminal Psychology was my love of <a href="http://en.wikipedia.org/wiki/The_X-Files"><em>The X-Files</em></a>.</p>
<p><strong>JR:</strong> Ah!</p>
<p><strong>JH:</strong> I wanted to be like Mulder. I actually wanted to join the FBI at the time that I applied to go to college. So, I did have about two years’ worth of psychology before I really switched my major. It’s interesting because – psychology – you learn a lot about how the mind works and I definitely do use that when I’m creating characters because one of the things, being inside a character’s head, is knowing how they psychologically process things. So, it does help. Yeah.</p>
<p><strong>JR:</strong> Cool, absolutely. <em>Goblin Market</em>, your podcast, is coming to an end, is it not?</p>
<p><strong>JH:</strong> Yes, I have one more episode to record and it will be done! I do have to go back – the first seven episodes, the sound quality was just atrocious because my equipment was poor. I went back and I rerecorded the first episode. I haven’t put it out yet, but after that I have six more that I need to rerecord before I can put it up on <a href="http://www.podiobooks.com/">Podiobooks</a>.</p>
<p><strong>JR:</strong> I really liked it. I’ve been enjoying it for some time now. I first heard <a href="http://otherdoc.files.wordpress.com/2010/05/goblin-market-cover.png"><img class="alignright size-medium wp-image-326" title="Goblin-Market-Cover" src="http://otherdoc.files.wordpress.com/2010/05/goblin-market-cover.png?w=240&#038;h=300" alt="" width="240" height="300" /></a>about it I think when I was – I’m following <a href="http://murverse.com/">Mur Lafferty</a> in her feed – in her Twitter feed – and she mentioned it. And so I went and I checked it out. And it’s really cool, I think! I can see very clearly your fandom of things of the ilk of the Rossetti <a href="http://en.wikipedia.org/wiki/Goblin_Market">poem</a> and <a href="http://en.wikipedia.org/wiki/Labyrinth_%28film%29"><em>Labyrinth</em></a> and all that, but you’ve also gone in other directions with it and I think that is cool that you’re coming up with newer ideas to apply to that kind of thing. Where did your primary inspiration for <em>Goblin Market</em> come from?</p>
<p><strong>JH:</strong> It was kind of a cross between <em>Labyrinth </em>and the <a href="http://en.wikipedia.org/wiki/Christina_Rossetti">Christina Rossetti </a>poem. The very first chapter of the novel is sort of the younger sister who goes into the market in the Christina Rossetti poem. And I actually introduce it in the podcast with four lines from the poem – you know, “We should not look at goblin men.” And it was kind of a cross between that. And the funny thing is – and a lot of people probably don’t know this – some people might if they’re big fans of <a href="http://en.wikipedia.org/wiki/Brian_Froud">Brian Froud</a> and the Labyrinth – but the Goblin Market was originally a <em>Labyrinth </em>fan fiction that I wrote.</p>
<p><strong>JR:</strong> Oh, really?</p>
<p><strong>JH:</strong> And after I finished it I realized I had put SO many elements that had nothing to do with the original story into it that I could go back and change a few little details and it would be original. So I did that. The Darknjan Wald, which is the bizarre, disgusting, rotting forest that they have to travel through to get to the goblin castle was originally the Labyrinth. So, there was a lot that you could twist and turn into something that had nothing to do with the Labyrinth itself.</p>
<p><strong>JR:</strong> That’s very cool. Yeah, I noticed that – that the environment starts changing and it gets less and less recognizable – I guess more alien – and I really liked that.</p>
<p><strong>JH:</strong> Thank you.</p>
<p><strong>JR:</strong> It’s very cool, it’s very cool. Well now, once <em>Goblin Market</em> ends, you’ve certainly got plenty of other irons on the fire, I think, to keep you busy right now! The <a href="http://jennybeans.net/dark-journeys/"><em>Dark Journeys</em></a> anthology – tell us about that.</p>
<p><strong>JH:</strong> Well, the <em>Dark Journeys</em> collection is a collection of short stories. They are completely unrelated to each other and I put one out pretty much every Friday on <a href="http://www.amazon.com/">Amazon</a> and <a href="http://www.smashwords.com/">Smashwords</a> for download for 99 cents to $1.99. I only have one right now that’s $1.99 and that’s because it’s novella-length. But they’re all completely unconnected to each other – but yet, they’re connected by the fact that life itself is a journey. And I twisted it into these dark elements that sometimes we face things in life that are really difficult to overcome. But instead of just focusing on difficult life elements I took it more to a supernatural level. One of the stories, <a href="http://www.amazon.com/Portrait-Dead-Countess-ebook/dp/B003DQPMJM/ref=sr_1_1?ie=UTF8&amp;s=digital-text&amp;qid=1269434887&amp;sr=8-1"><em>Portrait of the Dead Countess</em></a>, is about a young boy who becomes enchanted by a haunted portrait in his family’s summer home that is connected to the devil. And through the devil in this portrait he becomes mesmerized and he kills for this portrait to sustain its life – because the woman the portrait was painted of gained immortality by selling her soul to the devil, and the portrait itself was actually painted on human flesh – like, the canvas was human flesh.</p>
<p><strong>JR:</strong> Nice!</p>
<p><strong>JH:</strong> So, I mean, it’s completely against his will that he’s doing this – like, he’s committing murders to sustain the portrait’s life&#8230;</p>
<p><strong>JR:</strong> Interesting…</p>
<p><strong>JH:</strong> I mean, which, you know – that happens every day. (laughs)</p>
<p><strong>JR:</strong> Well, yeah! (laughs) I was almost thinking sort of a reverse <a href="http://en.wikipedia.org/wiki/The_Picture_of_Dorian_Gray">Dorian Gray</a> type thing there, where you’re just doing all you can to keep the portrait safe. That’s awesome, that’s great. So, what prompted this sort of buck-and-two-buck fiction thing going on?</p>
<p><strong><a href="http://otherdoc.files.wordpress.com/2010/05/jenny.jpg"><img class="alignleft size-full wp-image-329" title="Jenny" src="http://otherdoc.files.wordpress.com/2010/05/jenny.jpg?w=600" alt=""   /></a>JH:</strong> My fiancée, <a href="http://jamesmelzer.net/">James Melzer</a>, started a <a href="https://www.smashwords.com/profile/view/jjmelzer">Deviant Dollars</a> series a couple of months ago where he was selling <a href="http://www.amazon.com/-/e/B003BDFZ2Q">short stories</a> on Amazon and Smashwords for 99 cents. And I thought to myself, he’s a genius! Because I have been trying to sell my fiction for years and every single story in this collection has been shopped out or previously published on smaller venues like online zines or journals that are so obscure you would never even know about them. And I thought this is a good way to get your work out there so people can read it!</p>
<p><strong>JR:</strong> Cool! And are people buying it?</p>
<p><strong>JH:</strong> Yeah, yeah! I mean, surprisingly enough, some stories do much better than others. Two of the stories are zombie stories. I have the <a href="http://www.smashwords.com/books/view/12679"><em>Zombie Double Shot</em></a>, which is the shortest thing in the collection and it actually has two stories in it – it only comes to about 3000 words with both stories combined, but that one has outsold all the other stories like four to one.<br />
<strong></strong></p>
<p><strong>JR:</strong> Well, that’s great! I look forward to seeing how that comes out because that sounds like you guys may be onto something there!</p>
<p><strong>JH:</strong> Yeah, a lot of people are actually doing it now, and I’m not sure if they’re having success with it. I tend to approach it from – you know, if you help me out and help me spread the word about this I’m glad to give you the story for free. So, I think that helps a little bit. And the funny thing is that a lot of the people who do blog about it or spread the word about it, they’re like, “No, no. I want to support you. I’ll buy it.” And that’s touching.</p>
<p><strong>JR: </strong>That IS great.</p>
<p><strong>JH:</strong> Because the community that we’re a part of is just so amazing – I mean people just have no idea. (chuckles)</p>
<p><strong>JR:</strong> Absolutely, absolutely. So what’s next? You clearly have, like I said, a bunch of irons on the fire. Any of them that you’d care to pull out and have us bask in the glow of?</p>
<p><strong>JH:</strong> Well, I AM working on two collaborative anthology projects. I have the <a href="http://jennybeans.net/2010/04/10/the-dark-side-anthology-project/"><em>From the Dark Side</em></a> anthology, which is a charity anthology. I have a bunch of people who are submitting work. We’re going to put the anthology together and sell it through Amazon and Smashwords, and if it does well I would like to actually put it out in print as well. We’ve had some amazing people who are just willing to give their stuff over and we’re going to donate all of the proceeds from the sales to the <a href="http://www.lettersandlight.org/index.php">Letters and Light</a> organization which is affiliated with the <a href="http://www.nanowrimo.org/">National November is Writing Month</a> forums.</p>
<p><strong>JR:</strong> Which organization was that?</p>
<p><strong>JH:</strong> Letters and Light. It’s a charity that helps promote creative writing in classrooms for kids.</p>
<p><strong>JR:</strong> Cool. Excellent.</p>
<p><strong>JH:</strong> So there’s that that I’m working on, and I’m also working on the <a href="http://jennybeans.net/2010/05/03/the-power-of-community/"><em>Farrago</em></a> anthology, which is another charity sort of anthology. It’s not as official, but my friend <a href="http://2bpictures.com/">Michael Bekemeyer</a>, who is a filmmaker, needs to raise money so he can actually put his film vision into the works. So, I mentioned it on Twitter: “Hey, would you guys be willing to donate a story to this anthology so we can help Michael raise money for his film project?” And I was just blown away by the amount of people who came out and were like, “I’ll do it! I’ll do it! I’ll do it!” And, I mean, by the end of that day I had so many e-mails from people who wanted to help Michael out – people that didn’t even know him – that it just blew my mind!</p>
<p><strong>JR:</strong> Awesome. Well, I am definitely looking forward to that. Give us your web site! How can we find you?</p>
<p><strong>JH: </strong>You can find me at <a href="http://www.jennybeans.net/">www.jennybeans.net</a>.</p>
<p><strong>JR:</strong> And that links to all your other projects?</p>
<p><strong>JH:</strong> Oh yeah, yeah.</p>
<p><strong>JR: </strong>Cool, well, definitely looking forward to seeing how these things develop. Thank you very much for talking to us!</p>
<p><strong>JH:</strong> Thanks for having me!</p>
<h6>Click below to hear the interview:</h6>
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<h6>Music by <a href="http://incompetech.com/">Kevin MacLeod</a></h6>
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		<title>Online Gestalt Entities</title>
		<link>http://jimyesthatjim.com/2010/04/23/online-gestalt-entities/</link>
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		<pubDate>Fri, 23 Apr 2010 03:04:45 +0000</pubDate>
		<dc:creator>Jim Ryan</dc:creator>
				<category><![CDATA[Interaction]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[gestalt]]></category>
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		<category><![CDATA[psychology]]></category>

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		<description><![CDATA[I’m about to get into a topic that might tick a few folks off.  You see, this is going to be about something that is fairly commonly done on the internet (in fact, a number of my friends do it) but that I’m not too fond of myself.  Just know that if you happen to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jimyesthatjim.com&amp;blog=9468022&amp;post=306&amp;subd=otherdoc&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I’m about to get into a topic that might tick a few folks off.  You see, this is going to be about something that is fairly commonly done on the internet (in fact, a number of my friends do it) but that I’m not too fond of myself.  Just know that if you happen to be one of those folks who follow this practice, I’m not meaning to single you out or hurt your feelings.  I also don’t think any less of you as a person.  But yes, this IS about you.</p>
<p>I’m talking about taking a picture of yourself and another person and posting it as your personal avatar on an internet community.  Now, I don’t mean including a picture like that in a collection of photos – I have no problem with that.  I’m talking specifically about using a photo of you and someone else as the one identifying image that comes up on Facebook, MySpace or any number of other services when I go to look at your profile.  It’s your avatar – the one picture that’s meant to convey the essence of who you are to everyone who looks at your personal page.</p>
<p>I realize I don’t have a lot of room to complain, here, given that MY avatar photo is usually a close-up of my left eye.  At least in my case, though, there’s no doubt that what you’re looking at is supposed to be representative of only one person.  There are plenty of folks out there who post things just as abstract or bizarre, and I have no issue with that.  But when you’re posting a photograph for your avatar and there’s more than one person in it, things can get a bit confusing.</p>
<div id="attachment_305" class="wp-caption alignleft" style="width: 310px"><a href="http://otherdoc.files.wordpress.com/2010/04/jim_reese01.jpg"><img class="size-medium wp-image-305  " title="Jim_Reese01" src="http://otherdoc.files.wordpress.com/2010/04/jim_reese01.jpg?w=300&#038;h=225" alt="" width="300" height="225" /></a><p class="wp-caption-text">Me and another guy.  Which is which?</p></div>
<p>Sometimes it’s you and your kid, which I can kind of understand – after all, a lot of folks are proud of their children and place them above all else in importance.  If you consider your kid part of your identity as a person, then there’s no reason not to include them.  I must admit that I find it a little bit disturbing when the photo is ONLY of your child – suggesting that your identity has been completely subsumed by your offspring – but that’s another topic.</p>
<p>There are folks who like to use pictures of themselves with their significant others.  Again, I completely understand if you’re proud of the fact that you’re in a relationship – especially since some of us go through what seem like entire ice ages between them.  If your name is fairly gender-neutral, though, I may have trouble telling which one of you is which.  That, of course, assumes that your significant other is of the opposite gender.  If not, then it becomes difficult to tell who’s who regardless of naming conventions.</p>
<p>When it’s a picture of you and your best friend (again assuming that we’re only talking about cases in which you’re both the same gender), I have no idea what to think.  If I haven’t met you before then I have no way of knowing which one is you.  This is a common problem, I think, and yet people persist in doing it.</p>
<p>Are you trying to remain anonymous… without remaining anonymous?  I know that the last thing I’d expect my best friend to do is use me as a decoy to throw people off of his track.  It’s kind of like a superhero moving his sidekick in front of a bullet.  (“I knew you’d come in handy one day, little chum!”)</p>
<p>I often hear someone say that they’ve used a picture taken with a friend because it’s the best picture they could find of themselves.  That’s all well and good, but it doesn’t solve the fundamental problem of identifying you.  That’s what an avatar is for, after all.</p>
<p>Are you trying to co-op a second person into your identity?  Are you symbiotes?  If it’s your best friend I’m sure they don’t necessarily have a problem with being “part of you” but I have to wonder if that diminishes their own individual identity a bit.  Are they okay with being a gestalt entity?  Does the essence of all that is you inhabit more than one body?</p>
<p>Maybe it does.  Maybe you and your friend are so inseparable that to know you is to know them as well and vice versa.  If that’s the case, then more power to you.  But I just have to ask one little favor: if your shared identity allows you at least the tiniest sense of self, could you possibly make it clearer which of the two people in your avatar photo is you?  Be the one standing closer to the camera.  Do something funky with Photoshop &#8212; give yourself a halo of light or glowing eyes or something.</p>
<p>Because ultimately, when I look at your avatar – whether it’s a picture of a giant eye, a cartoon armadillo or an ordinary photograph – I’m meant to be looking at some facet of the person you believe you are, or at least the person you’d like to be.</p>
<p>Otherwise, why bother?</p>
<h6>Click below if you&#8217;d like to hear me read the article:</h6>
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<h6><a href="http://everyworldnews.com/blog/Blog-019.mp3">Download</a></h6>
<h6>Music by <a href="http://incompetech.com/">Kevin MacLeod</a></h6>
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		<title>Living or Dead?!</title>
		<link>http://jimyesthatjim.com/2010/03/31/living-or-dead/</link>
		<comments>http://jimyesthatjim.com/2010/03/31/living-or-dead/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 19:39:56 +0000</pubDate>
		<dc:creator>Jim Ryan</dc:creator>
				<category><![CDATA[Observation]]></category>
		<category><![CDATA[celebrities]]></category>
		<category><![CDATA[death]]></category>
		<category><![CDATA[game show]]></category>

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		<description><![CDATA[It’s time for everyone’s favorite game show, Living or Dead?! Here’s how the rules work: I’m going to name some celebrities and it’s up to you to tell me if they’re still living or if they’re dead! Ready? Here we go! Rodney Dangerfield (Answer: Dead. Though he may still be moving around a bit.) Andy [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jimyesthatjim.com&amp;blog=9468022&amp;post=288&amp;subd=otherdoc&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>It’s time for everyone’s favorite game show, Living or Dead?!</p>
<p>Here’s how the rules work: I’m going to name some celebrities and it’s up to you to tell me if they’re still living or if they’re dead!</p>
<p>Ready?</p>
<p>Here we go!</p>
<p style="text-align:center;"><strong>Rodney Dangerfield</strong></p>
<div id="attachment_289" class="wp-caption aligncenter" style="width: 206px"><strong><strong><a href="http://otherdoc.files.wordpress.com/2010/03/ld01-dangerfield-jim-accordino.jpg"><img class="size-full wp-image-289" title="LD01 - Dangerfield - Jim Accordino" src="http://otherdoc.files.wordpress.com/2010/03/ld01-dangerfield-jim-accordino.jpg?w=600" alt=""   /></a></strong></strong><p class="wp-caption-text">picture courtesy of Jim Accordino</p></div>
<p style="text-align:center;"><strong> </strong><em>(Answer: Dead. Though he may still be moving around a bit.)</em></p>
<p style="text-align:center;">
<p style="text-align:center;"><strong>Andy Rooney</strong></p>
<div id="attachment_290" class="wp-caption aligncenter" style="width: 310px"><a href="http://otherdoc.files.wordpress.com/2010/03/ld02-rooney-stephenson-brown.jpg"><img class="size-full wp-image-290" title="LD02 - Rooney - Stephenson Brown" src="http://otherdoc.files.wordpress.com/2010/03/ld02-rooney-stephenson-brown.jpg?w=600" alt=""   /></a><p class="wp-caption-text">picture courtesy of Stephenson Brown</p></div>
<p style="text-align:center;"><em>(Answer: Living. Despite everyone’s best efforts. The man is still putting out content, though, so I have to give him props for that.)</em></p>
<p style="text-align:center;">
<p style="text-align:center;"><strong>Frank Sinatra</strong></p>
<p style="text-align:center;"><a href="http://otherdoc.files.wordpress.com/2010/03/ld03-sinatra-pd.jpg"><img class="aligncenter size-full wp-image-291" title="LD03 - Sinatra - PD" src="http://otherdoc.files.wordpress.com/2010/03/ld03-sinatra-pd.jpg?w=600" alt=""   /></a><em>(Answer: Dead. Though not for nefarious reasons, from what I understand.)</em></p>
<p style="text-align:center;">
<p style="text-align:center;"><strong>Dick Clark</strong></p>
<div id="attachment_292" class="wp-caption aligncenter" style="width: 215px"><a href="http://otherdoc.files.wordpress.com/2010/03/ld04-clark-dianthusmoon.jpg"><img class="size-full wp-image-292" title="LD04 - Clark - DianthusMoon" src="http://otherdoc.files.wordpress.com/2010/03/ld04-clark-dianthusmoon.jpg?w=600" alt=""   /></a><p class="wp-caption-text">picture courtesy of DianthusMoon</p></div>
<p style="text-align:center;"><em>(Answer: Living. Though it’s possible that he’s mostly animatronic by now.)</em></p>
<p style="text-align:center;">
<p style="text-align:center;"><strong>Glenn Ford</strong></p>
<p style="text-align:center;"><a href="http://otherdoc.files.wordpress.com/2010/03/ld05-ford-pd.jpg"><img class="aligncenter size-full wp-image-293" title="LD05 - Ford - PD" src="http://otherdoc.files.wordpress.com/2010/03/ld05-ford-pd.jpg?w=600" alt=""   /></a><em>(Answer: Dead. Quite suddenly. It may have been my fault – if you believe in tachyons. I declared that he was dead without knowing it had only happened that day.)</em></p>
<p style="text-align:center;">
<p style="text-align:center;"><strong>Abe Vigoda</strong></p>
<p style="text-align:center;"><a href="http://otherdoc.files.wordpress.com/2010/03/ld06-vigoda-pd.jpg"><img class="aligncenter size-full wp-image-294" title="LD06 - Vigoda - PD" src="http://otherdoc.files.wordpress.com/2010/03/ld06-vigoda-pd.jpg?w=600" alt=""   /></a><em>(Answer: Living. Believe it or not: <a href="http://www.abevigoda.com/ffb.php">http://www.abevigoda.com/ffb.php</a> )</em></p>
<p style="text-align:center;">
<p style="text-align:center;"><strong>Dan Rather</strong></p>
<div id="attachment_295" class="wp-caption aligncenter" style="width: 310px"><a href="http://otherdoc.files.wordpress.com/2010/03/ld07-rather-ed-schipul.jpg"><img class="size-full wp-image-295" title="LD07 - Rather - Ed Schipul" src="http://otherdoc.files.wordpress.com/2010/03/ld07-rather-ed-schipul.jpg?w=600" alt=""   /></a><p class="wp-caption-text">picture courtesy of Ed Schipul</p></div>
<p style="text-align:center;"><em>(Answer: Living. Though I think the man has probably defeated more assassins than I would care to count.)</em></p>
<p style="text-align:center;">
<p style="text-align:center;"><strong>Elvis Presley</strong></p>
<p style="text-align:center;"><a href="http://otherdoc.files.wordpress.com/2010/03/ld08-elvis-pd.jpg"><img class="aligncenter size-full wp-image-296" title="LD08 - Elvis - PD" src="http://otherdoc.files.wordpress.com/2010/03/ld08-elvis-pd.jpg?w=600" alt=""   /></a><em>(Answer: Probably dead, though that doesn’t seem to stop him from being seen in public.)</em></p>
<p>I’m afraid that’s all the time we have!  Thanks for playing Living or Dead?!</p>
<p>(Okay, admittedly this was a quick and dirty way to get a new blog entry up, but it turns out I did have to look most of these guys up before I was sure if they were pushing up the daisies or not.  How well did you do?)</p>
<h6>Click below if you&#8217;d like to hear me read the article:</h6>
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<h6><a href="http://everyworldnews.com/blog/Blog-018.mp3">Download</a></h6>
<h6>Music by <a href="http://incompetech.com/">Kevin MacLeod</a></h6>
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			<media:title type="html">LD01 - Dangerfield - Jim Accordino</media:title>
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			<media:title type="html">LD02 - Rooney - Stephenson Brown</media:title>
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			<media:title type="html">LD03 - Sinatra - PD</media:title>
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		<media:content url="http://otherdoc.files.wordpress.com/2010/03/ld04-clark-dianthusmoon.jpg" medium="image">
			<media:title type="html">LD04 - Clark - DianthusMoon</media:title>
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			<media:title type="html">LD05 - Ford - PD</media:title>
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			<media:title type="html">LD06 - Vigoda - PD</media:title>
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			<media:title type="html">LD07 - Rather - Ed Schipul</media:title>
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			<media:title type="html">LD08 - Elvis - PD</media:title>
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		<title>A Quick Status Update</title>
		<link>http://jimyesthatjim.com/2009/12/27/a-quick-status-update/</link>
		<comments>http://jimyesthatjim.com/2009/12/27/a-quick-status-update/#comments</comments>
		<pubDate>Sun, 27 Dec 2009 20:07:10 +0000</pubDate>
		<dc:creator>Jim Ryan</dc:creator>
				<category><![CDATA[Observation]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://jimyesthatjim.com/?p=276</guid>
		<description><![CDATA[So, you might have noticed that I haven’t posted an entry in a little while. Don’t worry, folks.  I still love you.  I am not seeing other blogs behind your backs.  But unfortunately I got buried under what I can only characterize as a Mountain of Year-End Work.  And so, some of my ongoing projects [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jimyesthatjim.com&amp;blog=9468022&amp;post=276&amp;subd=otherdoc&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>So, you might have noticed that I haven’t posted an entry in a little while.</p>
<p>Don’t worry, folks.  I still love you.  I am not seeing other blogs behind your backs.  But unfortunately I got buried under what I can only characterize as a Mountain of Year-End Work.  And so, some of my ongoing projects got pushed back a little bit.  Doing more entries for the blog got pushed back a bit.  <a href="http://www.rpgdebate.com/">The Great Debate!</a> got pushed back a bit.  The other things that I do for <a href="http://www.warpigradio.com/">War Pig</a> also got pushed back a bit, unfortunately.</p>
<p>And some of that had to do with the fact that I got sick a couple of times, but a good deal of it was that I had a lot that I had to get done by the end of the year.  I wrote a few short stories for presents for some of my relatives – an option that I highly recommend if you’re short on cash and don’t mind burning the midnight oil for several nights in a row.  I also was crusading to finally get the second episode of the <a href="http://www.everyworldnews.com/">Every World News</a> put together and released and thankfully was successful at that!  I was gunning to get it out by Christmas and thankfully I made that deadline.  I also started lending my voice to a couple of other podcasts: Starla Huchton’s <em><a href="http://www.thedreamersthreadnovel.com/">The Dreamer’s Thread</a></em> and the forthcoming <em>The Last Guardians</em> by <a href="http://podcast.indianajim.net/">“Indiana” Jim Perry</a>.  So between all of that – and of course, still going around job hunting – I kind of had to let a few things slide for a little bit.</p>
<p>But the good news is we are now coming up to the end of the year, so with any luck that’ll mean I can get back up on the horse and return to the trail – hopefully without steering myself into a ravine on the way.  I have many, many more blog topics planned and will be getting to them presently.</p>
<p>So, worry not!  All shall be well!  Everything is under control.  Do not rush for the life boats.  There is no reason to panic.  All is in hand!</p>
<h6>Click below if you&#8217;d like to hear me read the article:</h6>
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<h6><a href="http://everyworldnews.com/blog/Blog-017.mp3">Download</a></h6>
<h6>Music by <a href="http://www.flashkit.com/cgi-bin/soundfx/search.cgi?query=Dave%20Girtsman&amp;mode=auth&amp;id=1&amp;nh=1">Dave Girtman</a></h6>
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		<title>Serve Your Fairies Golden Brown</title>
		<link>http://jimyesthatjim.com/2009/12/05/serve-your-fairies-golden-brown/</link>
		<comments>http://jimyesthatjim.com/2009/12/05/serve-your-fairies-golden-brown/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 22:52:25 +0000</pubDate>
		<dc:creator>Jim Ryan</dc:creator>
				<category><![CDATA[Fandom]]></category>
		<category><![CDATA[dark]]></category>
		<category><![CDATA[fairies]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://jimyesthatjim.com/?p=254</guid>
		<description><![CDATA[Here’s a little suggestion I have for writers of fantasy and horror: fairies should be terrifying. They are not your friends.  They will not whisk you away to a wondrous magical land where you’ll never grow old and you can play happily in golden fields and under the lollipop trees for eternity.  What they’re more [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jimyesthatjim.com&amp;blog=9468022&amp;post=254&amp;subd=otherdoc&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Here’s a little suggestion I have for writers of fantasy and horror: fairies should be terrifying.</p>
<p>They are not your friends.  They will not whisk you away to a wondrous magical land where you’ll never grow old and you can play happily in golden fields and under the lollipop trees for eternity.  What they’re more likely to do is snatch you away to a horrifying, twisted nightmare realm where the flow of time and the continuity of space are utterly subjective.</p>
<p><img class="alignleft" src="http://otherdoc.files.wordpress.com/2009/12/fairypeek.jpg?w=326&#038;h=215" alt="" width="326" height="215" />There’s been a trend lately, you see, to put the Grimm back into fairy tales and I’m all for it, to tell you the truth.  Why?  Because it makes for much better stories.</p>
<p>Let’s face it.  Stories are much more interesting when the main character suffers torment.  Fairy creatures can potentially represent as much torment as you could ever need.  These are beings with completely alien mindsets who act largely on whim.  They’re pretty much madness incarnate.</p>
<p>Dark fairy creatures make some of the best antagonists.  This is why so many people have been showing an interest in the versions of fairy tales that were told by the <a href="http://en.wikipedia.org/wiki/Brothers_Grimm">Brothers Grimm</a>.  For all its cheese, this is why the movie <a href="http://www.imdb.com/title/tt0091369/">Labyrinth</a> worked as well as it did.  This is why I keep hearing so many people are applauding the new version of White Wolf’s <a href="http://www.white-wolf.com/changeling/index.php">Changeling</a> RPG and saying that it’s superior in presentation to the iteration that came before it.  This is also why Jennifer Hudock’s podcast novel <a href="http://jenniferhudock.com/feedrss2cat84defaultmax-results500/">Goblin Market</a> is getting such good word-of-mouth.</p>
<p>Dark fairy creatures are awesome.</p>
<p>Of course, this is something people knew long before the Brothers Grimm came around.  <a href="http://en.wikipedia.org/wiki/A_Midsummer_Night%27s_Dream">Shakespeare</a> presented King Oberon and Queen Titania as forces of nature that are quite content to meddle in human affairs – and in some cases transform them partially into donkeys.  The old Celtic and Germanic fairy tales had a plethora of tiny magical folk – and indeed, larger magical folk – who were anything but benevolent.  You really don’t have to dig very deep to find references to fairy creatures with less than pure intentions.  Even the <a href="http://en.wikipedia.org/wiki/Fairy">Wikipedia article</a> on fairies makes a nice jumping-off point.</p>
<p>The reason these kinds of beings make good antagonists is that they can instantly (and for the writer, conveniently) embody all manner of psychological trauma.  A.N. Wilson posited an interesting thought in the UK’s <a href="http://www.dailymail.co.uk/debate/article-1110082/As-PC-parents-say-traditional-nursery-tales-frightening---fairy-stories-scary-thats-children-want.html">Daily Mail</a> – the idea that the original purpose of fairy tales was to help children understand the kinds of fearsome things they may have to face in life.  Not actual child-eating crones or anthropomorphic wolf-men, necessarily, but complex interpersonal situations with strangers, friends and families – especially families of the dysfunctional variety.  When it comes down to it, some people are crazy and some are downright bastards.  Fairy creatures have a level of mutability that lets them very neatly personify the kind of distress anyone might suffer when being forced to deal with the issues of those individuals.</p>
<p>Need a horrifying, murderous glutton?  Hire a redcap.  Want a massive, thuggish bully?  Ogres and trolls both do well in a pinch.  Want to show how a passion to tinker with things can lead to massive destruction?  Just snatch up half a dozen goblins, wind them up and watch them go.  If you use fairy creatures in a story then the darker and more twisted they are, the more interesting and significant the tale can be.  The results rarely fail to please.</p>
<h6>Click below if you&#8217;d like to hear me read the article:</h6>
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<h6><a href="http://everyworldnews.com/blog/Blog-016.mp3">Download</a></h6>
<h6>Music by <a href="http://www.audionautix.com/">Jason Shaw @ audionautix.com</a></h6>
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		<title>And Now a Look at Mad Scientist University</title>
		<link>http://jimyesthatjim.com/2009/12/01/mad-scientist-university/</link>
		<comments>http://jimyesthatjim.com/2009/12/01/mad-scientist-university/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 04:17:43 +0000</pubDate>
		<dc:creator>Jim Ryan</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Atlas Games]]></category>
		<category><![CDATA[mad scientist]]></category>
		<category><![CDATA[Mad Scientist University]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[storytelling games]]></category>

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		<description><![CDATA[What with Christmahannukwanzaayuladanivus coming up, people have begun scrambling about like ants in a recently-stomped sandbox searching for original-looking gifts to buy.  As it happens, I have a suggestion on that front. Not too long ago I got the opportunity to try out a very interesting game called Mad Scientist University.  It’s been available from [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jimyesthatjim.com&amp;blog=9468022&amp;post=238&amp;subd=otherdoc&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamecryer.com/2009/12/01/2009-gift-guide/"><img src="http://otherdoc.files.wordpress.com/2009/12/cryer-banner-2.jpg?w=649&#038;h=50" alt="" width="649" height="50" /></a><br />
<img class="alignleft" src="http://otherdoc.files.wordpress.com/2009/12/msu.jpg?w=236&#038;h=452" alt="" width="236" height="452" />What with Christmahannukwanzaayuladanivus coming up, people have begun scrambling about like ants in a recently-stomped sandbox searching for original-looking gifts to buy.  As it happens, I have a suggestion on that front.</p>
<p>Not too long ago I got the opportunity to try out a very interesting game called Mad Scientist University.  It’s been available from <a href="http://www.atlas-games.com/msu/index.php">Atlas Games</a> for a couple of years now, but with the influx of independent card games we’ve been seeing lately, many folks might have lost it in the shuffle.</p>
<p>I think one of the most interesting things about it is that even though cards are used, it’s NOT actually a card game.  This is more of what we’d call a storytelling game.  As the name implies, players each take the role of a student at a university full of mad scientists.  Three to seven people sit and take turns as the Teacher’s Assistant (or TA), handing out a card to each other player.  Each of those cards has a single Unstable Element listed on it such as Mud, Kitty Litter or a Rubber Chicken.  The TA then reveals the randomly selected Insane Assignment, which can be anything from winning an election to mapping a black hole.  Each player must then come up with an explanation of how they can use their Unstable Element to complete the Assignment.  Whoever the TA decides has the best plan gets awarded an Insane Assignment card.  Then another player becomes the TA and another turn is begun.  Play continues for at least three rounds, at the end of which whoever has collected the most Insane Assignment cards is declared the winner – and has thus beaten their fellow mad scientists to the top of the class!</p>
<p>This game was a lot of fun to play.  Of course, being an incorrigible ham probably helped me out a great deal with that.  Taking on the role of a megalomaniacal college student is not for the easily stumped or embarrassed!  Thankfully, I myself have very little in the way of shame.</p>
<p>I very much like the way in which the game promotes the idea of the players throwing themselves into their roles, the TA in particular, who’s encouraged in the text of the rules to behave as an insane demagogue!  You certainly don’t see THAT in every rules document.  The rules are also presented quickly and simply, on the underside of the game box – which is pretty small and easily portable; after all, the only things you need to carry are the cards.  This means you can pretty much just read the rules and get going without having to deal with much of a learning curve.</p>
<p>I can see this game working pretty well as a gateway to get friends and family members interested in new and different kinds of games, though it helps if they’re inclined toward the Weird to begin with. There’s also an expansion planned called Spring Break that looks like it’ll bring in some new and interesting twists.</p>
<p>When my friends and I played this game, we had a very good time with it, though you should keep in mind that the more players you have, the longer the game will take.  In our second game we were at the upper limit of seven players and I found that quite a few folks were about ready to move on to something else by the time we got into the second round.  I should point out, however, that we <em>were</em> all veterans of RPGs and were rather specific and grandiose in our descriptions.  There was also beer involved – though, granted, a few of the players said the beer enhanced the experience for them rather than detracting from it.</p>
<p>All in all, the only problem I really have with this game is that the suggested retail price of $24.95 is a little bit steep.  However, that said, I still recommend it as something you may want to look into picking up this holiday season.  With the massive number of games out on the market, finding one that stands out AND that encourages the use of the imagination can be a real challenge, and Mad Scientist University does both in spades.</p>
<h6>Click below if you&#8217;d like to hear me read the article:</h6>
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<h6>Music by <a href="http://incompetech.com/">Kevin MacLeod</a></h6>
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		<title>The Confession of a Talismaniac</title>
		<link>http://jimyesthatjim.com/2009/11/20/the-confession-of-a-talismaniac/</link>
		<comments>http://jimyesthatjim.com/2009/11/20/the-confession-of-a-talismaniac/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 22:17:58 +0000</pubDate>
		<dc:creator>Jim Ryan</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[alcohol]]></category>
		<category><![CDATA[board games]]></category>
		<category><![CDATA[Talisman]]></category>

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		<description><![CDATA[I discovered the board game Talisman back in the 90’s, when it was just coming out with its 3rd edition. I had a bunch of friends – henceforth known as “pushers” – who initiated me into the ways of that game with its 2nd edition. We only played once or twice but that was enough [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jimyesthatjim.com&amp;blog=9468022&amp;post=208&amp;subd=otherdoc&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I discovered the board game Talisman back in the 90’s, when it was just coming out with its 3rd edition.  I had a bunch of friends – henceforth known as “pushers” – who initiated me into the ways of that game with its 2nd edition.  We only played once or twice but that was enough to engender a deep and sometimes disturbing addiction.</p>
<p>I eventually got a hold of the 3rd Edition of Talisman, which most of my friends had never seen before.  It wasn’t long before we were having regular games of it over at my house once a week – sometimes more often than that.  We couldn’t get enough of it.  It was like a drug that had grabbed hold of our brains and wouldn’t let go.</p>
<p><img class="alignleft" src="http://otherdoc.files.wordpress.com/2009/11/talisman-logo-2.jpg?w=192&#038;h=76" alt="" width="192" height="76" />Two of the things that made this game so horrifyingly addictive – and still do – are that <strong>1)</strong> it’s easy to learn and <strong>2)</strong> it has expansions.  The game is very accessible and appears to have infinite potential right from the start!  For someone like me, that kind of game is nigh-impossible to resist.  That’s especially true when you consider its D&amp;D-like fantasy setting and the fact that you’re all playing characters who you can choose to move in any available direction when you roll the die and whose stats you’re trying to improve enough to make it to the final challenge at the center of the board.  All qualities that sucked me in like a tornado.</p>
<p>And then of course you have the expansions – separate boards you can enter, whenever you like, to fight different kinds of monsters and earn rewards that help boost your stats in different ways.  When the 3rd Edition came out they started making those expansions L-shaped so that they could fit together with the main board – with the exception of a 3-dimensional tower that you could put at the board’s center.  That little innovation only served to make the game look that much cooler and, naturally, that much more addictive.</p>
<p>Now, in reality, while the game IS very replayable, after you’ve played a few times you pretty much know what’s going to happen.  The players are going to try to build themselves up as fast as they can. The process will inevitably take at least a few hours and will continue until one of the players calculates he or she can’t possibly lose and decides to charge to the center and end the game.</p>
<p>I’ve just described almost every Talisman game I’ve ever played.</p>
<p>Of course, by the time my friends and I discovered that little fact, the game already had its hooks in us, and knowledge of the endless cycle we were now facing didn’t really matter.  We still played in marathons that seemed to last days on end as late nights would bleed into early mornings.  Then we discovered Drinking Talisman, and it was all downhill from there.</p>
<p>There were no real rules for Drinking Talisman – not the version we came up with, anyway.  We’d take a drink whenever somebody won a combat… or was turned into a toad… or crossed into a different region… or pretty much whenever we felt like it.  We would all begin chanting “TOAD! TOAD! TOAD!” whenever someone was possibly about to be Toaded – a chant that would only become louder and more elaborate the more inebriated we were.  One night after nursing a particularly large bottle of Scotch for a while I started going and lying down in the next room between turns and, despite my drunken stupor, always managed somehow to figure out when it was time to come back and sit down to take my next turn.  I’m told that, disturbingly, the only thing different about me on each occasion was that my hair had become wilder and more chaotic every time I returned to the table.</p>
<div class="wp-caption alignright" style="width: 264px"><img src="http://otherdoc.files.wordpress.com/2009/11/talisman2nd.jpg?w=254&#038;h=190" alt="" width="254" height="190" /><p class="wp-caption-text">2nd Edition Talisman in play. Photo by Wikipedia contributor &quot;Frecklefoot.&quot;</p></div>
<p>This kind of addiction doesn’t seem to fade.  Even though I’ve moved twice – and the game has gone out of print twice – since falling prey to it, I’ve continued to play whenever I can convince my friends to do so.  I still wander around online every now and then looking for fan-made add-ons to the game (I highly recommend the <a href="http://www.talismanisland.com/">Talisman Island</a> site for that, by the way).  I try going cold turkey every now and then, but sooner or later I always find myself breaking out the game board in a cold sweat and caressing it lovingly until I can rope someone into playing.  There is no hope for me.</p>
<p>The game is now in a revision of its 4th Edition and is currently available from <a href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=29&amp;enmi=Talisman">Fantasy Flight Games</a>.  I have the original 4th Edition, but I haven’t had a chance to buy anything for the revised version as of yet.  Fantasy Flight has already put out three expansions for it and there may be more on the horizon.  As you can imagine, I’m chomping at the bit to get a hold of them.  Especially if the revisions help with some of the afore-mentioned predictability issues I’ve come to know and loathe over the years.<br />
In the mean time I’ll continue applying house rules and fan material as needed.  And alcohol, when desired.</p>
<h6>Click below if you&#8217;d like to hear me read the article:</h6>
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<h6>Music by <a href="http://www.pacdv.com/sounds/">www.pacdv.com/sounds/<br />
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		<title>And Now an Interview with J.C. Hutchins</title>
		<link>http://jimyesthatjim.com/2009/11/11/and-now-an-interview-with-j-c-hutchins/</link>
		<comments>http://jimyesthatjim.com/2009/11/11/and-now-an-interview-with-j-c-hutchins/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 10:45:01 +0000</pubDate>
		<dc:creator>Jim Ryan</dc:creator>
				<category><![CDATA[Fandom]]></category>
		<category><![CDATA[7th Son]]></category>
		<category><![CDATA[cloning]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[J.C. Hutchins]]></category>
		<category><![CDATA[Kilroy 2.0]]></category>
		<category><![CDATA[writing]]></category>

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		<description><![CDATA[(The audio of this interview is available at the bottom of this post!) JR: Welcome to the experience that is Jim – Yes, THAT Jim, the blog that is constantly stumbling over itself trying to figure out what it is. JCH: I’m just glad I actually know who “that Jim” actually is now! JR: I’m [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jimyesthatjim.com&amp;blog=9468022&amp;post=188&amp;subd=otherdoc&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em>(The audio of this interview is available at the bottom of this post!)</em></p>
<p><strong>JR:</strong> Welcome to the experience that is Jim – Yes, THAT Jim, the blog that is constantly stumbling over itself trying to figure out what it is.</p>
<p><strong>JCH:</strong> I’m just glad I actually know who “that Jim” actually is now!</p>
<p><strong>JR:</strong> I’m still figuring it out, really! (laughs) So, first off, I guess for anyone who might not be fully familiar, tell us a bit about the whole <em><a href="http://jchutchins.net/">7<sup>th</sup> Son</a> </em>thing.</p>
<p><strong>JCH:</strong> Sure!  I started writing <em>7<sup>th</sup> Son</em> way back in 2002.  I began writing a book that I knew was going to be big.  I’m highly influenced by Stephen King – I love the guy and I love his work – and my favorite novel of his is <em>The Stand.</em> That’s not to say that he hasn’t written great books since then, but that’s one of the books that I really love because the stakes are pretty much at their highest in a book like that.  I love high stakes fiction.</p>
<p><strong>JR:</strong> Oh yeah!</p>
<p><strong>JCH: </strong>And, so I kind of set out to write<em><img class="alignright" src="http://otherdoc.files.wordpress.com/2009/11/7sdescent_cover.jpg?w=240&#038;h=362" alt="" width="240" height="362" /></em> a story that kind of rivaled his <em>The Stand</em> in length and scope the best I could.  And, you know, have the whole end of the world kind of thing hanging in the balance with my story as well.  And I wrote and I wrote and I wrote and I wrote.  And I finished writing a 1200 page manuscript in 2004, so it took me two years.  Actually it was longer than that, but I then spent the next year, 2005, editing it down to 1200 pages and then sending it out to literary agents because this is how the publishing business works.  You can’t really submit your manuscripts to publishers and editors if you are a nobody.  You need a champion.  You need a middle man.  You need an agent.</p>
<p><strong>JR:</strong> Oh yeah.</p>
<p><strong>JCH:</strong> And so that’s what I did.  And I received universal rejections because the publishing industry – deservedly so – would not make an exception for a nobody author who had written a 1200 page book that couldn’t be sold.  Because of its length alone.  (chuckles)  So I was kind of heartbroken but during that time I was also listening to podcasting and came across the work of <a href="http://www.scottsigler.com/">Scott Sigler</a>, who was one of the very first podcast novelists, and he was releasing his unpublished manuscript online in free, audio podcast format, serialized week to week.  And by the end of 2005 I was like, “Well, you know, if I can’t sell this book I might as well share it.”  And that’s when I started recording <em>7<sup>th</sup> Son</em> and releasing it on the internet.  The book is a high-tech thriller that takes place in present day and it’s about human cloning, genetics, nature vs nurture, the nature of human identity and a villain apparently hell-bent on global chaos and destruction.</p>
<p><strong>JR:</strong> Excellent!  (laughs)  If I may briefly quote here from one of the gentlemen on the back, from <a href="http://www.imdb.com/name/nm0527261/">Patrick Lussier</a>, “Breakneck storytelling at its absolute best.  Characters – dark, duplicitous, and fascinating – stalk through a rich techscape that’s so real, so plausible, it compels and haunts.”  The “techscape” word really is something I latched onto in my little hindbrain.  What did you do as far as sculpting the world – how did you decide you wanted to start to create that “techscape” as they’re calling it?</p>
<p><strong>JCH:</strong> Yeah!  Well, first off, I mean like that is the coolest quote in the world, from Patrick Lussier, one of the coolest guys.  And I have the good fortune of saying I personally know him and have personally met him.  He’s the director of <em>My Bloody Valentine 3-D</em>, <em>White Noise 2</em>, <em>Dracula 2000</em> – I mean some of my favorite genre pictures he’s done –  edited the <em>Scream</em> trilogy – OMG!  The guy’s just freaking amazing and the nicest man you’d ever meet!  Anyway, he picked up on that – you’ve picked up on that, and that’s something I certainly wanted to build into the <em>7<sup>th</sup> Son</em> universe – was that I wanted to make the surface of the <em>7<sup>th</sup> Son</em> universe as absolutely pedestrian and normal and as well-rooted in reality as WE are rooted in reality.  But also kind of build just beneath the surface a 60 (at LEAST 60) year legacy of conspiracy theories and clandestine technologies and government arrangements with other countries and stuff that simply is not publicly available and CANNOT be publicly available because it is protected under a super-secret – beyond top secret – classification called Code Phantom.  In the world of <em>7<sup>th</sup> Son</em>, only ten people on the planet have access to what is called Code Phantom Clearance and the kind of super secrets that fall under that security clearance.  And really what all this was is I wanted to build a plausible history and mythology that could support the core conceit of my novel, which was not only that human cloning exists but that it has existed for at least 15 years and that in addition to that the ability to record human memories – which is, to me, the key ingredient in a great human cloning story – that that has also existed for 15 years.  And how could a government create a program like that?  And how could it fund it?  And how could that exist without people knowing about it?  And who would want that technology?  And who would be willing to do anything to obtain that technology?  All that stuff.  And that’s kind of like the superstructure or the foundation of this building all kind of funneling up to the core premise which is human cloning isn’t near – it’s already here! (laughs)</p>
<p><strong>JR:</strong> Ah, yes!  And we actually heard that quote – we saw that quote in that wonderful <a href="http://jchutchins.net/site/2009/10/24/have-kilroy2-0-hack-your-site-on-oct-27/">promotion</a> that you did where you &#8220;hacked&#8221; everybody’s blogs.</p>
<p><strong>JCH:</strong> Yeah!  That was great!</p>
<p><strong>JR:</strong> This very one that people may be staring at, at the moment, included (where I got to do my slightly hamfisted Kilroy2.0 <a href="http://jimyesthatjim.com/2009/10/27/the-evils-of-sock-puppetry/">impersonation</a>).  That’s one of the really most innovative things, I think, also about this whole thing – is the way that you’re promoting it.  And that is not just through podcastery but also through this various-blog-hacking stuff.  And the music as well!</p>
<p><img class="alignleft" src="http://otherdoc.files.wordpress.com/2009/11/anyman_cover.png?w=180&#038;h=179" alt="" width="180" height="179" /><strong>JCH:</strong> Yeah!</p>
<p><strong>JR:</strong> Actually, something that I thought was just a brilliant idea was when you took music written by one of the characters in the book.  Essentially, you decided to put out <a href="http://www.reverbnation.com/johnmichaelsmith">songs</a> – actual MP3 files of songs that this guy, John Smith, had written.  And I’m just curious – how did you come up with that?</p>
<p><strong>JCH:</strong> It just popped in my head!  I like to play “What If?”  It all starts with, “Wouldn’t it be cool if…?”  And that’s how all of my fiction starts and that’s how all of my promotion ideas start.  And a lot of my promotion is a form of storytelling in its own way.  There’s usually obviously a participatory element, but whenever I can build a mythology into what we’re doing as a community to support <em>7<sup>th</sup> Son</em>, I do it.  For instance, the <em>7<sup>th</sup> Son</em> <a href="http://www.ministryofpropagandaonline.com/">Ministry of Propaganda</a>, which is basically an online street team.  I mean, at the beating heart of it, it’s a street team, and there’s nothing really unusual about that.  That’s been going on for years.  But what I did was that the Ministry of Propaganda is being led by a Russian woman named Natasha who is imperious and doesn’t ask you for your help, she COMMANDS you to help!  And so, kind of building a mythology around Natasha, I think, helps people playfully buy into this fake history and have more fun with the experience!  And that’s really what this is all about.  It’s that, yes, I would LOVE if you supported <em>7<sup>th</sup> Son</em> by spreading the word, but if it’s a fun experience then you’re 1000 times more likely to do it.</p>
<p><strong>JR:</strong> Oh yeah.  And I’ve got to say that I think your stuff has the most awesome extras I’ve ever seen of any author, pretty much!</p>
<p><strong>JCH:</strong> Well, you know, in kind of getting it back into the John Smith songs, one of the things I did was I was just kind of sitting there, and *POOF!*  Wouldn’t it be cool if John Smith actually recorded and released some of the song titles that he mentions in <em>7<sup>th</sup> Son: Descent</em>?  And these titles are actually mentioned in the text of the book, which was written years and years ago.  And I thought, “Well, yeah, that would be cool.  What would I need to do to do that?”  Well, I’d need to find a musician to collaborate with who could take my notes about the ideas that I had for these song titles and some mythology and history about John Smith and have him write and perform the songs.  And that’s exactly what I did.  I reached out to a dear friend, <a href="http://www.mattselznick.com/">Matthew Wayne Selznick</a>, who is also a podcast novelist.  Fantastic lyricist and performer, period!  I’ve heard him play acoustic Folk live and it was SO freaking cool!</p>
<p><strong>JR:</strong> Yeah, it’s really good stuff!</p>
<p><strong>JCH:</strong> Yeah!  And that’s kind of what I did.  And so the whole kind of goal was to, again, create art and create an experience that not only entertains the listener but also kind of draws them into the <em>7<sup>th</sup> Son</em> world in an unconventional way.  In a way that enhances their pre-existing knowledge of the book if they’ve already read the book or informs them on what to kind of experience as John as a character if they purchase and read the book.  And it’s also kind of cool because you can actually compare the song list of the EP we recorded and the names of the songs in the book and be able to say, “I have actually listened to that song!”  And how cool is that?</p>
<p><strong>JR:</strong> Oh, that’s great.</p>
<p><img class="alignright" src="http://otherdoc.files.wordpress.com/2009/11/hutch_clone_large.jpg?w=300&#038;h=199" alt="" width="300" height="199" /><strong>JCH:</strong> I’m releasing those songs on my web site in weekly installments.</p>
<p><strong>JR:</strong> Yeah and actually, if you don’t mind, I’d like to – after this interview – play one of those songs.  I see we’re almost out of time, here, so I just wanted to go ahead and ask the last question, which I’ve actually shamelessly stolen from another podcast called <a href="http://www.thegamesthething.com/">The Game’s the Thing</a>, because they do awesome work.  And that question is what one fact about you might your fans not know?</p>
<p><strong>JCH:</strong> My favorite piece of apparel – that I wear regularly – is my robot boxers.</p>
<p><strong>JR:</strong> Ooh! (laughs) So, actual boxers with robots on them?</p>
<p><strong>JCH:</strong> Robots.  Robots are awesome.</p>
<p><strong>JR:</strong> Robots.</p>
<p><strong>JCH:</strong> Robots are awesome.  And whenever I wear these boxers I feel twice as awesome as I would on my best day.</p>
<p><strong>JR:</strong> Well, they ARE our future masters so it is good to make sure we pay the proper obeisance to them.</p>
<p><strong>JCH:</strong> That’s right!  You know, I’m always smelling emerging trends and I figured I’d get on this train pretty quick.</p>
<p><strong>JR:</strong> Well, that’s great! (chuckles) J.C. Hutchins, thank you very much for coming and talking about this.  I really appreciate it!</p>
<p><strong>JCH:</strong> Jim, it was my pleasure.  Thank you so much!</p>
<h6>Song &#8211; <em>Winter Love</em> by John Smith</h6>
<h6>Click below to hear the interview:</h6>
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<h6><a href="http://everyworldnews.com/blog/Blog-013.mp3">Download</a></h6>
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		<title>Personal Branding (Yeeee&#8230; Ha?)</title>
		<link>http://jimyesthatjim.com/2009/11/05/personal-branding-yeeee-ha/</link>
		<comments>http://jimyesthatjim.com/2009/11/05/personal-branding-yeeee-ha/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 08:10:14 +0000</pubDate>
		<dc:creator>Jim Ryan</dc:creator>
				<category><![CDATA[Interaction]]></category>
		<category><![CDATA[branding]]></category>
		<category><![CDATA[doc]]></category>
		<category><![CDATA[doc holliday]]></category>
		<category><![CDATA[doctor who]]></category>
		<category><![CDATA[networking]]></category>
		<category><![CDATA[otherdoc]]></category>

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		<description><![CDATA[Howdy, partners. I expect some of y’all are curious about the art o’ Personal Brandin’.  Step on up to the fire-pit and grab a hot iron, if you think you’re ready.  It takes a brave one to do it, but once everybody sees that there emblem on you, the folks’ll flock to you like a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jimyesthatjim.com&amp;blog=9468022&amp;post=181&amp;subd=otherdoc&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://otherdoc.files.wordpress.com/2009/11/1197086006670115704johnny_automatic_cattle_drive-svg-med.png?w=147&#038;h=298" alt="" width="147" height="298" />Howdy, partners.</p>
<p>I expect some of y’all are curious about the art o’ Personal Brandin’.  Step on up to the fire-pit and grab a hot iron, if you think you’re ready.  It takes a brave one to do it, but once everybody sees that there emblem on you, the folks’ll flock to you like a flight o&#8217; rabid condors!  It’ll only be a few seconds before you pass out from the pain, so come on!  Who’s first?</p>
<p>Okay, okay, tempted as I am to finish this whole article in character, I’ll drop the accent and get a tad more serious.</p>
<p>I’ve taken a few tentative steps into the wading end of personal branding and will probably need to try sinking or swimming very soon.  Something I’ve been learning is that writers – writers of pretty much anything – need to advertise not only their work, but THEMSELVES.  What that essentially means is that they have to find ways to make themselves memorable to their readership.</p>
<p><a href="http://www.murlafferty.com/">Mur Lafferty</a> (author of “Heaven” and “Playing for Keeps”) talks about this fairly frequently on her podcast.  <a href="http://jchutchins.net/">J.C. Hutchins</a> is doing it all over the place – remember him, by the way?  The guy whose Kilroy2.0 character &#8220;hacked&#8221; this blog and a bunch of others on October 27<sup>th</sup> to promote the release of “7<sup>th</sup> Son?”  If you do, then he’s evidently getting it right.</p>
<p>I’m still working on it.  I really need to get in gear, though, since I may very well have a creative project to promote sometime next year (more on that if and when it comes to fruition).  I recently came across an <a href="http://missdestructo.com/2009/10/identity-crisis-create-a-press-kit/">article</a> by the inimitable <a href="http://missdestructo.com/">Miss Destructo</a> that discusses the creation of a personal identity and an accompanying press kit.  All I can say is that when the time comes for me to put a press kit together, I’ll be referencing it heavily!  It also shows that there are clearly a lot of steps I have yet to take in defining my own “brand.”</p>
<p>But, that said, here’s some of what I’ve done so far.  Hopefully it’ll be helpful for someone out there who might just be getting started.</p>
<p><strong>Who is this OtherDoc guy, anyway?</strong></p>
<p>I use the handle “otherdoc” for things like instant messaging services, bulletin boards and various online community sites – basically anywhere that you’re encouraged to go by a cool pseudonym instead of your real name.  I’ve been using it ever since the late 90’s, when I needed to give my then-local ISP a user ID.  “Doc” was already taken, so I went with “otherdoc” instead – and it stuck.  And no, I’m not a real doctor in any sense of the word.  The “doc” aspect was a throwback to my fascination with both Doctor Who and Doc Holliday.  Merge the two and you get a cantankerous smart-alec trying to use his wits to make the universe a better place – which is kind of how I’d like to describe myself – well, an idealized version of myself, anyway.  The “other” aspect, while initially just a way to stand out, has come to represent that sort of “alien” vibe I’m told I tend to give off (if you’ve met me, you probably know what I’m talking about).  It also works nicely as a way for my humility to come out and prod me every now and then, reminding me that I’m not necessarily the idealized “Doc” composite to which I aspire – I’m the OTHER “Doc.”</p>
<p>Regardless of its origin, using the same handle wherever I go means that people will hopefully recognize me no matter what site I’m on.  If you’re picking a handle out for yourself that you’d like to use in a similar way, choose something that you won’t mind being remembered as because you’ll be stuck with it for a long time.</p>
<p><strong>What’s with the eye?</strong></p>
<p>So, you might have noticed that picture of my left eye that appears on my web site, as album art for this blog’s audio files and on virtually every web site and communication service to which I subscribe that allows the use of a personal icon.  Honestly, like my net handle, I stumbled onto the use of that, too.  I had a web camera at one time and tried to get silly and artistic with it.  That photo, showing my left eye in the light and my right eye in shadow, was probably the best of all the ones I took (which probably gives you a good idea of just how pathetic I am at photography).  I’ve used it – or at least the right-most part of it on those occasions when I have to use an icon that’s completely square – as another way people can recognize me.  If they won’t always know me by my face, then by thunder they’ll know me by my eye!</p>
<p>In other words, faces can be forgotten, but if you have some kind of logo – even if it’s just an extreme close-up on one particular feature – people are more likely to remember it.  Maybe not at first, but if you get it out there enough, they will!</p>
<p>Like I said, these are just a couple of small steps.  There’s a lot more for me to do to get where I’ll need to be.  In the mean time, I’d be curious to hear what you folks out there in the digital ether have been doing as a way of branding yourselves?  What do you do to shout your identity to the world?  Don’t be shy – mosey on over to the blog’s comments area and throw down some responses.  We’ll keep the fire-pit ready and the irons hot!</p>
<h6>Click below if you&#8217;d like to hear me read the article:</h6>
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<h6><a href="http://everyworldnews.com/blog/Blog-012.mp3">Download</a></h6>
<h6>Music by <a href="http://incompetech.com/">Kevin MacLeod</a></h6>
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			<media:title type="html">otherdoc</media:title>
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		<title>A Quick Announcement&#8230; and a Retraction</title>
		<link>http://jimyesthatjim.com/2009/10/29/a-quick-announcement/</link>
		<comments>http://jimyesthatjim.com/2009/10/29/a-quick-announcement/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 06:38:36 +0000</pubDate>
		<dc:creator>Jim Ryan</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[announcement]]></category>
		<category><![CDATA[camarilla]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[vampire]]></category>

		<guid isPermaLink="false">http://jimyesthatjim.com/?p=175</guid>
		<description><![CDATA[Hey, folks! Just in case anyone might still be wondering, no, I was NOT really hacked!  That last blog entry was a promo.  So, no need to worry about that! Just wanted to record a quick update and let you know that I shall be conspicuously absent for the next few days because I am [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jimyesthatjim.com&amp;blog=9468022&amp;post=175&amp;subd=otherdoc&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Hey, folks!</p>
<p>Just in case anyone might still be wondering, no, I was NOT really hacked!  That last blog entry was a promo.  So, no need to worry about that!</p>
<p>Just wanted to record a quick update and let you know that I shall be conspicuously absent for the next few days because I am going to ICC.</p>
<p>What&#8217;s ICC?</p>
<p>Why, the <a href="http://www.camicc.com/">International Camarilla Conclave</a>! (Or, in layman&#8217;s terms, &#8220;the big meeting of all of the people who are in that pretending-to-be-vampires club that I&#8217;m in.&#8221;)  So, I&#8217;m afraid no new journal entries until after this weekend, but just wanted to give you the heads-up on that and record at least a tiny little something so that you know I am, in fact, still around and desire to continue to produce content for ya!</p>
<p>Take care, folks.  See you later!</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>Um&#8230;</p>
<p>Looks like some last minute issues came up and it turns out I will not be going after all.</p>
<p>So.  Feel free to ignore everything I just said.</p>
<p>Ha ha ha ha&#8230; ha.  Ha.</p>
<p>Right.  As you were!</p>
<h6>Click below if you&#8217;d like to hear me read the article:</h6>
<span style='text-align:left;display:block;'><p><object type='application/x-shockwave-flash' data='http://s0.wp.com/wp-content/plugins/audio-player/player.swf' width='290' height='24' id='audioplayer1'><param name='movie' value='http://s0.wp.com/wp-content/plugins/audio-player/player.swf' /><param name='FlashVars' value='&amp;bg=0xf8f8f8&amp;leftbg=0xeeeeee&amp;lefticon=0x666666&amp;rightbg=0xcccccc&amp;rightbghover=0x999999&amp;righticon=0x666666&amp;righticonhover=0xffffff&amp;text=0x666666&amp;slider=0x666666&amp;track=0xFFFFFF&amp;border=0x666666&amp;loader=0x9FFFB8&amp;soundFile=http%3A%2F%2Feveryworldnews.com%2Fblog%2FBlog-011.mp3' /><param name='quality' value='high' /><param name='menu' value='false' /><param name='bgcolor' value='#FFFFFF' /><param name='wmode' value='opaque' /></object></p></span>
<h6><a href="http://everyworldnews.com/blog/Blog-011.mp3">Download</a></h6>
<h6>Music by <a href="http://www.flashkit.com/cgi-bin/soundfx/search.cgi?query=Dave%20Girtsman&amp;mode=auth&amp;id=1&amp;nh=1">Dave Girtman</a></h6>
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		<title>The Evils of So[ CONTENT OVERRIDE: KILROY2.0 IS HERE!!! ]</title>
		<link>http://jimyesthatjim.com/2009/10/27/the-evils-of-sock-puppetry/</link>
		<comments>http://jimyesthatjim.com/2009/10/27/the-evils-of-sock-puppetry/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 05:00:48 +0000</pubDate>
		<dc:creator>Jim Ryan</dc:creator>
				<category><![CDATA[Fandom]]></category>
		<category><![CDATA[7th Son]]></category>
		<category><![CDATA[cloning]]></category>
		<category><![CDATA[Kilroy 2.0]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[writing]]></category>

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		<description><![CDATA[Something has been seriously bugging me lately.  I’m not sure how long this has been going on, but have you noticed something peculiar that’s started to happen when they stick an animated character into a film? I thought I was imagining it at first, but after the most recent batch of summer blockbusters, I realized [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jimyesthatjim.com&amp;blog=9468022&amp;post=157&amp;subd=otherdoc&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Something has been seriously bugging me lately.  I’m not sure how long this has been going on, but have you noticed something peculiar that’s started to happen when they stick an animated character into a film?</p>
<p>I thought I was imagining it at first, but after the most recent batch of summer blockbusters, I realized I was seeing the same thing over and over.  It hasn’t been very noticeable but I’m pretty sure I’ve finally worked out what’s actually going on.</p>
<p>Here’s the deal.</p>
<p>&gt;&gt;&gt;  [ WARNING ::: DATABASE ERROR ::: CONTENT OVERRIDE ::: SOURCE: EXTERNAL ] &lt;&lt;&lt;</p>
<p>&gt; source terminal location: UNKNOWN<img class="alignleft" src="http://otherdoc.files.wordpress.com/2009/10/k2_avatar2.jpg?w=100&#038;h=100" alt="" width="100" height="100" /></p>
<p>&gt; source terminal identity: UNAVAILABLE</p>
<p>&gt; source login information: ENCRYPTED</p>
<p>&gt; message begins</p>
<p>the post you are now reading is designed to dull your senses to THE TRUTH.  do not live the life of the worker bee, the cog, the well-oiled piston in the MACHINE OF DECEIT!</p>
<p>there is a grand CONSPIRACY afoot.  you have been taught to believe that you are UNIQUE, one of a kind. THIS IS NOT TRUE. long ago, a cabal of scientists created technologies to ensure that ANYONE&#8217;S MIND AND BODY can be duplicated.</p>
<p>human cloning isn&#8217;t NEAR. it&#8217;s already HERE. discover the truth at <a href="http://JCHutchins.net"><strong>http://JCHutchins.net</strong></a></p>
<p>you are being DECEIVED. break free from the cogs, flee the hive, become A PROPHET OF THE TRUTH!</p>
<p>kilroy2.0 was here &#8230; kilroy2.0 is everywhere</p>
<p>&gt;&gt;&gt; [ CONTENT OVERRIDE CEASES ::: DATABASE STATUS: RECOVERING ] &lt;&lt;&lt;</p>
<p>probably keep happening until the word “maudlin” is almost totally obscured.</p>
<p>That’s the scary part.  This kind of thing will keep going on in movies, literature and even podcasts without anybody realizing what’s really occurring.</p>
<p>I’m just glad to have caught it now, before someone had to break the sock puppets out to explain it to me.</p>
<h6>Click below if you&#8217;d like to hear me read the article:</h6>
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<h6><a href="http://everyworldnews.com/blog/Blog-010.mp3">Download</a></h6>
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		<title>Do I Want to RSVP for the Marvel/Disney Wedding?</title>
		<link>http://jimyesthatjim.com/2009/10/23/do-i-want-to-rsvp-for-the-marveldisney-wedding/</link>
		<comments>http://jimyesthatjim.com/2009/10/23/do-i-want-to-rsvp-for-the-marveldisney-wedding/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 07:08:16 +0000</pubDate>
		<dc:creator>Jim Ryan</dc:creator>
				<category><![CDATA[Fandom]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[Marvel]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[Pirates of the Caribbean]]></category>

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		<description><![CDATA[So, unless you’ve been living under a rock for the last month or so I’m sure you heard that Disney purchased Marvel Comics. For the most part this doesn’t bother me too much. These kinds of things happen all the time. I understand that Disney has many departments and isn’t necessarily the evil empire a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jimyesthatjim.com&amp;blog=9468022&amp;post=145&amp;subd=otherdoc&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>So, unless you’ve been living under a rock for the last month or so I’m sure you heard that Disney purchased Marvel Comics.  For the most part this doesn’t bother me too much.  These kinds of things happen all the time.  I understand that Disney has many departments and isn’t necessarily the evil empire a lot of folks make it out to be.  I realize they’ve been taking a hands-off approach to a lot of things and will likely do so with Marvel for the most part (maybe getting more involved with the Marvel video games and the syndication of the older Marvel cartoons than anything else).  I’ve also read over plenty of articles stating that this is a good thing for Marvel and will give them the financial backing they so desperately need right now.</p>
<p>But, that said, there is one little thing that worries me.</p>
<p>How will this affect future Marvel films?  Will I want to go and see them?</p>
<p><img class="alignleft" src="http://otherdoc.files.wordpress.com/2009/10/marvel-disney-2.jpg?w=216&#038;h=250" alt="" width="216" height="250" />I understand that they’ll be better funded.  I also know that there are plenty of folks who don’t like a lot of Marvel’s recent films and think this will only make them better.  As it happens I’ve actually liked the majority of the Marvel films that have been coming out lately, warts and all, but that’s a different subject.</p>
<p>The issue I have about the quality of future movies will likely come down to whether or not Disney wants to put their name on them.  For the next couple of years that’s not going to be a problem since Marvel’s current film contracts with various studios aren’t being affected.  It’s what happens after those contracts end that concerns me.</p>
<p>Disney does plenty of things through secondary studios (Touchstone, Miramax, etc).  If it goes that route I don’t see there being too big a difference in the movies except for an increase in budget along with whatever side effects there will be as a result of the terms of standing contracts with individual writers, directors and actors.  Though, admittedly, the contract issue is usually a concern no matter WHAT studio is involved.</p>
<p>If, on the other hand, Disney DOES want to put their name on the movies, going through their main studio – Walt Disney Pictures – then I believe I see shadows on the horizon.</p>
<p>I realize that the quality of the live-action movies to come out of Walt Disney Pictures has improved vastly since such euthanasia-inspiring wonders as <em>Operation Dumbo Drop</em> and the heavily-butchered adaptations of <em>My Favorite Martian</em> and <em>Inspector Gadget</em>.  Somewhere around the release of the first <em>Pirates of the Caribbean</em> movie (or “Ca-Ruh-BEE-in” if you’re going with the official Disney mispronunciation), characters in live-action Disney films started behaving somewhat closer to the way actual human beings do.</p>
<p>However, there still remain quite a few issues over what can and cannot be done in a movie with Disney’s name on it.  Since I’ve already brought up the <em>Pirates </em>franchise, let’s stick with that as an example.  Spoilers ahoy, by the way, in case you’re waiting for the Mayan Apocalypse to pass by before you rent the DVDs.  I liked the first movie quite a bit.  The second was pretty good too if you ignored the fact that they messed around with the characters’ motivations a bit and that just about every third word spoken in the film was “pirate” (though, granted, the first one suffered from that as well).</p>
<p>In my opinion, the third movie was decent, but I had a fairly serious problem with it.  I’ve heard that the 2nd and 3rd movies were made at the same time so I’m not sure why I didn’t notice this as much in <em>Dead Man’s Chest</em>, but it seemed as though <em>At World’s End</em> was seriously dumbed down.  It seemed as <img class="alignright" src="http://otherdoc.files.wordpress.com/2009/10/marvel-disney-1.jpg?w=216&#038;h=247" alt="" width="216" height="247" />though EVERY joke had to beat the audience over the head.  Everything had to be extremely obvious, obnoxious and over-the-top.</p>
<p>Now, I know that to an extent it was SUPPOSED to be over-the-top. I’m confident in saying that I enjoy swashbuckling adventure as much as the next guy.  But it was still too much.  Maybe there was a good excuse for it.  Maybe they had to rush the edit to get the movie out on time and ended up giving it to a bunch of interns.  I don’t know the true reason, but I do have a sneaking suspicion that someone at Disney wanted to make sure the movie was marketable to the lowest common denominator and made that known to whoever was cutting it together at the 11th hour.</p>
<p>And, of course, there are Disney’s standards and practices to consider.  I’ve heard plenty of my friends say that they love the wedding scene that takes place in the 3rd movie on board a ship in the middle of a massive sword fight.  I’ll be kind here and say that I know they tried – they really did – but it just didn’t work for me or for my badly-abused suspension of disbelief.  Especially after I realized that the scene likely only came into being because the happy couple have sex near the end of the movie.</p>
<p>After all, you can’t do things like having intercourse out of wedlock in a movie with Disney’s name on it, can you?  I’m sure there are quite a few other things you can’t do as well.</p>
<p>THAT is what worries me about future Marvel movies.  How much of a straight jacket will there be on this massive Avengers initiative that’s now building steam?  Will Wolverine have to quit smoking – AGAIN?  Will Spider-Man have to stop and explain every single joke he makes in the heat of combat?</p>
<p>Only time will tell.  Until then it is my fervent wish that these two companies just stay good friends without taking their relationship to the next level.  I’ll be listening out in the hope that we don’t hear the dread toll of wedding bells – because if we do, we’ll know it won’t be long before Marvel assumes the position.</p>
<h6>Click below if you&#8217;d like to hear me read the article:</h6>
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		<title>The Grinder vs The Showboat in RPGs</title>
		<link>http://jimyesthatjim.com/2009/10/19/the-grinder-vs-the-showboat-in-rpgs/</link>
		<comments>http://jimyesthatjim.com/2009/10/19/the-grinder-vs-the-showboat-in-rpgs/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 07:44:24 +0000</pubDate>
		<dc:creator>Jim Ryan</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://jimyesthatjim.com/?p=133</guid>
		<description><![CDATA[Here’s a question that comes up from time to time when I’m playing role-playing games.  Is it better for your character to have a mechanical advantage on its character sheet or to have a non-mechanical advantage gained through role-playing with NPCs and interacting with the plot? I realize that with a question of that level [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jimyesthatjim.com&amp;blog=9468022&amp;post=133&amp;subd=otherdoc&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Here’s a question that comes up from time to time when I’m playing role-playing games.  Is it better for your character to have a mechanical advantage on its character sheet or to have a non-mechanical advantage gained through role-playing with NPCs and interacting with the plot?</p>
<p>I realize that with a question of that level of complexity the immediate reaction is probably, “Wha… huh?”  So, let’s break this down and analyze it a bit.  There are a couple of types of gamers that personify the extreme end of each option: the Grinder and the Showboat.</p>
<p><strong>1: The Grinder</strong></p>
<p>In the lingo of MMORPG players, a “grinder” is someone who goes out and kills things repeatedly just to get the experience necessary to level up.  This term has mutated a little and drifted over to tabletop, where it refers to a player who’s only interested in gaining more and more of a mechanical and tactical advantage – and often does so by focusing solely on the hack and slash elements of the game.</p>
<p><img class="alignright" src="http://otherdoc.files.wordpress.com/2009/10/grinder.jpg?w=254&#038;h=267" alt="" width="254" height="267" />Grinders can be fun to play with if you’re not taking the game too seriously.  Unfortunately, they can also kill the role playing element by encouraging the rest of the group to focus solely on the game’s tactical or mechanical aspects.  Now, some groups are fine with this.  If you have a group full of Grinders, then there isn’t really a problem.</p>
<p>If the group is a bit more diverse, however, then having one or more Grinders can become more of an issue.  If they just keep going on unchecked without considering the rest of the group, they can hog attention and make the game less fun for everyone else.  Similarly, if the GM or other players crack down too hard on the Grinders in a group, then that means less fun for the Grinders, which isn’t good either.</p>
<p>So when I feel like grinding as a player I try to keep it reined in enough that it won’t stomp all over other players’ fun.  When I’m running a game with a Grinder in it, I try to make sure that there’s enough action to satisfy him or her without it getting too ridiculous for the other players.</p>
<p><strong>2: The Showboat</strong></p>
<p>The term “showboat,” while originally referring to a paddle-wheel steam ship used as a traveling theatre, has also come to mean a person who likes to show off for the sake of attention.  I’m sure anyone who’s played a lot of RPGs has run into their fair share of individuals who like to role-play their characters and are very good at talking.  That’s all well and good and even encouraged in most games, but when they overdo it to the point that they’re showboating, it can become a problem.  I will admit that as a former theatre student, this is a trap I’m a bit more prone to fall into.</p>
<p><img class="alignleft" src="http://otherdoc.files.wordpress.com/2009/10/steamboat.jpg?w=297&#038;h=192" alt="" width="297" height="192" />Like Grinders, Showboats can draw a lot of attention away from other players if they don’t watch themselves.  Some will deliberately play their characters to the hilt with the express purpose of hijacking the game’s narrative.  That means they can end up taking control of the plot to make their characters more important or to gain advantages that aren’t mechanical but effectively exempt a character from game mechanics the other players still have to deal with.</p>
<p>When I feel like I’m starting to show off too much I try to take it down a notch.  These kinds of players can be tough to keep in line, but the important thing for a GM to remember is to keep paying attention to the other players as well as the Showboat.</p>
<p>Whether you’re dealing with mechanical rewards or story rewards, the key is moderation.</p>
<p>As a GM, I think it’s important to have a good balance of rewards in a game.  Offering both mechanical and story rewards will encourage players to go for both.  Keeping an eye on what aspects of the game each player enjoys and scaling the different elements of the game accordingly will go a long way towards keeping the players happy.</p>
<p>As a player, I think that having mechanical advantages on your character sheet is very helpful – after all, it’s much cooler when your character’s effective – but those advantages always need to line up with the concept you have for the character.  That includes how you’re going to role-play him or her.  Similarly, gaining power, influence or other story-based perks through role-playing is great, but not to the extent that you completely undermine the game’s mechanics.</p>
<p>So which kind of advantage is better?  Neither.  Or both.  It really depends on your playing style, but in my opinion if you try to set a balance between the two, you’ll get a lot more out of the experience – without having to grind OR showboat.</p>
<h6>Click below if you&#8217;d like to hear me read the article:</h6>
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		<title>Thought Without Thinking</title>
		<link>http://jimyesthatjim.com/2009/10/12/thought-without-thinking/</link>
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		<pubDate>Mon, 12 Oct 2009 02:40:42 +0000</pubDate>
		<dc:creator>Jim Ryan</dc:creator>
				<category><![CDATA[Observation]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[writing]]></category>

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		<description><![CDATA[Whenever I talk about my own thought process, I feel as though I’m about to attempt an impossible task.  After all, it’s not possible to talk about what a maze looks like from the outside when you’ve never been outside the maze, is it?  It’s like trying to see the top of your own head [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jimyesthatjim.com&amp;blog=9468022&amp;post=102&amp;subd=otherdoc&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Whenever I talk about my own thought process, I feel as though I’m about to attempt an impossible task.  After all, it’s not possible to talk about what a maze looks like from the outside when you’ve never been outside the maze, is it?  It’s like trying to see the top of your own head – without the aid of mirrors.</p>
<p><img class="alignleft" src="http://otherdoc.files.wordpress.com/2009/10/thinkingbox.jpg?w=192&#038;h=272" alt="" width="192" height="272" />Nevertheless, let’s give it a shot.</p>
<p>I have a little issue with getting tasks done.</p>
<p>“But Jim,” I hear someone saying, “you’re writing an article for your blog right now, aren’t you?  Isn’t that a task that you’re getting done as we speak?”</p>
<p>Sure it is, but all that means is that the issue isn’t completely insurmountable.  It IS pretty overwhelming, though.  Also, this article is pretty short compared to the plethora of other tasks I need to be working on, so that makes it easier to finish.</p>
<p>The issue is this: I think too much.  A shocking revelation, I know.</p>
<p>A few years back I came to the conclusion that I have the ADD/OCD cocktail.  This means I have trouble keeping thoughts in my head and am distracted fairly easily.  It also means that I obsess over pretty much each one of those fleeting thoughts for the duration of its brief stay in my cranium.  When I’m working on something, I analyze it to the nth degree and try to get it as close to perfection as possible… until I’m distracted by something else (which I then proceed to work on to the nth degree and try to get as close to perfection as possible… until I’m distracted by something else… and so on and so on and so on…).</p>
<p>I don’t have much in the way of direct experience of this, but from what I’ve heard, when you have a child it becomes incredibly difficult to hold onto a thought for more than a few minutes because the kid is constantly distracting you.  If that’s truly the case then I think living in my head must be somewhat analogous to running a day care center.  I spend a lot of time chasing down individual thoughts that are important to me and trying to deal with them while all of my other thoughts are yelling for attention.  I can keep them all quiet if I play a video game or watch a movie, but if I then try to do something else, they all start acting up again.</p>
<p>The easiest thing to do, of course, is to follow the path of least resistance and just do whatever I feel like doing.  Unfortunately, this has made me a champion procrastinator.  It has also led to a lot of half-finished projects.</p>
<p>So, how do I get past this to be a good, productive, drone-like member of society?  Is there a way to harness my childlike, multi-headed thought beast and make it work FOR me?</p>
<p>Honestly, I haven’t worked out a COMPLETELY satisfactory solution yet, which is likely why I’m still unemployed, but I have at least started to get a tiny bit further on my creative projects.  Granted, this is about like Sisyphus just getting an inkling of how to position himself to move the boulder up the hill, but at least it’s a start.</p>
<p>So, what did I do to make it possible to write this article?  True, I haven’t finished it yet, but if you’re reading it now then that means I must complete it sometime in the near future.  Either that or we’re about to experience a rift in the space-time continuum.</p>
<div class="wp-caption alignright" style="width: 180px"><img class=" " src="http://otherdoc.files.wordpress.com/2009/10/hedge-maze.jpg?w=170&#038;h=256" alt="" width="170" height="256" /><p class="wp-caption-text">&quot;Maze&quot; courtesy of FreeDigitalPhotos.net</p></div>
<p>The truth is that when I do something, I have to trick myself into not thinking about it.  This is an especially strange process when writing because the words have to form in my head before they appear on the page, which of course means I’ve thought about them.  But how to think about something WITHOUT thinking about it?</p>
<p>There IS a way.  It requires sneaking up on my psyche and suddenly leaping into action without any thought whatsoever beforehand.  If I begin working on something without warning – even though I’m really just going through the motions because I have no Earthly idea what I’m actually doing – it seems to kick some part of my mind into a state that can only exist AFTER all the necessary decisions regarding the task have already been made.  If I’m lucky, the rest of my brain will then play along and supply me with the bits I need to keep doing whatever I’m doing.  Thus far I’ve been able to get it to work better for shorter tasks and I’m hoping that with practice I can sustain it over time.</p>
<p>I don’t understand how the process works.  It shouldn’t be possible to just skip to the second step of doing something if the first step involves figuring out what the second step IS.  And yet it must work somehow, because I see that we’ve just about come to the end of this article.  I’m sure that if I spend too much more time trying to figure it out, my head will explode.</p>
<p>So in the interest of maintaining my cranial integrity, for the time being… let’s just say it’s magic.</p>
<h6>Click below if you&#8217;d like to hear me read the article:</h6>
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<h6><a href="http://everyworldnews.com/blog/Blog-007.mp3">Download</a></h6>
<h6>Music by <a href="http://incompetech.com/">Kevin MacLeod</a><br />
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		<title>Why I Use Emoticons</title>
		<link>http://jimyesthatjim.com/2009/10/08/why-i-use-emoticons/</link>
		<comments>http://jimyesthatjim.com/2009/10/08/why-i-use-emoticons/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 08:04:56 +0000</pubDate>
		<dc:creator>Jim Ryan</dc:creator>
				<category><![CDATA[Interaction]]></category>
		<category><![CDATA[web]]></category>

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		<description><![CDATA[Do you do a lot of texting?  E-mailing?  Tweeting?  Facebooking?  Livejournaling?  Other web-related things? I do a fair amount of all that and more and I freely admit that I make use of emoticons.  You know, those little symbols people make out of their keystrokes to show that they’re smiling    , winking , frowning or [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jimyesthatjim.com&amp;blog=9468022&amp;post=82&amp;subd=otherdoc&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Do you do a lot of texting?  E-mailing?  Tweeting?  Facebooking?  Livejournaling?  Other web-related things?</p>
<p>I do a fair amount of all that and more and I freely admit that I make use of emoticons.  You know, those little symbols people make out of their keystrokes to show that they’re smiling    <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> , winking <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> , frowning <img src='http://s0.wp.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  or that they’re Abraham Lincoln ==):-)= or Cthulhu (:€.</p>
<p>I’ve noticed that for the most part people tend to be divided into two camps over the use of emoticons.  Either they love them or they hate them.  Emoticon lovers tend to slather all their posts with little smiley faces, “leet” speech, acronyms and deliberately misspelled words and phrases (which are often called “lolcatz” for reasons it would probably take most of a second article to fully explain).  Haters of emoticons decry them as ignorant and childish and tend to characterize people who use them as annoying zeebs with cuteness fixations who don’t know how to properly express themselves in writing.</p>
<p>I’m not deeply enamored of emoticons but I do make fairly frequent use of them.  Why?  Because they’re handy communication tools.</p>
<p><img class="alignleft" src="http://otherdoc.files.wordpress.com/2009/10/emoticons.jpg?w=225&#038;h=136" alt="" width="225" height="136" />The trouble with the vast majority of internet-based communication is that there’s no way to determine the tone of the person writing to you.  Let’s say you’ve just sent out a text message letting your circle of friends know you’re about to go on a date.  You immediately get a message back from Bob that says:</p>
<p>“Don’t stay out too late!”</p>
<p>Now I’m sure you see the problem here.  Is Bob actually telling you not to stay out too late or is he joking?  Does he actually think that you’re still a teenager and that you can’t take care of yourself or is he just doing some harmless ribbing?  Is Bob being a supportive pal or an overbearing jerk?</p>
<p>The fact of the matter is that Bob has made a perfectly innocuous statement.  But now it’s spinning around and around in your head.   When you go to meet your date you’re so angry, frustrated and nervous that you mistake them for a valet and toss them your keys, upon which they angrily get into your vehicle and drive off.  So, now, having no car and having realized your mistake there’s nothing you can do but sit at the bar drinking yourself into a depressed stupor until they throw you out.  Then you wander the streets drunkenly until you’re accosted by muggers and beaten to a bloody pulp.</p>
<p>But, fear not!  With the use of a single emoticon the whole nightmare scenario can be avoided!</p>
<p>Imagine if, instead of sending the message, “Don’t stay out too late!” Bob texts, “Don’t stay out too late! <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> ”  You see that?  Bob is winking at you!  That means he’s just kidding around!  He’s really wishing you well on your date after all.  What a scamp Bob is!  Now you can go out on your date with a clear head and perhaps have sex later in the evening.</p>
<p>So that’s pretty much why I use emoticons.  Not only does it help prevent people from being beaten into unconsciousness by roving gangs of angry youths, but it also helps keep people from thinking I’m a total jerk. <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<h6>Click below if you&#8217;d like to hear me read the article:</h6>
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		<title>Kicking the Tires on 4th Edition D&amp;D</title>
		<link>http://jimyesthatjim.com/2009/10/05/kicking-the-tires-on-4th-edition-dd/</link>
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		<pubDate>Mon, 05 Oct 2009 05:56:41 +0000</pubDate>
		<dc:creator>Jim Ryan</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[Volkswagen]]></category>

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		<description><![CDATA[The amount of vitriol being spewed all over the place over the most recent edition wars going on with Dungeons &#38; Dragons – even more than a year after 4th Edition’s premier – is mind-boggling, but I try not to let it affect me. I’ve heard a lot of people say, “4th Edition ISN’T Dungeons [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jimyesthatjim.com&amp;blog=9468022&amp;post=71&amp;subd=otherdoc&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The amount of vitriol being spewed all over the place over the most recent edition wars going on with Dungeons &amp; Dragons – even more than a year after 4<sup>th</sup> Edition’s premier – is mind-boggling, but I try not to let it affect me.</p>
<p>I’ve heard a lot of people say, “4<sup>th</sup> Edition ISN’T Dungeons &amp; Dragons!”  I kind of find this analogous to saying “The current Volkswagen Beetle ISN’T a Volkswagen Beetle!”  But what exactly does it mean?  My basic assumption is that they’re saying the new version doesn’t do the same things that the old version did, and because of that the two versions are completely different products.</p>
<p>That part sounds reasonab<img class="alignleft" src="http://otherdoc.files.wordpress.com/2009/10/vw-dragon-grey-2.jpg?w=280&#038;h=210" alt="" width="280" height="210" />le, but there’s more to it than that.  When someone makes a statement that bold they usually have an emotional attachment to the subject matter.  What they’re really telling us is that they will never accept the new product in their heart of hearts as being the One True D&amp;D (or the One True Beetle).  Of course the problem with that is that it calls for an absolute definition of truth – which is NOT something I’m going to get into right now, so let’s just stick to the basics, shall we?</p>
<p>When the new Volkswagen Beetle came out, they pretty much changed everything that I’d liked about the original Beetle.  Notably, the engine was now up front, which not only changed the way the car handled, but took away most of the storage space.  To me, the whole POINT of the Beetle was that it was a tiny car that you could cram a LOT into.  I didn’t want to accept that the new car was also called the Beetle.  But, that said, I’ve ridden in one of the new Beetles and it’s pretty much like being in any other small car being made these days.  Not brilliant, but acceptable.</p>
<p>I played the 1<sup>st</sup> and 2<sup>nd</sup> editions of D&amp;D growing up and had a good time with them.  I really liked 3<sup>rd</sup> Edition when it came out and continued to enjoy playing it right up until the release of 4<sup>th</sup> Edition.  Around the time 4E was being released I began to hear rumors about it being just like MMORPGs, which worried me a little – after all, if I want to play World of Warcraft, I just go to my computer.  Why try to recreate that in a tabletop game?</p>
<p>Then I played 4<sup>th</sup> Edition and it turned out I enjoyed it.  I’ve been playing in a 4<sup>th</sup> Edition campaign for a few months now and am having a great time.  Even though, as advertised, it IS a lot more like an MMO.</p>
<p>Not absolutely everything is different.  For example, I think some folks might lose sight of the fact that there were ALWAYS party roles in D&amp;D, even back in 1<sup>st</sup> edition.  You had to have a magic-user type to take out enemies from a distance.  You had to have a fighter type to generally kick butt, take names and act as a meat shield for the magic-user.  You had to have a thief type to disarm traps, open doors and get at those targets the fighter just couldn’t get to alone.  And, of course, you had to have a cleric to keep everyone on their feet.</p>
<p>Sure, the specifics of how each class worked would shift around from edition to edition, but the idea of party roles was always there.  4<sup>th</sup> Edition just took a page from the MMO playbook and formalized those roles.  Sure, it makes it a little more like a computer game, but it’s still fun to play and – this is the important part – it doesn’t discount the human element.</p>
<p>It DOES treat the human element a bit differently from the way previous editions did, and I’ll probably talk more about that in another article.  It also behaves much more like a tactical skirmish game than previous editions.  But does that mean it isn’t “really” D&amp;D?</p>
<p>Let’s be honest, here.  The meanings of names – and words in general, for that matter – change from generation to generation.  What we say isn’t “really” a VW Beetle now will probably be called a VW Beetle by our grandkids whether we like it or not, and who knows what THEIR grandkids will call it?  You can try to fight it – good luck with that, by the way – or you can accept it.</p>
<p>I look at it this way.  There are these two different models of cars.  They’re both called the VW Beetle.  I also accept the fact that there are four different games out there each called Dungeons &amp; Dragons.  It’s kind of like understanding that there are millions of guys out there who are all named Jim.  Unless I snap one day and decide that There Can Be Only One, I expect that state of affairs to continue for the foreseeable future.</p>
<p>I’ve by no means abandoned earlier editions.  They still hold a special meaning for me, and I hold out hope for the coming of that day when I can drive off in my original Beetle to the Gamer Retirement Community and play original D&amp;D with the rest of the Old Guard until the end of time.  I’m just saying that while there will always be a place for those originals in my heart, I’m glad I still have enough room in my head for new ideas.</p>
<h6>Click below if you&#8217;d like to hear me read the article:</h6>
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		<title>Dragon*Con? That Is SO Last Month!</title>
		<link>http://jimyesthatjim.com/2009/10/01/dragoncon-that-is-so-last-month/</link>
		<comments>http://jimyesthatjim.com/2009/10/01/dragoncon-that-is-so-last-month/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 07:09:06 +0000</pubDate>
		<dc:creator>Jim Ryan</dc:creator>
				<category><![CDATA[Fandom]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[con]]></category>
		<category><![CDATA[dragon*con]]></category>

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		<description><![CDATA[Okay, I know it’s been about a month since Dragon*Con, but I figured that since I actually DID get to go this year, it would be a good idea to talk about it. Back when I was living in Atlanta, Dragon*Con was something that I always tried to attend every year without fail.  To be [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jimyesthatjim.com&amp;blog=9468022&amp;post=52&amp;subd=otherdoc&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://otherdoc.files.wordpress.com/2009/10/dragoncon-banner4.gif?w=125&#038;h=125" alt="" width="125" height="125" />Okay, I know it’s been about a month since Dragon*Con, but I figured that since I actually DID get to go this year, it would be a good idea to talk about it.</p>
<p>Back when I was living in Atlanta, Dragon*Con was something that I always tried to attend every year without fail.  To be fair, it was pretty much the law that if you were a geek and a resident of Georgia, you were required to attend or suffer the loss of your Geek Membership Card, but I enjoyed it anyway.  I would get insanely excited about it whenever August rolled around and would begin chanting the convention’s name over and over in an annoying fashion.  It was my way of paying tribute to the Great Dragon Spirit!  Or something like that.</p>
<p>Unfortunately, I had to break with this sacred annual ritual when I moved to Charlotte, North Carolina and had to spend most of the next four years trapped in a cold, harsh, Dragon*Con-less world.</p>
<p>All of that changed when I decided to say, “Damn the torpedoes!” and find a way to go this year.  It was a last-minute decision and I only had the cash to manage to be there for a total of six hours on a Sunday, but I have to tell you those six hours were pretty freaking amazing.</p>
<p>So what did I do in those six hours?  Well, mostly I just hung around.  Sure, we all enjoy seeing the celebrities pressed into their rows of autograph tables like pheasants under glass.  We like moving slowly through the dealers’ room and standing there for minutes at a time looking for openings between the huge throngs of convention shoppers much like the drivers are always doing with their fellow motorists just outside on Atlanta’s city streets.  But for me, the best part of a convention like Dragon*Con is meeting people and hanging out with them.</p>
<div class="wp-caption alignright" style="width: 242px"><img class="      " src="http://otherdoc.files.wordpress.com/2009/10/bird-people.jpg?w=232&#038;h=276" alt="" width="232" height="276" /><p class="wp-caption-text">photo by Benjamin Miller</p></div>
<p>I did get to go to one panel (the live episode of Mur Lafferty’s <a href="http://isbw.murlafferty.com/">“I Should Be Writing”</a>), but the rest of the time I spent with people I’m happy to call my friends.  Some of them were friends I already knew from when I’d lived there before and some were new friends I’d made online – fellow podcasters and even some folks I’d met on Twitter.</p>
<p>A lot of people like to go to Dragon*Con and go absolutely nuts.  They burn themselves out trying to attend every possible panel, LARP, contest, party or concert.  That was me, too, the first couple of years I attended.  Then one year I decided that instead of trying to wrestle the monster that is the convention schedule, I’d just ride on its back instead.  I’d wander around from area to area and involve myself in whatever looked interesting to me.  And I have to tell you, I had more fun doing it that way than I can even begin to express.  That’s how I’ve done it ever since.</p>
<p>So, even though I spent three more hours driving that day than I did at the convention itself (eight hours on the round trip and the rest navigating the demonic web of Atlanta’s traffic system), it was totally worth it.  For me, Dragon*Con is all about the people.  And no matter how short your visit is to that mystical land that exists between those four downtown hotels over Labor Day weekend before disappearing Brigadoon-like into the draconic aether, there will always be people a-plenty.</p>
<h6>Click below if you&#8217;d like to hear me read the article:</h6>
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		<title>Podcast Addiction</title>
		<link>http://jimyesthatjim.com/2009/09/28/podcast-addiction/</link>
		<comments>http://jimyesthatjim.com/2009/09/28/podcast-addiction/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 02:57:57 +0000</pubDate>
		<dc:creator>Jim Ryan</dc:creator>
				<category><![CDATA[Interaction]]></category>
		<category><![CDATA[podcast]]></category>

		<guid isPermaLink="false">http://jimyesthatjim.com/?p=36</guid>
		<description><![CDATA[Hello, my name is Jim and I’m a podaholic. “Hi, Jim!” I’ve been addicted to podcasts since some time in 2008.  I’m not sure exactly when I started.  It’s all become a kind of blur, really.  I still remember that fateful day when that guy on the street corner waved an iPod at me and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jimyesthatjim.com&amp;blog=9468022&amp;post=36&amp;subd=otherdoc&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Hello, my name is Jim and I’m a podaholic.</p>
<p>“Hi, Jim!”</p>
<p>I’ve been addicted to podcasts since some time in 2008.  I’m not sure exactly when I started.  It’s all become a kind of blur, really.  I still remember that fateful day when that guy on the street corner waved an iPod at me and offered the first hit for free.</p>
<p>“Come on, you know you want to.  Everybody’s doing it.”</p>
<p>And from the moment I first plugged that rich, direct podcast feed into my veins, I started a horrifying downward spiral from which there was no escape.</p>
<p>I experimented with RPG podcasts at first.  Sure, they seemed pretty innocuous, but soon they weren’t enough.  I had to have more.  I started in on philosophical podcasts, then the downward slide to comedy podcasts and music podcasts was inevitable.  Soon I didn’t even need an iPod to listen to them.  I started to hear them in my head!</p>
<p>Granted, this would usually happen when I sat down at the computer, and started WinAmp, but there surely must have been more going on than just an MP3 file being played through my computer’s speakers.  Something much more ominous had to be occurring.  Clearly I’d connected with these podcasts on a level that defied all sanity and reason.</p>
<p>After a little while it seemed as though some of the podcasts I listened to began speaking directly to me.  They began responding to questions and concerns that I’d had as though they could read my mind!  No matter that I’d begun sending e-mails to the podcasters, who were then reading them on their podcasts.  That was far too simple an explanation.  There was clearly a much more sinister force at work.</p>
<p>My addiction had spun completely out of control.  My desktop had become littered with icons for downloaded mp3 files from top to bottom.  I’d started playing MMORPGs just for something to do while listening to the podcasts.  My computer was turning into nothing more than a glorified radio!</p>
<p>I tried to be good.  I tried to cut down on my listening and live some semblance of a normal life, but every time I’d abandon my podcasts to go out and visit friends or shop for groceries or pick up my mail, I’d inevitably find myself rushing back to the computer to find more podcasts to listen to than ever before!</p>
<p>In the end, I came to the realization that I had utterly failed to stay on the podcast wagon (or, indeed, get on it in the first place).  So I decided that if I was going to fail, I would fail spectacularly.  I began to produce my own podcasts.  Instead of chasing the demon away, I’ve embraced it and am now proud to call myself part of the problem rather than part of the solution.</p>
<p>So, why not come and take a listen to my podcasts?  <a href="http://www.rpgdebate.com/">The Great Debate!</a> and <a href="http://www.everyworldnews.com/">The Every World News Podcast</a> are just sitting there waiting for you.</p>
<p>Come on, you know you want to.  Everybody’s doing it.</p>
<p>And incidentally, if anyone out there happens to be curious, here’s a list of the podcasts I listen to.</p>
<table style="border-collapse:collapse;height:468px;" border="0" cellspacing="0" cellpadding="0" width="572">
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<tbody>
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<td style="height:15pt;width:155pt;" width="207" height="20">
<h6><a href="http://www.7thsonnovel.com/">7th Son</a></h6>
</td>
<td style="width:184pt;" width="245">
<h6><a href="http://jenniferhudock.com/goblin-market/">Goblin Market</a></h6>
</td>
</tr>
<tr style="height:15pt;">
<td style="height:15pt;" height="20">
<h6><a href="http://podcast.indianajim.net/">The Adventures of Indiana Jim</a></h6>
</td>
<td>
<h6><a href="http://www.harmonyfactory.com/">The Harmony Factory Bopack</a></h6>
</td>
</tr>
<tr style="height:15pt;">
<td style="height:15pt;" height="20">
<h6><a href="http://atomicarray.com/">Atomic Array</a></h6>
</td>
<td>
<h6><a href="http://www.havegameswilltravel.net/">Have Games, Will Travel</a></h6>
</td>
</tr>
<tr style="height:15pt;">
<td style="height:15pt;" height="20">
<h6><a href="http://www.thebatfry.com/">Bell&#8217;s in the Batfry</a></h6>
</td>
<td>
<h6><a href="http://www.heavennovel.com/">Heaven</a></h6>
</td>
</tr>
<tr style="height:15pt;">
<td style="height:15pt;" height="20">
<h6><a href="http://www.bearswarm.com/">Bear Swarm!</a></h6>
</td>
<td>
<h6><a href="http://isbw.murlafferty.com/">I Should Be Writing</a></h6>
</td>
</tr>
<tr style="height:15pt;">
<td style="height:15pt;" height="20">
<h6><a href="http://brilliantgameologists.com/">Brilliant Gameologists</a></h6>
</td>
<td>
<h6><a href="http://www.anim5.com/IDDFOS/index.html">International Detective Dragons From Outer Space</a></h6>
</td>
</tr>
<tr style="height:15pt;">
<td style="height:15pt;" height="20">
<h6><a href="http://www.clockworkcabaret.com/">The Clockwork Cabaret</a></h6>
</td>
<td>
<h6><a href="http://opendesignpodcast.com/">The Open Design Podcast</a></h6>
</td>
</tr>
<tr style="height:15pt;">
<td style="height:15pt;" height="20">
<h6><a href="http://www.dragonslanding.com/dli/">The Dragon&#8217;s Landing Inn</a></h6>
</td>
<td>
<h6><a href="http://podgecast.com/">The Podge Cast</a></h6>
</td>
</tr>
<tr style="height:15pt;">
<td style="height:15pt;" height="20">
<h6><a href="http://www.thedreamersthreadnovel.com/">The Dreamer&#8217;s Thread</a></h6>
</td>
<td>
<h6><a href="http://www.smilingjacksbarandgrill.com/">Smiling Jack&#8217;s Bar and Grill</a></h6>
</td>
</tr>
<tr style="height:15pt;">
<td style="height:15pt;" height="20">
<h6><a href="http://www.wizards.com/default.asp?x=dnd/4arch/pod">The Dungeons &amp; Dragons   Podcast</a></h6>
</td>
<td>
<h6><a href="http://www.thismoderndeath.com/">This Modern Death</a></h6>
</td>
</tr>
<tr style="height:15pt;">
<td style="height:15pt;" height="20">
<h6><a href="http://www.feartheboot.com/">Fear the Boot</a></h6>
</td>
<td>
<h6><a href="http://thetome.podbean.com/">The Tome Show</a></h6>
</td>
</tr>
<tr style="height:15pt;">
<td style="height:15pt;" height="20">
<h6><a href="http://highmoonmedia.com/tgt/">The Gamer Traveler</a></h6>
</td>
<td>
<h6><a href="http://www.thewalkingeye.com/">The Walking Eye Podcast</a></h6>
</td>
</tr>
<tr style="height:15pt;">
<td style="height:15pt;" height="20">
<h6><a href="http://www.canadiancrusaders.com/">The Gamer&#8217;s Haven Podcast</a></h6>
</td>
<td>
<h6><a href="http://encaffeinated.ca/tws/">The WEIRD Show</a></h6>
</td>
</tr>
<tr style="height:15pt;">
<td style="height:15pt;" height="20">
<h6><a href="http://www.thegamesthething.com/">The Game&#8217;s the Thing</a></h6>
</td>
<td>
<h6><a href="http://eddyfate.podbean.com/">The White Wolf Blogcast</a></h6>
</td>
</tr>
<tr style="height:15pt;">
<td style="height:15pt;" height="20">
<h6><a href="http://comicbookgoddess.com/">Geek Pantheon and Your Moment   of Kim</a></h6>
</td>
<td>
<h6><a href="http://whitechapelproject.com/">The Whitechapel Project</a></h6>
</td>
</tr>
<tr style="height:15pt;">
<td style="height:15pt;" height="20">
<h6><a href="http://www.geologicpodcast.com/">The Geologic Podcast</a></h6>
</td>
<td></td>
</tr>
</tbody>
</table>
<p>If you have a podcast and I haven&#8217;t listed it, don&#8217;t worry, I&#8217;ll probably be listening to it sooner or later.</p>
<h6>Click below if you&#8217;d like to hear me read the article:</h6>
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<h6><a href="http://everyworldnews.com/blog/Blog-003.mp3">Download</a></h6>
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		<title>Running Around Pretending to be Vampires</title>
		<link>http://jimyesthatjim.com/2009/09/25/running-around-pretending-to-be-vampires/</link>
		<comments>http://jimyesthatjim.com/2009/09/25/running-around-pretending-to-be-vampires/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 03:50:09 +0000</pubDate>
		<dc:creator>Jim Ryan</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[camarilla]]></category>
		<category><![CDATA[larp]]></category>
		<category><![CDATA[requiem]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[vampire]]></category>

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		<description><![CDATA[“There’s a large group of people in the park all wearing black.  They must be dangerous!” No, we’re not.  We’re just playing a game. Thankfully, the stigma associated with live-action role playing looks to have diminished a bit over the years.  I play in a Vampire: the Requiem LARP with about thirty to fifty people [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jimyesthatjim.com&amp;blog=9468022&amp;post=28&amp;subd=otherdoc&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>“There’s a large group of people in the park all wearing black.  They must be dangerous!”</p>
<p>No, we’re not.  We’re just playing a game.</p>
<p>Thankfully, the stigma associated with live-action role playing looks to have diminished a bit over the years.  I play in a Vampire: the Requiem LARP with about thirty to fifty people every other weekend and I can tell as new people keep coming in that our player base is becoming much more diverse.  Which is a really good thing.</p>
<p>But not everyone has decided to embrace live-action gaming.  Even a lot of tabletop RPG players are still on the fence about it.  If you’re thinking about experimenting with live-action, here are a few things I can tell you right off the bat to try to make sure you’re not going in with the wrong impression.</p>
<p>First off, a lot of people see LARPers dressing in strange costumes and wandering around in semi-public areas and think they’re a bit nuts.  Having interacted with LARPers regularly, I can confirm that they’re no crazier than the average tabletop role player.  While I realize that sounds like a setup for a joke – one that I’m trying heartily to resist as I write this – what it really means is that in live-action you get a range of people, just like you do with any hobby.  Some are going to be stranger than others.  Some will be perfectly normal folks you could easily see hanging out with on a Friday night.  Others will be a bit odd and socially awkward, but basically all right once you get to know them.  A few others will act like they’re going for the title of Bull-Moose Bozo of the Psycho Ward, and you can generally spot those types pretty quickly and do what most of the rest of us who LARP do – avoid them!</p>
<p>One little caveat, though: if you do run into someone acting strangely there’s a chance they might be role-playing.  If you’re not sure, the best way to find out is to just ask someone nearby.</p>
<p>“Hey, is he for real or is he role playing?”</p>
<p>That’s all it takes, honestly.  Anyone who’s there to have a good time and behaves like a civil human being should be happy to tell you what’s going on.</p>
<p>That leads me to my next point.  If you’re used to tabletop games, there are a few little differences you’ll notice aside from the fact that you’re up and walking around now instead of at a table.  One of those differences is that there’s generally more of a focus on role playing and less of one on game mechanics.  The mechanics do tend to come into play a little more often in “boffer” style LARPs – in which you strike people with soft, foam weapons – than in “salon” style LARPs – in which there’s generally little or no physical contact – but overall there’s still less of an emphasis on game mechanics in live-action than in tabletop games.</p>
<p>LARPs will usually have more players than a tabletop game, and while the Game Master or Storyteller will be doing things all the while to let the players interact with a plot line that may be running in the background, the main focus of the game is going to be your interaction with the other players.  You might want to think of going to a LARP as being like going to a party, hanging out and socializing as a character you’ve created.  Instead of waiting to follow a pre-determined plot, you and your friends are creating your own stories and intertwining those stories with the GM’s plots when the opportunity presents itself.  In quite a few live-action games, you get to decide when and if you involve yourself in the game’s various storylines.</p>
<p>So, if you’re thinking about getting into a LARP, go ahead and give it a try.  You don’t have to have any special skills for it.  Costumes are usually optional; in those rare cases when they’re not, they’ll probably have something you can throw on so you can join in.  Most of the LARPers I know also play tabletop games so chances are you’d see the same kinds of folks at a LARP as you’d see at the gaming table.</p>
<p>Whether the interest is in tabletop, live-action or something else, when it comes down to it, we’re all gamers.  Some of us just like to get up and walk around every now and then.</p>
<h6>Click below if you&#8217;d like to hear me read the article:</h6>
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<h6>Music by <a href="http://www.soundjay.com" target="_self">www.SoundJay.com</a></h6>
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		<title>Another Blog? What am I THINKING?!!</title>
		<link>http://jimyesthatjim.com/2009/09/22/hello-world/</link>
		<comments>http://jimyesthatjim.com/2009/09/22/hello-world/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 15:44:46 +0000</pubDate>
		<dc:creator>Jim Ryan</dc:creator>
				<category><![CDATA[Interaction]]></category>
		<category><![CDATA[networking]]></category>
		<category><![CDATA[web]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[A very good question!  Don&#8217;t I already have TWO other blogs and a couple of podcasts to do?  It&#8217;s not as though I&#8217;m exactly overflowing with free time.  And why on Earth should I want to add a new blog to the millions already out there &#8212; surely it&#8217;ll have even less impact than pouring [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jimyesthatjim.com&amp;blog=9468022&amp;post=1&amp;subd=otherdoc&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>A very good question!  Don&#8217;t I already have TWO other blogs and a couple of podcasts to do?  It&#8217;s not as though I&#8217;m exactly overflowing with free time.  And why on Earth should I want to add a new blog to the millions already out there &#8212; surely it&#8217;ll have even less impact than pouring a thimbleful of water into the Atlantic Ocean!</p>
<p>Hey, I&#8217;ve got my reasons.  Here are a few of them:</p>
<p><strong>1. Personal Branding.</strong> No, I&#8217;m not talking about scouring my flesh with a heated, iron emblem.  I mean that as my various projects progress it occurs to me that it would be nice to have something that helps link them together in some way and make them more accessible.  This way, now, if anyone wants to check out the different aspects of what I&#8217;ve been doing or thinking about, there&#8217;ll be a central place on the web for them to go.</p>
<p><strong>2. More Writing.</strong> I&#8217;d like to start doing some freelance writing and in order to do that I need samples.  So, I plan to use this blog to produce lots and lots of nonfiction articles about anything and everything I find interesting.  If I can manage to do it regularly then maybe that&#8217;ll help get me into the habit of writing more, which can only be a good thing.  And hopefully I can make it entertaining to anyone who wanders by this little site of mine.</p>
<p><strong>3. The Experiment.</strong> I&#8217;m all about media experiments.  You&#8217;ll notice a play button at the end of this entry (or at least you will if I can get everything working properly).  If you press it, you&#8217;ll get to hear me read the article to you, thus giving you the choice of reading through it, listening to it or both, if you&#8217;re so inclined.  It&#8217;s something that I saw one or two people doing on their fiction blogs and thought I&#8217;d give it a try.  I plan to do that with every article I post.  Let me know what you think!</p>
<p><strong>4. I want to.</strong> I also never really had much of a sense of time management, anyway.</p>
<p>So there it is.  Let&#8217;s give this here article-writing thing a spin and see how it handles!</p>
<h6>Click below if you&#8217;d like to hear me read the article:</h6>
<h6><span style='text-align:left;display:block;'><p><object type='application/x-shockwave-flash' data='http://s0.wp.com/wp-content/plugins/audio-player/player.swf' width='290' height='24' id='audioplayer1'><param name='movie' value='http://s0.wp.com/wp-content/plugins/audio-player/player.swf' /><param name='FlashVars' value='&amp;bg=0xf8f8f8&amp;leftbg=0xeeeeee&amp;lefticon=0x666666&amp;rightbg=0xcccccc&amp;rightbghover=0x999999&amp;righticon=0x666666&amp;righticonhover=0xffffff&amp;text=0x666666&amp;slider=0x666666&amp;track=0xFFFFFF&amp;border=0x666666&amp;loader=0x9FFFB8&amp;soundFile=http%3A%2F%2Feveryworldnews.com%2Fblog%2FBlog-001.mp3' /><param name='quality' value='high' /><param name='menu' value='false' /><param name='bgcolor' value='#FFFFFF' /><param name='wmode' value='opaque' /></object></p></span><a href="http://everyworldnews.com/blog/Blog-001.mp3">Download</a></h6>
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