For the second year in a row, one of the other podcasts I’m involved with, Transmissions from the Ninth World, has been nominated for an ENnie Award! So I decided to ramble for a bit about the topic of that podcast, the tabletop RPG Numenera. I look at it as a game that could be a potential bridge between different kinds of gamers and a gateway to greater gaming diversity. A new Gaming Valhalla, perhaps? ;)
I go on a reflective kickabout and talk about the increasing pressure to do fewer social activities in favor of getting creative work done. This is something that’s been bothering me a lot lately and I decided to talk about it in the hope of relieving a little bit of the pressure. As a result, this episode is a wee bit more serious and soul-searching than most.
I like puzzles. I also like tabletop role-playing games. But for the life of me I have yet to figure out a decent way to combine the two. I love the idea of throwing puzzles at a group of players when I’m running a game, but actually doing it has proven very challenging. Do players enjoy puzzles? Sure, I try to make sure I seriously entertain any ideas players have for getting around the puzzles I present them with, but I’d also like the puzzles themselves to be fun. Is there a good way of doing that? I’m still not sure, but I ramble about it for a while in this episode.
Music by Kevin MacLeod
For this blogcast’s 50th episode, I interview Stephen Hood, one of the creators of Storium, a new online storytelling game. It looks to be a project that will tickle the fancies of writers and gamers alike! It came to my attention when I saw huge numbers of writerfolk and gamerfolk from all over my social media talking about it. The game has a Kickstarter running as of this post, but there are only a few days left to pledge so go check it out now!
Music by Kevin MacLeod
Sorry about the delay in getting this one posted, folks. This week I’ve been doing the literary equivalent of trying to ski uphill during an avalanche. So I’ve been a wee bit more distracted than usual.
This time I’ve decided to geek out about Deadlands, a Weird Western role playing game. I talk a bit about the game in general, my experiences with it and the various Deadlands campaigns I’m running these days. I also talk a little bit about why I think these particular kinds of genre mashup games work as well as they do.
(No jackalopes were harmed in the making of this podcast.)
At a time that the concept of role-playing had mostly been thought to be the purview of actors and psychiatrists, some folks thought of a different application. No, not Gary Gygax and Dave Arneson, but television producer Fred Friendly. The Fred Friendly Seminars got well-known experts together to discuss major issues of the day by participating in a sort of role-playing game – a “hypothetical” moderated by a host. It is this fascinating thing that both is and is not an RPG – one that seemed well-accepted by the mainstream, it would seem – that will be the subject of my ramblings in this episode.
Fabled Environments is in the midst of a new Kickstarter campaign! This time their objective is to create a complete floor plan of a high school for use with tabletop RPGs. I talked to Charles White about the Kickstarter, the creation process and possible future projects.
Check out the Kickstarter HERE.