A few weeks ago I went to the SCARAB Gaming Convention in Columbia, South Carolina. I had the opportunity to hang out in the media room with some of the folks behind the con along with a couple of gentlemen running some of its events. As it happens, some of them were fellow podcasters! We had a nice, rambling, chaotic chat and talked about the con, our favorite games, costumes and all manner of other things.
Jon Maness and Ruby Jones are on the SCARAB staff and also run the SCARAB Swarm Cast. Their friend Tim helps out with all manner of things including photography and managing activities, and is well known for his games of “All Flesh Must Be Eaten.” Donald Dennis, who ran several games at the con this year, is one of the minds behind the site Inverse Genius and lends his voice to their various podcasts. He also runs Shush Con in Pawley’s Island, SC.
Let’s chat for a little while about the idea of using one kind of game to generate ideas for another. I go deep into gamer geekery this episode to explore the idea of creating scenarios for tabletop RPGs using other role playing games or even board games.
I also mention a few other games that may be of interest – here are some links for those:
For the second year in a row, one of the other podcasts I’m involved with, Transmissions from the Ninth World, has been nominated for an ENnie Award! So I decided to ramble for a bit about the topic of that podcast, the tabletop RPG Numenera. I look at it as a game that could be a potential bridge between different kinds of gamers and a gateway to greater gaming diversity. A new Gaming Valhalla, perhaps? ;)
I go on a reflective kickabout and talk about the increasing pressure to do fewer social activities in favor of getting creative work done. This is something that’s been bothering me a lot lately and I decided to talk about it in the hope of relieving a little bit of the pressure. As a result, this episode is a wee bit more serious and soul-searching than most.
I like puzzles. I also like tabletop role-playing games. But for the life of me I have yet to figure out a decent way to combine the two. I love the idea of throwing puzzles at a group of players when I’m running a game, but actually doing it has proven very challenging. Do players enjoy puzzles? Sure, I try to make sure I seriously entertain any ideas players have for getting around the puzzles I present them with, but I’d also like the puzzles themselves to be fun. Is there a good way of doing that? I’m still not sure, but I ramble about it for a while in this episode.
Music by Kevin MacLeod
For this blogcast’s 50th episode, I interview Stephen Hood, one of the creators of Storium, a new online storytelling game. It looks to be a project that will tickle the fancies of writers and gamers alike! It came to my attention when I saw huge numbers of writerfolk and gamerfolk from all over my social media talking about it. The game has a Kickstarter running as of this post, but there are only a few days left to pledge so go check it out now!
Music by Kevin MacLeod
Sorry about the delay in getting this one posted, folks. This week I’ve been doing the literary equivalent of trying to ski uphill during an avalanche. So I’ve been a wee bit more distracted than usual.
This time I’ve decided to geek out about Deadlands, a Weird Western role playing game. I talk a bit about the game in general, my experiences with it and the various Deadlands campaigns I’m running these days. I also talk a little bit about why I think these particular kinds of genre mashup games work as well as they do.
(No jackalopes were harmed in the making of this podcast.)