In this ramble recorded a few weeks ago (way back in July – remember July?) I talk about going to see Monty Python Live (Mostly) and my relationship with Monty Python in general. And I digress. A lot.
For the second year in a row, one of the other podcasts I’m involved with, Transmissions from the Ninth World, has been nominated for an ENnie Award! So I decided to ramble for a bit about the topic of that podcast, the tabletop RPG Numenera. I look at it as a game that could be a potential bridge between different kinds of gamers and a gateway to greater gaming diversity. A new Gaming Valhalla, perhaps? ;)
Once again a lot of craziness has been going on so I haven’t had time to put together a proper episode. So here’s another monologue! (Which, as it happens, appears in my book Abduction Etiquette!) ;)
I go on a reflective kickabout and talk about the increasing pressure to do fewer social activities in favor of getting creative work done. This is something that’s been bothering me a lot lately and I decided to talk about it in the hope of relieving a little bit of the pressure. As a result, this episode is a wee bit more serious and soul-searching than most.
I like puzzles. I also like tabletop role-playing games. But for the life of me I have yet to figure out a decent way to combine the two. I love the idea of throwing puzzles at a group of players when I’m running a game, but actually doing it has proven very challenging. Do players enjoy puzzles? Sure, I try to make sure I seriously entertain any ideas players have for getting around the puzzles I present them with, but I’d also like the puzzles themselves to be fun. Is there a good way of doing that? I’m still not sure, but I ramble about it for a while in this episode.
Music by Kevin MacLeod
I talk for a while about my recent trip to ConCarolinas and how it smashed my brain about with its many wonders and diversions. Silent movies, alcohol and writing panels galore!
(Recorded earlier this week when I was still a bit punchy.)