or Man’s Crisis of Identity in the Earlier Half of the 21st Century
This one’s a bit different from my normal ramblings, and is much more introspective than usual. I had something of an epiphany the other day after a slip of the tongue at our local Geek Gala that led me to remember something very basic about myself. Something I haven’t thought about for a good, long while, and which gets at what’s pretty much the root of my identity. In this episode, I talk about this realization. I also say “Here’s the thing,” quite a lot.
In this ramble recorded a few weeks ago (way back in July – remember July?) I talk about going to see Monty Python Live (Mostly) and my relationship with Monty Python in general. And I digress. A lot.
For the second year in a row, one of the other podcasts I’m involved with, Transmissions from the Ninth World, has been nominated for an ENnie Award! So I decided to ramble for a bit about the topic of that podcast, the tabletop RPG Numenera. I look at it as a game that could be a potential bridge between different kinds of gamers and a gateway to greater gaming diversity. A new Gaming Valhalla, perhaps? ;)
Once again a lot of craziness has been going on so I haven’t had time to put together a proper episode. So here’s another monologue! (Which, as it happens, appears in my book Abduction Etiquette!) ;)
I go on a reflective kickabout and talk about the increasing pressure to do fewer social activities in favor of getting creative work done. This is something that’s been bothering me a lot lately and I decided to talk about it in the hope of relieving a little bit of the pressure. As a result, this episode is a wee bit more serious and soul-searching than most.
I like puzzles. I also like tabletop role-playing games. But for the life of me I have yet to figure out a decent way to combine the two. I love the idea of throwing puzzles at a group of players when I’m running a game, but actually doing it has proven very challenging. Do players enjoy puzzles? Sure, I try to make sure I seriously entertain any ideas players have for getting around the puzzles I present them with, but I’d also like the puzzles themselves to be fun. Is there a good way of doing that? I’m still not sure, but I ramble about it for a while in this episode.