Does Canon Matter? Part 6 – H.P. Lovecraft’s Cthulhu Mythos

February 7, 2018 Leave a comment

Cthulhu for PresidentI have returned to continue rambling about canon! In this episode I talk about the Cthulhu Mythos and stumle over several nigh-unpronounceable names for entities whose merest concepts could drive an ordinary human mad. I also discuss how the nature of the Mythos makes it extremely difficult – perhaps even impossible – to nail down exactly what counts and what doesn’t.

NOTE: As it turns out, the publishing company Arkham House might not be quite as dead as I may have made it sound in this episode. The Wikipedia article on them seems to indicate they’ve had recent financial trouble, but have been working to combat that. Nevertheless, as far as I can tell it appears as though folks are currently able to publish Mythos-related materials right and left without necessarily being challenged. I would still advise authors to research the status of anything they plan to make use of as best they can before they do so.

Here are a couple of links with further writings about the confusion surrounding the copyright situation:

The H.P. Lovecraft Wiki
Chris J. Karr

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Interview: James D’Amato – Dungeon Dome

July 12, 2017 Leave a comment

James D’Amato, creator of the One Shot group of tabletop gaming podcasts, stopped by to talk about his newest project, Dungeon Dome! Dungeon Dome will be presented to audiences as a series of matches between larger-than-life characters played out on the tabletop. It’s a delicious mashup of D&D and professional wrestling.

If you haven’t heard any of James’ podcasts, they are outrageously entertaining! I strongly suggest giving them a listen:
http://oneshotpodcast.com/

The Kickstarter for the first season of Dungeon Dome is live and will be running through August 10th, 2017.

Go and check it out! http://kck.st/2ueX6hM

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Music by Kevin MacLeod

Does Canon Matter? Part 5 – The World of Darkness

May 30, 2017 Leave a comment

I ramble for way longer than I’d planned about the various versions of White Wolf‘s World of Darkness tabletop RPG titles. For the last quarter of a century, four (soon to be five) editions of WoD games have been released, along with two editions of games set in the alternate reality of the Chronicles of Darkness. With a history like that, the games’ continuity has grown ponderous indeed. But how do you even approach the idea of canon when every story is told by an unreliable narrator? I talk about that and many other things – and I’ve been playing since the `90’s, so it turns out I have plenty to talk about.

Come see me at ConCarolinas! http://www.concarolinas.org/

As I mention near the beginning of the show, Fabled Environments is partnering with Yellow Piece Games on a new Savage Worlds setting called Buccaneer: Through Hell & High Water. Their kickstarter for the game runs through June 20th, 2017. Check it out! http://kck.st/2rlOfG3

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Does Canon Matter? Part 4 – Star Trek & DC

October 17, 2016 Leave a comment

screen-shot-2015-07-06-at-11-26-40-amI misguidedly attempted to wrap up my canon series only to realize I had much more to say than I’d initially reckoned.

Ahaha.

So, here’s the next part, wherein I tackle two franchises: Star Trek and DC. I also tangent for a bit at the beginning into the recent Darkwing Duck controversy. I also make a terrible pun about an obscure DC character I happen to like, bring up my distaste for there being so much segmented metal in science fiction nowadays and get a tad defensive about the fact that I don’t hate all of the movies I’m supposed to hate.

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Interview: KT Bryski – Six Stories, Told at Night

September 27, 2016 2 comments

sixstories_albumThe delightful writer and podcaster KT Bryski and I chatted about her recent release, Six Stories, Told at Night. The audio drama folds traditional French-Canadian folktales into a series of stories about the relationship between two young friends. Those stories are in turn folded into a third overall narrative. It’s excellent stuff and you can hear it FOR FREE! I highly recommend it.

We were attacked a few times by the Skype Demons during the interview and while I’ve done my best to edit around them, there are a couple of points where our voices may warp a bit, so I apologize if the audio quality gets a bit wonky at times.

Six Stories, Told at Night is written, directed and produced by KT Bryski, and performed by Blythe Haynes, who works with KT at Black Creek Pioneer Village. The song “Lovely, Dark and Deep” (which you can also hear some of at the beginning and end of this episode) was composed by Alex White, and the vocals were performed by Ellen McAteer. The cover art for the podcast (pictured in this blog post) was designed by the inimitable Starla Huchton (whom I once interviewed for this very podcast!). Six Stories, Told at Night is funded by the Ontario Arts Council.

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Music by Alex White

Does Canon Matter? Part 3 – The Marvel Cinematic Universe

August 15, 2016 Leave a comment

stan-lee-cameosHere we have the third part of my ridiculously long ramble about canon in popular media, this time focusing on the Marvel Cinematic Universe. I chat at length about some of the differences between the movies and the TV shows, the comics and all manner of other things as we continue to explore the question of whether or not any of those differences matter.

I also briefly wander into a tangent about Battlestar Galactica and laugh maniacally a couple of times.

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Does Canon Matter? Part 2 – Star Wars

July 1, 2016 Leave a comment
BeaCantina

Behold the Destroyer of the 4th Wall, She Who Breaks Reality With Her Song of Farewell!

Here’s the second part of my epically long pseudo-rant about continuity and canon in popular media.

I love Star Wars, but in this episode I talk about why I think it’s best to err on the side of caution when chatting about its canon with fellow fans. For many folks, Star Wars is a build-your-own-canon situation, and I talk about dealing with that. I also misattribute a quote by Jebediah Orne to Old Man Whateley, but neither of those are Star Wars characters, so I’ll just try to play it cool and think of it as a social experiment.

My apologies in advance to any repressed emotional trauma the picture accompanying this entry might evoke.

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