Kicking the Tires on 4th Edition D&D
The amount of vitriol being spewed all over the place over the most recent edition wars going on with Dungeons & Dragons – even more than a year after 4th Edition’s premier – is mind-boggling, but I try not to let it affect me.
I’ve heard a lot of people say, “4th Edition ISN’T Dungeons & Dragons!” I kind of find this analogous to saying “The current Volkswagen Beetle ISN’T a Volkswagen Beetle!” But what exactly does it mean? My basic assumption is that they’re saying the new version doesn’t do the same things that the old version did, and because of that the two versions are completely different products.
That part sounds reasonab
le, but there’s more to it than that. When someone makes a statement that bold they usually have an emotional attachment to the subject matter. What they’re really telling us is that they will never accept the new product in their heart of hearts as being the One True D&D (or the One True Beetle). Of course the problem with that is that it calls for an absolute definition of truth – which is NOT something I’m going to get into right now, so let’s just stick to the basics, shall we?
When the new Volkswagen Beetle came out, they pretty much changed everything that I’d liked about the original Beetle. Notably, the engine was now up front, which not only changed the way the car handled, but took away most of the storage space. To me, the whole POINT of the Beetle was that it was a tiny car that you could cram a LOT into. I didn’t want to accept that the new car was also called the Beetle. But, that said, I’ve ridden in one of the new Beetles and it’s pretty much like being in any other small car being made these days. Not brilliant, but acceptable.
I played the 1st and 2nd editions of D&D growing up and had a good time with them. I really liked 3rd Edition when it came out and continued to enjoy playing it right up until the release of 4th Edition. Around the time 4E was being released I began to hear rumors about it being just like MMORPGs, which worried me a little – after all, if I want to play World of Warcraft, I just go to my computer. Why try to recreate that in a tabletop game?
Then I played 4th Edition and it turned out I enjoyed it. I’ve been playing in a 4th Edition campaign for a few months now and am having a great time. Even though, as advertised, it IS a lot more like an MMO.
Not absolutely everything is different. For example, I think some folks might lose sight of the fact that there were ALWAYS party roles in D&D, even back in 1st edition. You had to have a magic-user type to take out enemies from a distance. You had to have a fighter type to generally kick butt, take names and act as a meat shield for the magic-user. You had to have a thief type to disarm traps, open doors and get at those targets the fighter just couldn’t get to alone. And, of course, you had to have a cleric to keep everyone on their feet.
Sure, the specifics of how each class worked would shift around from edition to edition, but the idea of party roles was always there. 4th Edition just took a page from the MMO playbook and formalized those roles. Sure, it makes it a little more like a computer game, but it’s still fun to play and – this is the important part – it doesn’t discount the human element.
It DOES treat the human element a bit differently from the way previous editions did, and I’ll probably talk more about that in another article. It also behaves much more like a tactical skirmish game than previous editions. But does that mean it isn’t “really” D&D?
Let’s be honest, here. The meanings of names – and words in general, for that matter – change from generation to generation. What we say isn’t “really” a VW Beetle now will probably be called a VW Beetle by our grandkids whether we like it or not, and who knows what THEIR grandkids will call it? You can try to fight it – good luck with that, by the way – or you can accept it.
I look at it this way. There are these two different models of cars. They’re both called the VW Beetle. I also accept the fact that there are four different games out there each called Dungeons & Dragons. It’s kind of like understanding that there are millions of guys out there who are all named Jim. Unless I snap one day and decide that There Can Be Only One, I expect that state of affairs to continue for the foreseeable future.
I’ve by no means abandoned earlier editions. They still hold a special meaning for me, and I hold out hope for the coming of that day when I can drive off in my original Beetle to the Gamer Retirement Community and play original D&D with the rest of the Old Guard until the end of time. I’m just saying that while there will always be a place for those originals in my heart, I’m glad I still have enough room in my head for new ideas.
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Dragon*Con? That Is SO Last Month!
Okay, I know it’s been about a month since Dragon*Con, but I figured that since I actually DID get to go this year, it would be a good idea to talk about it.
Back when I was living in Atlanta, Dragon*Con was something that I always tried to attend every year without fail. To be fair, it was pretty much the law that if you were a geek and a resident of Georgia, you were required to attend or suffer the loss of your Geek Membership Card, but I enjoyed it anyway. I would get insanely excited about it whenever August rolled around and would begin chanting the convention’s name over and over in an annoying fashion. It was my way of paying tribute to the Great Dragon Spirit! Or something like that.
Unfortunately, I had to break with this sacred annual ritual when I moved to Charlotte, North Carolina and had to spend most of the next four years trapped in a cold, harsh, Dragon*Con-less world.
All of that changed when I decided to say, “Damn the torpedoes!” and find a way to go this year. It was a last-minute decision and I only had the cash to manage to be there for a total of six hours on a Sunday, but I have to tell you those six hours were pretty freaking amazing.
So what did I do in those six hours? Well, mostly I just hung around. Sure, we all enjoy seeing the celebrities pressed into their rows of autograph tables like pheasants under glass. We like moving slowly through the dealers’ room and standing there for minutes at a time looking for openings between the huge throngs of convention shoppers much like the drivers are always doing with their fellow motorists just outside on Atlanta’s city streets. But for me, the best part of a convention like Dragon*Con is meeting people and hanging out with them.

photo by Benjamin Miller
I did get to go to one panel (the live episode of Mur Lafferty’s “I Should Be Writing”), but the rest of the time I spent with people I’m happy to call my friends. Some of them were friends I already knew from when I’d lived there before and some were new friends I’d made online – fellow podcasters and even some folks I’d met on Twitter.
A lot of people like to go to Dragon*Con and go absolutely nuts. They burn themselves out trying to attend every possible panel, LARP, contest, party or concert. That was me, too, the first couple of years I attended. Then one year I decided that instead of trying to wrestle the monster that is the convention schedule, I’d just ride on its back instead. I’d wander around from area to area and involve myself in whatever looked interesting to me. And I have to tell you, I had more fun doing it that way than I can even begin to express. That’s how I’ve done it ever since.
So, even though I spent three more hours driving that day than I did at the convention itself (eight hours on the round trip and the rest navigating the demonic web of Atlanta’s traffic system), it was totally worth it. For me, Dragon*Con is all about the people. And no matter how short your visit is to that mystical land that exists between those four downtown hotels over Labor Day weekend before disappearing Brigadoon-like into the draconic aether, there will always be people a-plenty.
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Podcast Addiction
Hello, my name is Jim and I’m a podaholic.
“Hi, Jim!”
I’ve been addicted to podcasts since some time in 2008. I’m not sure exactly when I started. It’s all become a kind of blur, really. I still remember that fateful day when that guy on the street corner waved an iPod at me and offered the first hit for free.
“Come on, you know you want to. Everybody’s doing it.”
And from the moment I first plugged that rich, direct podcast feed into my veins, I started a horrifying downward spiral from which there was no escape.
I experimented with RPG podcasts at first. Sure, they seemed pretty innocuous, but soon they weren’t enough. I had to have more. I started in on philosophical podcasts, then the downward slide to comedy podcasts and music podcasts was inevitable. Soon I didn’t even need an iPod to listen to them. I started to hear them in my head!
Granted, this would usually happen when I sat down at the computer, and started WinAmp, but there surely must have been more going on than just an MP3 file being played through my computer’s speakers. Something much more ominous had to be occurring. Clearly I’d connected with these podcasts on a level that defied all sanity and reason.
After a little while it seemed as though some of the podcasts I listened to began speaking directly to me. They began responding to questions and concerns that I’d had as though they could read my mind! No matter that I’d begun sending e-mails to the podcasters, who were then reading them on their podcasts. That was far too simple an explanation. There was clearly a much more sinister force at work.
My addiction had spun completely out of control. My desktop had become littered with icons for downloaded mp3 files from top to bottom. I’d started playing MMORPGs just for something to do while listening to the podcasts. My computer was turning into nothing more than a glorified radio!
I tried to be good. I tried to cut down on my listening and live some semblance of a normal life, but every time I’d abandon my podcasts to go out and visit friends or shop for groceries or pick up my mail, I’d inevitably find myself rushing back to the computer to find more podcasts to listen to than ever before!
In the end, I came to the realization that I had utterly failed to stay on the podcast wagon (or, indeed, get on it in the first place). So I decided that if I was going to fail, I would fail spectacularly. I began to produce my own podcasts. Instead of chasing the demon away, I’ve embraced it and am now proud to call myself part of the problem rather than part of the solution.
So, why not come and take a listen to my podcasts? The Great Debate! and The Every World News Podcast are just sitting there waiting for you.
Come on, you know you want to. Everybody’s doing it.
And incidentally, if anyone out there happens to be curious, here’s a list of the podcasts I listen to.
If you have a podcast and I haven’t listed it, don’t worry, I’ll probably be listening to it sooner or later.
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Running Around Pretending to be Vampires
“There’s a large group of people in the park all wearing black. They must be dangerous!”
No, we’re not. We’re just playing a game.
Thankfully, the stigma associated with live-action role playing looks to have diminished a bit over the years. I play in a Vampire: the Requiem LARP with about thirty to fifty people every other weekend and I can tell as new people keep coming in that our player base is becoming much more diverse. Which is a really good thing.
But not everyone has decided to embrace live-action gaming. Even a lot of tabletop RPG players are still on the fence about it. If you’re thinking about experimenting with live-action, here are a few things I can tell you right off the bat to try to make sure you’re not going in with the wrong impression.
First off, a lot of people see LARPers dressing in strange costumes and wandering around in semi-public areas and think they’re a bit nuts. Having interacted with LARPers regularly, I can confirm that they’re no crazier than the average tabletop role player. While I realize that sounds like a setup for a joke – one that I’m trying heartily to resist as I write this – what it really means is that in live-action you get a range of people, just like you do with any hobby. Some are going to be stranger than others. Some will be perfectly normal folks you could easily see hanging out with on a Friday night. Others will be a bit odd and socially awkward, but basically all right once you get to know them. A few others will act like they’re going for the title of Bull-Moose Bozo of the Psycho Ward, and you can generally spot those types pretty quickly and do what most of the rest of us who LARP do – avoid them!
One little caveat, though: if you do run into someone acting strangely there’s a chance they might be role-playing. If you’re not sure, the best way to find out is to just ask someone nearby.
“Hey, is he for real or is he role playing?”
That’s all it takes, honestly. Anyone who’s there to have a good time and behaves like a civil human being should be happy to tell you what’s going on.
That leads me to my next point. If you’re used to tabletop games, there are a few little differences you’ll notice aside from the fact that you’re up and walking around now instead of at a table. One of those differences is that there’s generally more of a focus on role playing and less of one on game mechanics. The mechanics do tend to come into play a little more often in “boffer” style LARPs – in which you strike people with soft, foam weapons – than in “salon” style LARPs – in which there’s generally little or no physical contact – but overall there’s still less of an emphasis on game mechanics in live-action than in tabletop games.
LARPs will usually have more players than a tabletop game, and while the Game Master or Storyteller will be doing things all the while to let the players interact with a plot line that may be running in the background, the main focus of the game is going to be your interaction with the other players. You might want to think of going to a LARP as being like going to a party, hanging out and socializing as a character you’ve created. Instead of waiting to follow a pre-determined plot, you and your friends are creating your own stories and intertwining those stories with the GM’s plots when the opportunity presents itself. In quite a few live-action games, you get to decide when and if you involve yourself in the game’s various storylines.
So, if you’re thinking about getting into a LARP, go ahead and give it a try. You don’t have to have any special skills for it. Costumes are usually optional; in those rare cases when they’re not, they’ll probably have something you can throw on so you can join in. Most of the LARPers I know also play tabletop games so chances are you’d see the same kinds of folks at a LARP as you’d see at the gaming table.
Whether the interest is in tabletop, live-action or something else, when it comes down to it, we’re all gamers. Some of us just like to get up and walk around every now and then.
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Another Blog? What am I THINKING?!!
A very good question! Don’t I already have TWO other blogs and a couple of podcasts to do? It’s not as though I’m exactly overflowing with free time. And why on Earth should I want to add a new blog to the millions already out there — surely it’ll have even less impact than pouring a thimbleful of water into the Atlantic Ocean!
Hey, I’ve got my reasons. Here are a few of them:
1. Personal Branding. No, I’m not talking about scouring my flesh with a heated, iron emblem. I mean that as my various projects progress it occurs to me that it would be nice to have something that helps link them together in some way and make them more accessible. This way, now, if anyone wants to check out the different aspects of what I’ve been doing or thinking about, there’ll be a central place on the web for them to go.
2. More Writing. I’d like to start doing some freelance writing and in order to do that I need samples. So, I plan to use this blog to produce lots and lots of nonfiction articles about anything and everything I find interesting. If I can manage to do it regularly then maybe that’ll help get me into the habit of writing more, which can only be a good thing. And hopefully I can make it entertaining to anyone who wanders by this little site of mine.
3. The Experiment. I’m all about media experiments. You’ll notice a play button at the end of this entry (or at least you will if I can get everything working properly). If you press it, you’ll get to hear me read the article to you, thus giving you the choice of reading through it, listening to it or both, if you’re so inclined. It’s something that I saw one or two people doing on their fiction blogs and thought I’d give it a try. I plan to do that with every article I post. Let me know what you think!
4. I want to. I also never really had much of a sense of time management, anyway.
So there it is. Let’s give this here article-writing thing a spin and see how it handles!


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