I Can Quit Whenever I Want

March 6, 2011 Leave a comment

I’ve been playing a ridiculous amount of World of Warcraft lately.

I’m sure if a cyber-cop pulled me over on the Information Superhighway and gave me a virtual breathalyzer test I’d be several points over the legal WoW limit.

Why am I so captivated?  What is it about this game that’s got me wondering if I need to join a 12-step program?

My troll fighter Gorbirian, who enjoys knocking back and fishing when the mood strikes him.

Is it the Immersion?

Have I begun to slip heedlessly into a fantasy world and lost all sense of reality?  Nah, probably not.  I’m more of what one would call a “casual gamer.”  I understand the fear of entering a game world and feeling as though one is more a part of it than one’s own life.  That’s often the kind of problem one sees in science fiction stories about people entering virtual reality and losing all sense of self.  But the truth of the matter is that World of Warcraft is pretty cool, but the Matrix it’s not.  Heck, even the Matrix MMO wasn’t.  Besides, I don’t have all that much of a sense of reality to lose in the first place.

Is it the Simplicity?

World of Warcraft is very easy to play.  The controls are easy to learn.  There’s very little in the way of resource management (aside from how much space you have in the bags you carry around to stuff quest items, fishing poles, alchemy bottles and magical pairs of pants into).  You receive instructions, get pointed in a direction and usually go off to either kill things or pick things up off the ground – sometimes both.  Not a lot of thought is required.  If you want to interact with other players, you can, but recent updates to the game mean that you don’t really have to socialize if you’d rather go solo.  I must admit that the game’s convenience factor is a pretty big deal.  The fact that I don’t have to devote a lot of time to it means that I end up… devoting a lot of time to it.

Azeroth in 2011. Is there an island or two missing, do you think…?

Is it the Potential?

One of the major draws for me with games like World of Warcraft is not what you can do with it, but what you COULD do with it.  Azeroth is a huge, new, shiny, undiscovered world (okay, maybe a bit less shiny since the Cataclysm) and I haven’t visited every single corner of it yet.  I’m one of those obsessive bastards who tries to see ALL of a game’s available content.  Some of it – like, say, any given dungeon – requires you to team up with other players, which is something I don’t usually have a lot of time for, but I still feel a need to keep quests involving said content on my to-do list.  Even though it’s highly unlikely I’ll ever get to them.  If you add to that the fact that they’re regularly updating the game with MORE shiny, new things, you can see that this game may be holding my attention for a very long time.

Is it the Adventure Gaminess?

Back in the crazy, carefree days of the 1980’s, we had these things called “adventure games.”  Among my favorites were the games in the Quest For Glory series.  These were games in which you had a character with RPG-like stats and the freedom to have him wander around, fight monsters and explore different plot threads.  The developers at one time had an idea to make it into an online game, but that plan never came to fruition.  World of Warcraft seems, to me, to be the closest thing to what they had been hoping to do.  So maybe I play it as a way of trying to recapture my youth – which I’m told is much safer and cheaper than the usual method of buying a muscle car and treating every road as though it’s the Daytona Speedway.

But, anyway…

My gnomish wizard, Map. He’s currently working on a degree in Engineering.

I think that if I try to be brutally honest with myself, World of Warcraft – or any other MMO, for that matter – is, more than anything, an excuse to listen to a bunch of podcasts.  I like the game music and only listened to it while playing at first, but as soon as I got comfortable enough with the game that it didn’t require my full concentration, I started playing podcasts in the background instead.  MMOs and podcasts can make an awesome combination.  I’ve already blogged about my deep podcast affliction, so I won’t go into detail about it here.  But I think it’s interesting that I’ve essentially got two addictions that feed into each other.  If one desperate need wanes, the other will always be there to drag me back to my plush Obsession Suite in the Junkie Hotel overlooking Dependence City.  Lucky me.

All kidding aside, though, I’ve gone several months at a time without playing WoW, and if my schedule requires it, I’ll go cold turkey once again.  I’ve done it voluntarily before – most recently when I hit a point in the game at which I felt I couldn’t progress further on my own and decided to just park my characters in a corner and wait for the Cataclysm.  And, lo and behold, when the Cataclysm happened, there was enough new content to pull me back in.  I’m not sure what it says about me that it takes a near-apocalypse to garner my interest these days, but that’s another topic entirely.

To return to somewhere in the general vicinity of the point, I’m sure that what with all the various things I’ve got going on my life, sooner or later I’ll need to take another break from WoW.  It will be a sad day indeed but I’ll find some way to survive.  After all, there’s always City of Heroes.

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Answering Machine Flashback

November 7, 2010 1 comment

I was going through the contents of an old disk and stumbled across some answering machine messages that I’d recorded and done some audio editing on back in the 90’s – sort of an early example of me playing around with audio from some of the earlier strata of my life. And I thought it would be amusing to play them for you.

I’ve got two answering machine messages. The first one used samples from Young Frankenstein and the second used samples from Return of the Jedi. And I know I have a couple of friends that I had told about these messages and they were wondering if they’d ever get a chance to listen to them.

So here they are, guys. Be kind!

The messages are at the end of the recording! Click below to listen:

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Music by Dave Girtman

And Now an Interview with Joel Kinstle

September 1, 2010 1 comment

(The audio of this interview is available at the bottom of this post!)

When I went to ConCarolinas this year I got a chance to sit down and talk to Joel Kinstle, VP of Pinnacle Entertainment Group, the makers of Deadlands and Savage Worlds.  The interview was for one of the shows I do on War Pig Radio and we talked mostly about the Savage Worlds Showdown rules – and tapioca!  Here’s the interview in full.

JR: I’m here at ConCarolinas and I’m talking to Joel Kinstle, who is Vice President of Pinnacle Entertainment Group!

JK: Well hello, folks!

JR: Greetings, sir!  And the specific thing that I wanted to talk about today is the Showdown rules, skirmish rules for Savage Worlds, because I don’t think that gets very much attention.

JK: Well that’s kind of sad.  They’re actually very nice rules and, special bonus: they’re free!

JR: Yeah, that’s always the really awesome thing.  You guys are giving things away left and right.  It’s like, every time I go to the web site, they’re giving away more stuff and I’m like, “I hope they can stay in business!” (laughs)

JK: That’s because we love our fans so much and are such foolish business people that we’re desperate for milk for our children.  All donations are welcome!

JR: (laughs) Awesome.  Just for those who may not be familiar, how do the skirmish rules differ from the regular RPG rules in general?

JK: The skirmish rules differ from the regular RPG rules in general in that they focus pretty much on the mechanical aspects and tabletop use.  All the Hindrances and most of the social Edges that you might run across tend to be washed out or transmuted into something that would apply on the tabletop.  Some of the Edges that tend toward being social or like a quirk that may be in how you play a character get defined mechanically in a way that you can repeat on a tabletop setting.  That doesn’t really make for a good role playing experience, but the role playing experience does not translate at all directly to a pure minis game.

JR: How many different Showdown settings do you have out right now?

JK: The Showdown rules, themselves, the 2.0 version, are somewhat recent.  Probably out for about five months or so…?

JR: Okay.

JK: But, my brain’s something like tapioca, so you’re gonna have to take that with a… well, grain of tapioca.

JR: I know the feeling.

JK: (chuckles) But, what we have out right now for them is… we have a couple of scenarios that are not really so much setting-specific on the web.  We have Raid on Fort 51, which is a Deadlands-specific scenario.  It’s really more of a mini-campaign.  It’s a series of engagements that things change for one engagement based on what happened in the prior engagement, and the force makes changes a little bit as the story unfolds and that’s a product for sale on the web site.  We’ve got a Weird War II scenario that will be coming out on the web site hopefully soon.  I’m not sure what will be the next piece out but it can be easily suited to any of the settings.  If you could’ve played it in Savage Worlds, you can play it with Savage Showdown.

JR: That’s cool.  Now, I remember Rippers started as a Showdown setting, didn’t it?

JK: Well, for the history of Showdown – for those folks who remember The Great Rail Wars, which was the minis version of Deadlands – Deadlands Classic – that was the game that’s kind of turned into the Savage Worlds game itself.

JR: Yeah.

JK: And so, distilling it back down to minis only wasn’t so tough since a lot of that had really already been done.  But with prior rules and trying to get everything balanced out there was still some work to do to it.  So, the minis game that came of Deadlands Classic turned into Savage Worlds, which produced, of course, Deadlands: Reloaded. (chuckles) So really, it’s all very much related.  There’s a lot of similarities amongst it all.  Rippers: The Horror Wars was sort of a Great Rail Wars or Showdown-ification of the Rippers setting.  There’s nothing out there right now for Showdown 2.0 that is in the Rippers setting, but that’s a setting that’s rife with stuff that can be turned into Showdown.

JR: Well, it seems to me that virtually any setting, because of how simple Savage Worlds is… and by simple I mean easy to play with!

JK: I know what you mean!

JR: (chuckles) It seems to me that any setting – any of your settings could easily be converted over to a Showdown setting.

JK: Oh, they really could.  But what you don’t tend to have is a lot of the social, discussion, investigation.  Because at that point you’ve turned it into a me-versus-you or us-versus-them fight game.  Which I’m not about to say is a bad idea!  There’s a lot to be said for sitting down and going, “You know, that boy needs to die.”  And putting him down.  There’s a LOT to be said.

JR: Well yeah, sometimes you’ve just gotta go bust some heads.  But, er… I know that there was probably another question in there… floating around in my melon and I… have to now fish for it…

JK: You may borrow some of my tapioca. (chuckles)

JR: Ah, thank you!  I appreciate it!  Mmm… delicious Brain Tapioca… (chuckles)

JK: For the younger folks out there, tapioca used to be a form of pudding that only old people like me and my father ate.

JR: (laughs) I remember tapioca!  We used to have that served to us in my grade school cafeteria, and that’s probably…  I’m going to try to blame the fact that I can’t remember my next question on the fact that I was served tapioca as a child somehow…

JK: I will admit that I’m wandering very far afield here, but when I was in elementary school our lunch ladies tended to like to make homemade chocolate pudding, which was great!  The pudding was excellent.  But they really did make homemade-cooked pudding, so they would always end up with this not quite inch-thick layer of skin on the top that they would pull off, cut into squares and give to children who wanted it.  And there were FIGHTS for that stuff, man.

JR: Wow.

JK: There is no accounting for the taste of children.  But since I never had it, in full fairness I can’t claim it was horrible.

JR: (groans) I can’t imagine – just the…  They get into fights over pudding skin in a school cafeteria… I think…

JK: I grew up in a rural area. (chuckles)

JR: Well, you know that actually…  You’re talk about kids getting into fights in a school cafeteria over pudding skins.  That… You may be coming up right now with a possible new Showdown setting.

JK: That could EASILY be a Showdown scenario!  Special bonus points if you dunk the nerdy kid straight head-first into the pot.

JR: That would be great! (laughs) Well, let’s see…  Is there anything that you can tell us that we might look for in the future at some point with respect to the Showdown rules?

JK: The Showdown rules are broad and kind of all-inclusive and occasionally when you try and use the building tools to simulate a specific setting very closely, you can run into a few points mismatches.  You can produce something that just seems like, “X seems more powerful than Y, but really, shouldn’t Y cost less, I mean something’s wrong here…”  They’re kind of rare, but when you’re trying to pin something down PRECISELY, if you’ve got that persnickety feel that you know exactly how that setting ought to go, it can go a little bit around it.  And one of the things we’re considering doing is making setting-specific packages for Showdown.  Like, perhaps – and this is pure speculation – perhaps repackaging an actual Great Rail Wars-specific set of Showdown bits.

JR: That would be cool!

JK: Or something like that for some of the other settings.  I would say the ones most prone to having so much combat that you’d want to do that for would be Great Rail Wars and the Weird Wars lines.  What I CAN promise, though, for sure, are more actual Showdown scenarios that’ll be up on the web site and maybe some more freebies for it as well.

JR: Awesome.  Well, believe it or not – perhaps it was the ingestion of tapioca, I don’t know – but my brain has returned to me the question I wanted to ask.

JK: Oh, so we’re getting to the ambush part of the interview, is that it?

JR: Potentially, potentially.

JK: You can’t prove I was there, I tell you!

JR: Ah ha!  I’d like you to look at these photos and tell me your immediate reaction…

JK: Never seen that girl before in my life.

JR: Wait… those are the wrong photos… never mind.  (chuckles) ANYWAY.  Well, one of the questions I wanted to ask is have you had a chance to play the skirmish rules at all at any point?

JK: A little bit.  I’ve honestly not played a whole lot of them myself because when I have gamer buddies handy, they tend to be handy in big “we wanna role play” clumps.  I don’t tend to have the occasional gamer buddy show up and just want to blow stuff up.

JR: Ahhh.

JK: If they’re mad, they just want to blow stuff up, they don’t come looking to me. (laughs) I’m not sure exactly what that says but it tends to be true.

JR: (laughs) Well, you know, yeah…  I was gonna ask what you think your favorite setting might be for use with the Showdown rules?

JK: My favorite setting…  One thing I’d really like to see done in Showdown rules which I think would be very nifty – and now that you’ve brought it up I think I may have to set somebody to it – is some material for Sticks and Stones.  Sticks and Stones had come out as a minis game a long time ago and we’ve reproduced it in a different format.  Last year it came out as a card game.  The actual role playing game is in the works.  So, yes, I’m sure somebody out there will have an “Ooga Booga” stat, but… (chuckles) or perhaps it’s a skill, I’m not quite sure.  It’s not finished yet.  But having some scenarios for Sticks and Stones I think would be a lot of fun.

JR: I’d love to see that.  That would be great.  If people want to come and find your products and they’re roving about online, where do they go?

JK: They would go to the Pinnacle home page, which is www.peginc.com.

JR: Thanks very much!

JK: Any time, happy to help.

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Music by Dave Girtman

Why I Need a Doctor

July 22, 2010 4 comments

I think I’ve just figured out why Doctor Who is so important to me these days.

I know, it’s shocking – a geek like myself being a fan of Doctor Who.  I’ve been one since I was about seven years old.  I’d been hearing for years about that odd, British, science fiction show about a dimensionally transcendent police box and a guy who can travel in time and change his appearance, and at that time I’d never been interested enough to look at it.  But then, one day back in the early 1980’s, I happened to catch part of a special early evening showing of The Five Doctors on PBS – not too long after it had first premiered in the United States – and thought I’d go ahead and give watching it a try.  After that, they showed the regularly scheduled story for that week, The Creature from the Pit.  By the time I got to the end of the evening, I was fully hooked and would never miss an episode if I could help it.

photo by Andrew Wong

The show was like a life-line for me.  It encouraged people to revel in being different – which meant quite a lot to me.  To say I was a bit odd as a child would be a gross understatement.  My horrifyingly bad grade school experiences kept beating the idea into me that being different was bad, but here was a TV show giving me a completely different message – and in a much more entertaining way than I’d encountered from the name-calling bullies on the playground.

I kept watching the show right up until it went on what we can now happily call a long but temporary hiatus in 1989.  Then there was a long dry spell punctuated only by an American TV movie and a few books from Virgin that I managed to pick up every now and then.  I no longer had Doctor Who in my life in a significant way (though I’d go back and watch episodes that I’d recorded every now and then).  But I was okay with that.

The dynamic changed again, though, when the new series started in 2005.  I put off watching it for a while, but then when I did I became utterly hooked on it once again, and was soon as deeply attached to it as I’d ever been.  The new series had begun acting like a life-line for me again.

I didn’t realize why that was the case until a very short time ago.  It wasn’t because of the whole “being different” thing – that’s pretty much a given at this point – but because of the struggle the Doctor goes through in the new series.

You see, for all practical purposes, my life pretty much fell apart in 2005.  It had started falling apart long before then, but 2005 was the year of the final collapse.  I won’t go into too much detail about it right now, but suffice it to say that I went through some very difficult changes that left me a depressed shell of a person for quite a while.  Eventually, though, I started learning once again how to interact with people and even how to trust them.

It’s still not easy, though.  I’ve gotten to the point now that I can behave as though I’m alive and can go out and do things with friends from time to time.  But there’s always a struggle to keep myself from sinking back into the abyss.

In the new TV series, the Doctor’s life has fallen apart as well.  He’s lost nearly everything he cares about.  And he’s always struggling to keep himself from falling into the darkness.  Since the premiere of the new series there have been three new Doctors, and no matter which one of them you look at, you can see that struggle going on.

Maybe it sounds a bit nuts, but it’s an interesting parallel, and nuts or not, it’s working for me.  After helping me deal with the pressures of early life, my childhood hero went away for a while.  But when I needed him again, he came back.

The Doctor has his ups and downs, but when it counts, he’s able to remind himself that he’s not alone.  Despite everything that’s happened to him, he’s continuing to reach out to people.  He’s trying to befriend them and learn to trust them again, even to the extent of taking on new traveling companions.  Even though he had to watch as so much he held dear was destroyed, he’s still trying to keep going – to get back to living his life.

And if the Doctor can do that, then maybe I can too.

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Publication News

July 11, 2010 1 comment

Hey, folks!

Just wanted to let you know about a few things of mine that are seeing the light of day.

A couple of my monologues were recently published in Main Street Rag, which is a local magazine.  It’s the first time any of my monologues have seen print and I am very excited about that!

Also, the From the Dark Side anthology has just come out.  It’s a charity anthology benefiting Letters and Light – that’s the organization involved with NaNoWriMo (National Novel Writing Month).  So if you’re interested in helping support and encourage new writers, I suggest you check it out.  The anthology includes a short story I wrote quite a while ago called The Looking Glass at Lughnasa, where I kind of put a fey twist on a few of Lewis Carroll’s ideas.

You’ll see the links to both of those in this article and as a new part of the general sidebar on my web site as well.  It’s a really great honor to be included among the very talented writers in both publications and I’m really happy about it!  And I’d be very pleased if folks would go and take a look at them.

Well, that’s all I’ve got for now.  See you suddenly!

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And Now an Interview with Jennifer Hudock

May 14, 2010 13 comments

(The audio of this interview is available at the bottom of this post!)

JR: Welcome to jimyesthatjim.com, the blog that continues to exist in spite of itself. For those who are listening or reading this I am online with Jennifer Hudock, who is the author of Goblin Market. The thing that I find most interesting actually that I wanted to just sort of address first is that you are a full-time writer, and that is something that is incredibly impressive to someone like me. And, I just was wondering, how did you end up doing that?

JH: I went to college when I was 26, and the funny thing is that I actually went at the time – I mean, I’ve been writing since I was a little kid. It’s all I’ve ever done. I had tried to get things published traditionally before I went to college, and when I went to college I actually went for Criminal Psychology. I was on campus for about a year before I switched my major over to English and Creative Writing. And my advisor at the time thought I was insane and said, “I know somebody who went into that major and I’m going to tell you right now, she graduated four years ago and right now she works at Pizza Hut!” And that was discouraging, but I’m a pretty determined person so I told myself – before I had gone back to college I had worked in retail, I had worked in restaurants and offices – and I told myself that after I graduated I was NOT going to get another job like that. So, once I graduated I started looking into freelance venues and I started working. It wasn’t even writing at the time, it was more internet research for a company that had just started off at that time. And because I was working with them, I got introduced to other people who were working for another company who was more focused on a combination of freelance writing and research. And I worked for them for about two years and somebody that I worked with through that company had moved on and was actually editing a blog for another company. And he really liked my writing and we had a good work relationship and he actually invited me to come and work for him. So, I have been working from home, freelancing and now writing full time for the last three years.

JR: That’s wonderful. I aspire one day to perhaps get to where you are if I can overcome my own sloth and other issues. (chuckles)

JH: (chuckles) It’s not easy. It takes a lot of discipline. I mean, there are days where I wake up and I would rather stay in bed and sleep in until noon like I used to do but because I have to focus on my work like that it’s more disciplined. And because I learned that discipline of having to work at home and being responsible completely for your own income it motivated me in a lot of other ways, too – I mean, even with podcasting and writing fiction. You have deadlines and you have to meet them so, it’s been a help in a lot of different ways.

JR: Do you use any of those two years of Criminal Psychology in your writing at all?

JH: Actually, this is really funny. The thing that prompted me to go into Criminal Psychology was my love of The X-Files.

JR: Ah!

JH: I wanted to be like Mulder. I actually wanted to join the FBI at the time that I applied to go to college. So, I did have about two years’ worth of psychology before I really switched my major. It’s interesting because – psychology – you learn a lot about how the mind works and I definitely do use that when I’m creating characters because one of the things, being inside a character’s head, is knowing how they psychologically process things. So, it does help. Yeah.

JR: Cool, absolutely. Goblin Market, your podcast, is coming to an end, is it not?

JH: Yes, I have one more episode to record and it will be done! I do have to go back – the first seven episodes, the sound quality was just atrocious because my equipment was poor. I went back and I rerecorded the first episode. I haven’t put it out yet, but after that I have six more that I need to rerecord before I can put it up on Podiobooks.

JR: I really liked it. I’ve been enjoying it for some time now. I first heard about it I think when I was – I’m following Mur Lafferty in her feed – in her Twitter feed – and she mentioned it. And so I went and I checked it out. And it’s really cool, I think! I can see very clearly your fandom of things of the ilk of the Rossetti poem and Labyrinth and all that, but you’ve also gone in other directions with it and I think that is cool that you’re coming up with newer ideas to apply to that kind of thing. Where did your primary inspiration for Goblin Market come from?

JH: It was kind of a cross between Labyrinth and the Christina Rossetti poem. The very first chapter of the novel is sort of the younger sister who goes into the market in the Christina Rossetti poem. And I actually introduce it in the podcast with four lines from the poem – you know, “We should not look at goblin men.” And it was kind of a cross between that. And the funny thing is – and a lot of people probably don’t know this – some people might if they’re big fans of Brian Froud and the Labyrinth – but the Goblin Market was originally a Labyrinth fan fiction that I wrote.

JR: Oh, really?

JH: And after I finished it I realized I had put SO many elements that had nothing to do with the original story into it that I could go back and change a few little details and it would be original. So I did that. The Darknjan Wald, which is the bizarre, disgusting, rotting forest that they have to travel through to get to the goblin castle was originally the Labyrinth. So, there was a lot that you could twist and turn into something that had nothing to do with the Labyrinth itself.

JR: That’s very cool. Yeah, I noticed that – that the environment starts changing and it gets less and less recognizable – I guess more alien – and I really liked that.

JH: Thank you.

JR: It’s very cool, it’s very cool. Well now, once Goblin Market ends, you’ve certainly got plenty of other irons on the fire, I think, to keep you busy right now! The Dark Journeys anthology – tell us about that.

JH: Well, the Dark Journeys collection is a collection of short stories. They are completely unrelated to each other and I put one out pretty much every Friday on Amazon and Smashwords for download for 99 cents to $1.99. I only have one right now that’s $1.99 and that’s because it’s novella-length. But they’re all completely unconnected to each other – but yet, they’re connected by the fact that life itself is a journey. And I twisted it into these dark elements that sometimes we face things in life that are really difficult to overcome. But instead of just focusing on difficult life elements I took it more to a supernatural level. One of the stories, Portrait of the Dead Countess, is about a young boy who becomes enchanted by a haunted portrait in his family’s summer home that is connected to the devil. And through the devil in this portrait he becomes mesmerized and he kills for this portrait to sustain its life – because the woman the portrait was painted of gained immortality by selling her soul to the devil, and the portrait itself was actually painted on human flesh – like, the canvas was human flesh.

JR: Nice!

JH: So, I mean, it’s completely against his will that he’s doing this – like, he’s committing murders to sustain the portrait’s life…

JR: Interesting…

JH: I mean, which, you know – that happens every day. (laughs)

JR: Well, yeah! (laughs) I was almost thinking sort of a reverse Dorian Gray type thing there, where you’re just doing all you can to keep the portrait safe. That’s awesome, that’s great. So, what prompted this sort of buck-and-two-buck fiction thing going on?

JH: My fiancée, James Melzer, started a Deviant Dollars series a couple of months ago where he was selling short stories on Amazon and Smashwords for 99 cents. And I thought to myself, he’s a genius! Because I have been trying to sell my fiction for years and every single story in this collection has been shopped out or previously published on smaller venues like online zines or journals that are so obscure you would never even know about them. And I thought this is a good way to get your work out there so people can read it!

JR: Cool! And are people buying it?

JH: Yeah, yeah! I mean, surprisingly enough, some stories do much better than others. Two of the stories are zombie stories. I have the Zombie Double Shot, which is the shortest thing in the collection and it actually has two stories in it – it only comes to about 3000 words with both stories combined, but that one has outsold all the other stories like four to one.

JR: Well, that’s great! I look forward to seeing how that comes out because that sounds like you guys may be onto something there!

JH: Yeah, a lot of people are actually doing it now, and I’m not sure if they’re having success with it. I tend to approach it from – you know, if you help me out and help me spread the word about this I’m glad to give you the story for free. So, I think that helps a little bit. And the funny thing is that a lot of the people who do blog about it or spread the word about it, they’re like, “No, no. I want to support you. I’ll buy it.” And that’s touching.

JR: That IS great.

JH: Because the community that we’re a part of is just so amazing – I mean people just have no idea. (chuckles)

JR: Absolutely, absolutely. So what’s next? You clearly have, like I said, a bunch of irons on the fire. Any of them that you’d care to pull out and have us bask in the glow of?

JH: Well, I AM working on two collaborative anthology projects. I have the From the Dark Side anthology, which is a charity anthology. I have a bunch of people who are submitting work. We’re going to put the anthology together and sell it through Amazon and Smashwords, and if it does well I would like to actually put it out in print as well. We’ve had some amazing people who are just willing to give their stuff over and we’re going to donate all of the proceeds from the sales to the Letters and Light organization which is affiliated with the National November is Writing Month forums.

JR: Which organization was that?

JH: Letters and Light. It’s a charity that helps promote creative writing in classrooms for kids.

JR: Cool. Excellent.

JH: So there’s that that I’m working on, and I’m also working on the Farrago anthology, which is another charity sort of anthology. It’s not as official, but my friend Michael Bekemeyer, who is a filmmaker, needs to raise money so he can actually put his film vision into the works. So, I mentioned it on Twitter: “Hey, would you guys be willing to donate a story to this anthology so we can help Michael raise money for his film project?” And I was just blown away by the amount of people who came out and were like, “I’ll do it! I’ll do it! I’ll do it!” And, I mean, by the end of that day I had so many e-mails from people who wanted to help Michael out – people that didn’t even know him – that it just blew my mind!

JR: Awesome. Well, I am definitely looking forward to that. Give us your web site! How can we find you?

JH: You can find me at www.jennybeans.net.

JR: And that links to all your other projects?

JH: Oh yeah, yeah.

JR: Cool, well, definitely looking forward to seeing how these things develop. Thank you very much for talking to us!

JH: Thanks for having me!

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Music by Kevin MacLeod

Online Gestalt Entities

April 23, 2010 14 comments

I’m about to get into a topic that might tick a few folks off.  You see, this is going to be about something that is fairly commonly done on the internet (in fact, a number of my friends do it) but that I’m not too fond of myself.  Just know that if you happen to be one of those folks who follow this practice, I’m not meaning to single you out or hurt your feelings.  I also don’t think any less of you as a person.  But yes, this IS about you.

I’m talking about taking a picture of yourself and another person and posting it as your personal avatar on an internet community.  Now, I don’t mean including a picture like that in a collection of photos – I have no problem with that.  I’m talking specifically about using a photo of you and someone else as the one identifying image that comes up on Facebook, MySpace or any number of other services when I go to look at your profile.  It’s your avatar – the one picture that’s meant to convey the essence of who you are to everyone who looks at your personal page.

I realize I don’t have a lot of room to complain, here, given that MY avatar photo is usually a close-up of my left eye.  At least in my case, though, there’s no doubt that what you’re looking at is supposed to be representative of only one person.  There are plenty of folks out there who post things just as abstract or bizarre, and I have no issue with that.  But when you’re posting a photograph for your avatar and there’s more than one person in it, things can get a bit confusing.

Me and another guy. Which is which?

Sometimes it’s you and your kid, which I can kind of understand – after all, a lot of folks are proud of their children and place them above all else in importance.  If you consider your kid part of your identity as a person, then there’s no reason not to include them.  I must admit that I find it a little bit disturbing when the photo is ONLY of your child – suggesting that your identity has been completely subsumed by your offspring – but that’s another topic.

There are folks who like to use pictures of themselves with their significant others.  Again, I completely understand if you’re proud of the fact that you’re in a relationship – especially since some of us go through what seem like entire ice ages between them.  If your name is fairly gender-neutral, though, I may have trouble telling which one of you is which.  That, of course, assumes that your significant other is of the opposite gender.  If not, then it becomes difficult to tell who’s who regardless of naming conventions.

When it’s a picture of you and your best friend (again assuming that we’re only talking about cases in which you’re both the same gender), I have no idea what to think.  If I haven’t met you before then I have no way of knowing which one is you.  This is a common problem, I think, and yet people persist in doing it.

Are you trying to remain anonymous… without remaining anonymous?  I know that the last thing I’d expect my best friend to do is use me as a decoy to throw people off of his track.  It’s kind of like a superhero moving his sidekick in front of a bullet.  (“I knew you’d come in handy one day, little chum!”)

I often hear someone say that they’ve used a picture taken with a friend because it’s the best picture they could find of themselves.  That’s all well and good, but it doesn’t solve the fundamental problem of identifying you.  That’s what an avatar is for, after all.

Are you trying to co-op a second person into your identity?  Are you symbiotes?  If it’s your best friend I’m sure they don’t necessarily have a problem with being “part of you” but I have to wonder if that diminishes their own individual identity a bit.  Are they okay with being a gestalt entity?  Does the essence of all that is you inhabit more than one body?

Maybe it does.  Maybe you and your friend are so inseparable that to know you is to know them as well and vice versa.  If that’s the case, then more power to you.  But I just have to ask one little favor: if your shared identity allows you at least the tiniest sense of self, could you possibly make it clearer which of the two people in your avatar photo is you?  Be the one standing closer to the camera.  Do something funky with Photoshop — give yourself a halo of light or glowing eyes or something.

Because ultimately, when I look at your avatar – whether it’s a picture of a giant eye, a cartoon armadillo or an ordinary photograph – I’m meant to be looking at some facet of the person you believe you are, or at least the person you’d like to be.

Otherwise, why bother?

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Living or Dead?!

March 31, 2010 2 comments

It’s time for everyone’s favorite game show, Living or Dead?!

Here’s how the rules work: I’m going to name some celebrities and it’s up to you to tell me if they’re still living or if they’re dead!

Ready?

Here we go!

Rodney Dangerfield

(Answer: Dead. Though he may still be moving around a bit.)

Andy Rooney

picture courtesy of Stephenson Brown

(Answer: Living. Despite everyone’s best efforts. The man is still putting out content, though, so I have to give him props for that.)

Frank Sinatra

(Answer: Dead. Though not for nefarious reasons, from what I understand.)

Dick Clark

picture courtesy of DianthusMoon

(Answer: Living. Though it’s possible that he’s mostly animatronic by now.)

Glenn Ford

(Answer: Dead. Quite suddenly. It may have been my fault – if you believe in tachyons. I declared that he was dead without knowing it had only happened that day.)

Abe Vigoda

(Answer: Living. Believe it or not: http://www.abevigoda.com/ffb.php )

Dan Rather

picture courtesy of Ed Schipul

(Answer: Living. Though I think the man has probably defeated more assassins than I would care to count.)

Elvis Presley

(Answer: Probably dead, though that doesn’t seem to stop him from being seen in public.)

I’m afraid that’s all the time we have!  Thanks for playing Living or Dead?!

(Okay, admittedly this was a quick and dirty way to get a new blog entry up, but it turns out I did have to look most of these guys up before I was sure if they were pushing up the daisies or not.  How well did you do?)

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Music by Kevin MacLeod
Categories: Observation Tags: , ,

A Quick Status Update

December 27, 2009 Leave a comment

So, you might have noticed that I haven’t posted an entry in a little while.

Don’t worry, folks.  I still love you.  I am not seeing other blogs behind your backs.  But unfortunately I got buried under what I can only characterize as a Mountain of Year-End Work.  And so, some of my ongoing projects got pushed back a little bit.  Doing more entries for the blog got pushed back a bit.  The Great Debate! got pushed back a bit.  The other things that I do for War Pig also got pushed back a bit, unfortunately.

And some of that had to do with the fact that I got sick a couple of times, but a good deal of it was that I had a lot that I had to get done by the end of the year.  I wrote a few short stories for presents for some of my relatives – an option that I highly recommend if you’re short on cash and don’t mind burning the midnight oil for several nights in a row.  I also was crusading to finally get the second episode of the Every World News put together and released and thankfully was successful at that!  I was gunning to get it out by Christmas and thankfully I made that deadline.  I also started lending my voice to a couple of other podcasts: Starla Huchton’s The Dreamer’s Thread and the forthcoming The Last Guardians by “Indiana” Jim Perry.  So between all of that – and of course, still going around job hunting – I kind of had to let a few things slide for a little bit.

But the good news is we are now coming up to the end of the year, so with any luck that’ll mean I can get back up on the horse and return to the trail – hopefully without steering myself into a ravine on the way.  I have many, many more blog topics planned and will be getting to them presently.

So, worry not!  All shall be well!  Everything is under control.  Do not rush for the life boats.  There is no reason to panic.  All is in hand!

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Music by Dave Girtman
Categories: Observation Tags: , ,

Serve Your Fairies Golden Brown

December 5, 2009 6 comments

Here’s a little suggestion I have for writers of fantasy and horror: fairies should be terrifying.

They are not your friends.  They will not whisk you away to a wondrous magical land where you’ll never grow old and you can play happily in golden fields and under the lollipop trees for eternity.  What they’re more likely to do is snatch you away to a horrifying, twisted nightmare realm where the flow of time and the continuity of space are utterly subjective.

There’s been a trend lately, you see, to put the Grimm back into fairy tales and I’m all for it, to tell you the truth.  Why?  Because it makes for much better stories.

Let’s face it.  Stories are much more interesting when the main character suffers torment.  Fairy creatures can potentially represent as much torment as you could ever need.  These are beings with completely alien mindsets who act largely on whim.  They’re pretty much madness incarnate.

Dark fairy creatures make some of the best antagonists.  This is why so many people have been showing an interest in the versions of fairy tales that were told by the Brothers Grimm.  For all its cheese, this is why the movie Labyrinth worked as well as it did.  This is why I keep hearing so many people are applauding the new version of White Wolf’s Changeling RPG and saying that it’s superior in presentation to the iteration that came before it.  This is also why Jennifer Hudock’s podcast novel Goblin Market is getting such good word-of-mouth.

Dark fairy creatures are awesome.

Of course, this is something people knew long before the Brothers Grimm came around.  Shakespeare presented King Oberon and Queen Titania as forces of nature that are quite content to meddle in human affairs – and in some cases transform them partially into donkeys.  The old Celtic and Germanic fairy tales had a plethora of tiny magical folk – and indeed, larger magical folk – who were anything but benevolent.  You really don’t have to dig very deep to find references to fairy creatures with less than pure intentions.  Even the Wikipedia article on fairies makes a nice jumping-off point.

The reason these kinds of beings make good antagonists is that they can instantly (and for the writer, conveniently) embody all manner of psychological trauma.  A.N. Wilson posited an interesting thought in the UK’s Daily Mail – the idea that the original purpose of fairy tales was to help children understand the kinds of fearsome things they may have to face in life.  Not actual child-eating crones or anthropomorphic wolf-men, necessarily, but complex interpersonal situations with strangers, friends and families – especially families of the dysfunctional variety.  When it comes down to it, some people are crazy and some are downright bastards.  Fairy creatures have a level of mutability that lets them very neatly personify the kind of distress anyone might suffer when being forced to deal with the issues of those individuals.

Need a horrifying, murderous glutton?  Hire a redcap.  Want a massive, thuggish bully?  Ogres and trolls both do well in a pinch.  Want to show how a passion to tinker with things can lead to massive destruction?  Just snatch up half a dozen goblins, wind them up and watch them go.  If you use fairy creatures in a story then the darker and more twisted they are, the more interesting and significant the tale can be.  The results rarely fail to please.

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Music by Jason Shaw @ audionautix.com
Categories: Fandom Tags: , , , ,